testgame.exe: Making the Adventure

Yaaaaaay! It’s broccoli! I mean testgame. Ah yes, another year has come and gone, and everyone’s favorite point-and-click adventure game-in-progress continues to grow.

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(Editor’s note: This article was originally published in the January 2009 issue of GameCola, back when GameCola was published in a monthly online magazine format.)

Yaaaaaay!  It’s broccoli!  I mean testgame.

Ah yes, another year has come and gone, and everyone’s favorite point-and-click adventure game-in-progress continues to grow.  It is growing, I promise.  Just because I didn’t write an article last month doesn’t mean I didn’t do anything in testgame.  Well…actually, in this case it does.  But look!  I did stuff this month!  Sort of.  I mean, there are like…three whole things on my new features list!  That’s definitely significant, especially when you compare it to…none….

So, yay, testgame!

And yes, I do realize that this is the super special January issue of GameCola, and so I should be doing something extra this month.  Unfortunately, I seem to have misplaced my creativity.  But everyone else on the staff seems to have creativity in abundance this month, so you should go check out their stuff and pretend that I did something equally awesome!

So basically, check out testgame.  The new stuff is meager, but I like it.  I’m actually extremely happy with the new Artie animation, so that’s a plus.

In other news, I can’t seem to figure out what Herkimer should look like.  It’s a problem because I’ve already got an old white-haired guy with a beard in the game (Artie) and that’s kinda how I was also picturing Herkimer.  Well, I’ll figure that out eventually.

Ooh.  Rambling.

Go, testgame, go!


testgame v. 43

testgame

(no extra programs needed to run this file)


Things to do/new features of note:

  • New room!  Continue on up the stairs behind the fireplace and you’ll arrive in…Herkimer’s room!  (No Herkimer in sight yet, however….)
  • New hotspots in the hidden staircase screen. Try looking/touching/talking to things.
  • New animation when Artie drinks Spasm.  Now he tosses the empty can behind his pile of stones, which solves the mysteriously disappearing soda can problem.  (Thanks toMichael Gray for the solution to this one!)

All the graphics and design are by Lizo.  The story and dialogue were written by Lizo, with significant input by Paul.  The background music is by Lizo.  “Let’s Go Skateboard” is written and performed by The Word Problems.  Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/.

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Elizabeth Medina-Gray (a.k.a. Lizo) is the creator of the game-in-progress tentatively titled "testgame" and the author of "testgame.exe: Making the Adventure." She thinks videogames are cool.

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