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	<title>Comments on: The Legend of Zelda: Spirit Tracks (DS)</title>
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		<title>By: Nathaniel Hoover</title>
		<link>http://gamecola.net/2010/07/the-legend-of-zelda-spirit-tracks-ds/comment-page-1/#comment-2762</link>
		<dc:creator>Nathaniel Hoover</dc:creator>
		<pubDate>Tue, 21 Dec 2010 22:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamecola.net/?p=16781#comment-2762</guid>
		<description>Thanks, John! I think it&#039;s probably more likely that developers say, &quot;Hey, THIS sounds like a fun idea!&quot; but never bother to playtest it before it&#039;s too late.</description>
		<content:encoded><![CDATA[<p>Thanks, John! I think it&#8217;s probably more likely that developers say, &#8220;Hey, THIS sounds like a fun idea!&#8221; but never bother to playtest it before it&#8217;s too late.</p>
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		<title>By: John Jamey</title>
		<link>http://gamecola.net/2010/07/the-legend-of-zelda-spirit-tracks-ds/comment-page-1/#comment-2759</link>
		<dc:creator>John Jamey</dc:creator>
		<pubDate>Tue, 21 Dec 2010 16:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamecola.net/?p=16781#comment-2759</guid>
		<description>Funny review. I wonder if some game developers put in irritating enemies or characters simply out of boredom.</description>
		<content:encoded><![CDATA[<p>Funny review. I wonder if some game developers put in irritating enemies or characters simply out of boredom.</p>
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		<title>By: Michael Gray</title>
		<link>http://gamecola.net/2010/07/the-legend-of-zelda-spirit-tracks-ds/comment-page-1/#comment-1756</link>
		<dc:creator>Michael Gray</dc:creator>
		<pubDate>Tue, 20 Jul 2010 16:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://gamecola.net/?p=16781#comment-1756</guid>
		<description>Well good, that sounds better. But actually, I think what killed the game for me in the phantom dungeon was the &quot;draw a triforce&quot; challenge, which took me over twenty minutes to complete, because apparently, if you don&#039;t draw the six lines in a certain order, the game won&#039;t accept it. Phooey!</description>
		<content:encoded><![CDATA[<p>Well good, that sounds better. But actually, I think what killed the game for me in the phantom dungeon was the &#8220;draw a triforce&#8221; challenge, which took me over twenty minutes to complete, because apparently, if you don&#8217;t draw the six lines in a certain order, the game won&#8217;t accept it. Phooey!</p>
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		<title>By: Nathaniel Hoover</title>
		<link>http://gamecola.net/2010/07/the-legend-of-zelda-spirit-tracks-ds/comment-page-1/#comment-1749</link>
		<dc:creator>Nathaniel Hoover</dc:creator>
		<pubDate>Mon, 19 Jul 2010 20:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamecola.net/?p=16781#comment-1749</guid>
		<description>The phantom challenges are different. You still have to collect Tears of Light to power up your sword, and you still have to hide on the glowy floors if they chase after you, but there&#039;s no time limit, and avoiding them isn&#039;t as miserable as before because it takes less time to power up the sword, and you&#039;ve got Zelda to help you then.

Also, you don&#039;t need to replay the same dungeon over and over; there&#039;s still a central hub like the main temple in PH, but the backtracking is minimal.</description>
		<content:encoded><![CDATA[<p>The phantom challenges are different. You still have to collect Tears of Light to power up your sword, and you still have to hide on the glowy floors if they chase after you, but there&#8217;s no time limit, and avoiding them isn&#8217;t as miserable as before because it takes less time to power up the sword, and you&#8217;ve got Zelda to help you then.</p>
<p>Also, you don&#8217;t need to replay the same dungeon over and over; there&#8217;s still a central hub like the main temple in PH, but the backtracking is minimal.</p>
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		<title>By: Michael Gray</title>
		<link>http://gamecola.net/2010/07/the-legend-of-zelda-spirit-tracks-ds/comment-page-1/#comment-1748</link>
		<dc:creator>Michael Gray</dc:creator>
		<pubDate>Mon, 19 Jul 2010 19:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamecola.net/?p=16781#comment-1748</guid>
		<description>The special items didn&#039;t get as much AIR time as they deserved, ha!

And they didn&#039;t get rid of the phantom challenges? Darn. That was the part of Phantom Hourglass that caused me to stop playing.</description>
		<content:encoded><![CDATA[<p>The special items didn&#8217;t get as much AIR time as they deserved, ha!</p>
<p>And they didn&#8217;t get rid of the phantom challenges? Darn. That was the part of Phantom Hourglass that caused me to stop playing.</p>
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