Dear Readers: Short Games Aren’t Necessarily Bad Games

Dear Readers, Like everybody else in the world who owns an Xbox, I've recently purchased, played, and completed Fable.  The game took me just over eleven hours to complete, which means that I was pay

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FableDear Readers,

Like everybody else in the world who owns an Xbox, I’ve recently purchased, played, and completed Fable.  The game took me just over eleven hours to complete, which means that I was paying about five dollars per hour to wave at pretty girls and punch small children in the face.  Some people may be annoyed by this, but to me, it’s a godsend — I rarely am able to get through one of these 80 hour RPGs without multiple breaks to play other games, so being able to actually complete a game without being distracted by something else is a rarity.  Plus, since the game’s so short, I’m much more likely to play it again and forge a new hero’s path.  Perhaps one with more child punching.

On a slightly different note — I mentioned last month that our big January issue is coming up soon, right?   And I said something about how I’d appreciate it if you guys would send us your reviews, top ten lists, and souls?  There’s one thing I left out.  You may recall how last year we started a few new features in the Janish — specifically, “You Learn Something New Every Play” and “Preserving the Plastic”.  If anyone reading this would love to write such an article, we’d love to have you.  Bonus points if you already have an idea in mind, but we’ve got a few on deck that I’d rather not make public just yet.

So if you’re interested in joining the GameCola staff to write a monthly feature about something or another, drop me a line at pfranzen@gamecola.net.  Chances are that as long as you’ve successfully graduated from middle school, we’ll have something for you.

Paul Franzen
Editor-in-Chief
e-mail: pfranzen@gamecola.net

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From 2002 to 2013

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