Volume
4, Issue 2 - February 2005 |
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Also Featuring: In love and hurting, Tanner, Travis Combs, Adam Bickley, Dan Rodman, and Heather Keels. |
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As part of my New Year's Resolution to finally have more readers than I have college courses this semester, I've been driving down the Information Superhighway in search of video game-related sites worthy of becoming GameCola affiliates. One site that I've had on my radar for a long time is Secret of Mana Theater, and to be perfectly honest, I never expected that they'd wanna trade links with us.
Out of all the sites I've contacted about link-swapping over the past month, Secret of Mana Theater is without a doubt the most well-known. Since May of 2002 (which is actually about the same time that GameCola was founded), SoMT has been publishing webcomics based on, appropriately, mega-awesome Super Nintendo title Secret of Mana, at the rate of about two comics per week. The author uses actual sprites, animations, sound effects and music from the game to create original movies of about a few minutes in length. SoMT doesn't completely follow the plot of its source material, but as the creator explains it:
"One of the reasons I
chose SoM as the video game to parody, is that the character development were
minute enough that
I could fill them out as I chose, and because there was so little story
development, I could round and fill out as I saw fit."
So hey, after you've had your fill of pro-wrestling matches between video game characters, and Render's quest to once again have a plot, check some of
this guy's comics out. I'd recommend starting from the beginning and
working your way up to the present, but that could take a few decades.
Still, it's definitely worth it if you've got the time; the author has a great
sense of humor, and he really let's it shine in his comics. Remember, I wouldn't
be promoting the guy if I didn't actually like his site; trust me on this one.
Love,

Paul Franzen
Editor-in-Chief
e-mail: pfranzen@gamecola.net
P.S. Do you have a video game-related website of your own, or do you know someone that does? Interested in swapping graphical links with the 'Cola? Drop me a line and I'll see if we can work something out.
Letters:
Hi! Okay... so... I noticed there haven't been anymore Loafy Carl. I've literally been waiting and waiting and still no more Carl. I would be lying if I said I was okay with all of this. Quite frankly I'm really hurt and upset. It's like a dagger through my heart to not see my favorite stip up anymore. I mean seriously. I think I'm in love with the red headed character. For real. I've had serious fantasies about it. I imagine him being my man. I don't care if he is "just a comic character" I really seriously love him. I wait everyday for him. And yet no more. I miss my lover. I use those strips as a life force. It keeps my love for him alive!! I want to have his babies!!! It's hipocracy!! Why must you devils deprive me of my love?! Bring Loafy Carl back!!!
Sincerly,
In love and hurting
P.S. Please bring back Loafy Carl!!!
- Sadly, I don't think we'll be seeing a new Loafy Carl for some time.
Neal left the GameCola staff months ago, and it wouldn't be right for anyone
else to take up his old comic. He might pop in every now and again with a new
strip, but I wouldn't hold my breath.
To ease the pain, I've put this together for you. I know it's not the same as having a new Loafy Carl each and every month, but it's all we can do.
Heres some feedback, didn't realize I was being so passive. Keep up the good work! Oh and my favorite part of this issue was neals drawing of megaman wailing on his guitar, neal is awesome. The worst part was the distasteful trashing of an epic game like Revolution X. Come on franzen, any game with a two play shooter mode deserves at least a 5. That game is fun, and hilarious. psht whatever.
Tanner
- True, the game IS hilarious, but that's not enough to make up for sour
gameplay. I'll give you that it deserves some credit for the two-player
mode, but you can't just add a second player to a crappy game and make it
good. What it really needs is light gun support and less confusing level
structure. And maybe a couple of pirates.
I love GameCola!
I submitted a top-10 list about six months ago and I must say, I love your damn site! It's absolutely one of the best on the web. I would love to be a contributer, but I imagine you guys get about six thousand submissions a day. I just wanted to say that after the second or third of each month, I check this site to see if it's been updated. More than Gamespot, Gamespy, Insert Credit, etc., I look to your home-brew news to keep me updated. I'm a paralegal in Portland, OR and sometimes, I just need to know what the fuck is going on with video games. Thank you for being you.
Sincerely,
Travis Combs
P.S. Is it wrong to be in love with Julie Kozarsky? I hope not, 'cause I am.
- Haha, you're joking, right? We're lucky if we've gotten a hundred
e-mails. Total. Please, continue to send us whatever you want; we
can ALWAYS use more submissions. Thanks for the good words though, man! I'm glad
you love the site; a lot of work goes into it and we don't often get much
feedback other than "haHA, look at the typo you missed! I am superior to
you for I found this typo that you did not!"
Great Moments in Gaming
My
friends at GameCola:
I
know a description is not necessary, but I find it necessary. As for the
first part (DKC), I remember it being THE GAME to have in 1994. I got it
and spent endless hours trying to hit 101%.
The
Concrete Donkey, however, is a completely different story. I loved the
entire
Your
Haiku Master,
Adam
Bickley
Artwork:

- Eric Regan
This is your place to shine, readers! Send us pretty much anything and we'll put it in this section. Letters, artwork, poetry, photographs, comic strips -- anything you can think of, you send it to us, and we'll put it in an upcoming issue. So get to it! e-mail - submissions@gamecola.net |
Did you know that there are GameCola forums? Did you know that a lot of cool people hang out at the GameCola forums? INCLUDING most of the GameCola staff? And YOU, the loyal reader, can chat with them on these forums anytime!
We also post special information to our forums' readers. Stuff like how to access the GameCola chat room where you can chat LIVE with other GC readers and staff. You won't find that by lurking around the articles here, oh no. You can only find that type of information in our forums.
Don't know how to get to our forums? Take a look towards the top of the browser. Up there you see a bunch of buttons. The "community" button will take you to our community center, with links to the forums and the soon-to-be chat room.
So I leave you with this final statement: WHAT ARE YOU WAITING FOR? GO CLICK THE BUTTON AND JOIN OUR FORUMS. Don't make summon
Cthulhu to eat your head because you didn't.
.
Platform: Mattel
Intellivision
Genre: Action
# of Players: 1-2
ESRB Rating: N/A
US Release: c. 1982
Developer: Mattel Electronics
Publisher: Mattel Electronics
I actually saw Clarence Darrow one time on the Game Show Network. Yes -- that Clarence Darrow, the one who legally represented schoolmarm John Scopes during the Scopes Monkey Trial in 1925. This television show -- To Tell the Truth -- aired a scant thirty years before
Shark! Shark! was released for Mattel's Intellivision, and so I wonder: Was Clarence Darrow around to play the game that so well depicted what he defended in court?
Like any other Darwinian video game from the 1980s, Shark! Shark! is all about survival of the fittest -- your tiny fish must eat other tiny fish, so he can "evolve" (if you will) to greater sizes and eat larger fish, all in the name of outliving the other sea creatures. The bigger you are, the less likely you are to be eaten by those around you. There's no true end to this title, no princess to rescue or evil wizard to vanquish; like life,
Shark! Shark! ends only with death.
But also like life, there's powerful fun to be had before your inevitable demise. Besides preying upon the weak and defenseless, your fish can also harass the titular shark, an adversary that can never truly be defeated. You rack up points in this game by nipping at the shark's tail and by cannibalizing your peers, and every 1,000 points nets your fish a size increase. When you die, your size resets but your points don't, meaning that if you die with 900 points, you'll only need 100 to grow up in your next life.
It's funny how the Intellivision's controller has more buttons than most universities have sober students, and yet the majority of its titles use only a few.
Shark! Shark! is no different, using only the metallic disc for movement and a few of its buttons for an entirely useless dash-like maneuver. Swimming is about as precise as you'd need it to be, with most hiccups due to subpar hardware.
The game itself is lacking musically, with tunes played only during the title and "Game Over" screens, but that is to be expected. Sound effects are appropriately aquatic and graphics are, much like a Big Show/JBL matchup, bowling shoe ugly; but you've only got so many bits to work with. Due to the poor visuals, it's sometimes hard to tell whether a fish is larger or smaller than your own, which can result in many an accidental death. Be careful.
If nothing else, Shark! Shark! certainly deserves an award for "Best Use of Exclamation Marks in a Video Game's Title." I can't say whether or not Clarence Darrow would have been (or was) a fan of the game, but I certainly am, and I fully intend to make other people play the title's two-player mode with me, even if it means threatening them with viewings of "The Brain that Wouldn't Die" on DVD. If you don't happen to own the aged console, fear not, for
Shark! Shark! is featured on the recent Intellivision Lives! tri-console release. Plus if you buy that tile, you'll also be getting such classics as
Thunder Castle, Tower of Doom, and Thin Ice. So check it out if you're a fan of Darwinism, cannibalism, or just plain death.
Mattel
Intellivision:
Shark! Shark! |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
6.4 |
| 8 | 5 | 6.5 | 4.5 | 8 | |
Platform: Nintendo
Entertainment System
Genre: Platformer
# of Players: 1
ESRB Rating: N/A
US Release: June 1990
Developer: Pack-in Video
Publisher: LJN Ltd.
It's February, which means Valentine's Day is this month. If you're anything like me, Valentine's Day is a day for homicidal rage. In honor of this, I've reviewed Friday the 13th for the Nintendo Entertainment System. The game is sort of based on the hit series of movies, where Jason Voorhees, an unkillable psychopath, slaughters teenagers who have been drinking beer, having sex, and smoking pot. I say "sort of based" because the movies don't suck, while the video game completely does .
In
Friday the 13th you play as one of six different counselors who has to stop
Jason Voorhees from killing the other five counselors as well as fifteen
children who are all randomly scattered around the map. 
In order to defeat Jason, you have a variety of weapons to find, like a knife that you find lying in the woods, or a torch that magically does not burn the floor of the cabin in which it resides. These weapons range from "a minute shred" to "completely devoid" in their amount of usefulness against Jason.
Although your weapons aren't very effective, do not worry, because you'll get plenty of opportunities to try and fail to kill Jason. In fact, trying to kill Jason takes up a significant portion of the gameplay. Well, that and getting killed by Jason's mother, but most people aren't going to make it as far as Jason's mother before discovering that whatever shitty movie is being shown on Comedy Central is bound to be more entertaining than the Friday the 13th video game.
There isn't much to the gameplay. Basically, you wander around hoping Jason attacks a cabin some time soon, since the only goal of the game is to kill Jason, and he doesn't show up on your map unless he's attacking a cabin. Meanwhile, as you wander around in the woods, you have to fight off zombies, wolves, and birds. I find it interesting that in the battle between Jason Voorhees the insane murderer, and a bunch of teenage camp counselors, that nature is on Jason's side. Well, nature and zombies that is.
Aside from the "choose your counselor" screen, and Jason's mother, there aren't any faces in the game. Whenever you see a fellow counselor in their cabin, there is a blank space where their face should be. Though I kind of like the idea that none of the counselor's have a face. I've seen every Jason movie multiple times, and to be honest, aside from Kevin Bacon, I can't remember the face of a single one of Jason's victims.
In
closing, I'd just like to mention that drugs and sex have always been a staple
of the Friday the 13th movie series, but of course, these key elements were left
out by Nintendo. In order to ensure maximum realism for my gaming experience, I
smoked a bunch of catnip and jerked off while playing the game. Just for good
measure, I did the same when writing this review.
Nintendo
Entertainment System:
Friday the 13th |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
2.6 |
| 2 | 3 | 3 | 4 | 1 | |
Platform: Sega
Genesis
Genre: Strategy
# of Players: 1-2
ESRB Rating: N/A
US Release: August 1993
Developer: Game Refuge
Publisher: Electronic Arts
War! The nation of Moronica is going to war! Join the Moronic Army and General Chaos and fight against the evil, monocle-wearing General Havoc of Viceria! Weapons, fighting and pointless death
-- this game's got it all.
Released in 1993, General Chaos, self-described as "The Arcade Action Battlegame of Paramilitary Pandemonium!" is a basic third-person combat strategy game. The game opens directly to a selection screen with four modes - one player, two player co-op, two player versus, and a straightforward, interactive tutorial Boot Camp. Each mode except Boot Camp is just simple fighting. You control a group of five soldiers with different weapons, whom you direct where to go and when to shoot. The gameplay is very simple; the player controls the cursor and directs where the soldiers should move. They aim automatically, but only fire when commanded to. A soldier can also enter close combat in a hand-to-hand fighting mode. Frequently your blue soldier will manage to inexplicably knock your opponent down without completely defeating him, whereupon the red opponent will produce a pistol and shoot your soldier in the stomach. Doesn't sound fair, you say? Well, war is hell. Should a soldier fall, a medic can rescue him, but there are a limited number of medics, determined by your score.
General Chaos's primary fault lies in its control. Managing five soldiers at the same time can be rather difficult, especially when one has to incessantly jab the A button to fire. I found myself easily getting sidetracked when directing troop movement, finding my soldiers cut down after I forgot to keep pushing A. This problem is somewhat removed in co-op multiplayer, however, when each player has to concentrate on two soldiers with a different, more direct control configuration.
As with any war, you win some battles and lose some. After less than an hour of gameplay I did indeed defeat General Havoc in his capital, only to find that the red snake (why are the good guys always blue and the bad guys always red?) had escaped and - worse - the war was still on! The game has a feeling of redundancy, but, as with the gameplay, this is somewhat alleviated in multiplayer. The graphics are average - nothing overly special, but well done - while the sound is also decent, with each weapon given a specific sound.
General Chaos is hard to dislike. It is clear that a great deal of thought was put into the design and incorporation of comic element into the game. Before it gets redundant, the game is fun, and it is an excellent multiplayer choice for Genesis. General Chaos is definitely worth a try.
*
Sega Genesis:
General Chaos |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
4.4 |
| 6 | 5 | 2 | 6 | 3 | |
- Dan Rodman
Platform: Nintendo
64
Genre: First-Person Shooter
# of Players: 1-4
ESRB Rating: M - Mature
US Release: May 2000
Developer: Rare
Publisher: Nintendo
For those of you who’ve read the previous issues, you know that I put Perfect Dark very high in my Top Ten games listing of a few months back. I’m hoping this review gives a more thorough explanation of why this game rocks my world.
I bought this game when I was going through a, very heavy, stoner stage of my life (which I’ve since completely quit!). My day consisted of the following: wake up, have bongs, play Perfect Dark with my fiancée, go to work. Come home for lunch, have bongs, play Perfect Dark, go back to work. Come home, have many more bongs, play MUCH more Perfect Dark, go to bed. Repeat until the weekend, which would consist of bongs and Perfect Dark. That went on for over a year... non-stop.
If you've never
played Perfect Dark, you're MISSING OUT! Seriously, it’s THE BEST
first-person shooter ever
made! If you can grab a copy, DO IT!
If you don’t know the story, here’s the lowdown: You play as Joanna Dark, who’s a part of The Carrington Institute (good guys). Joanna is sent in to rescue Dr. Caroll (a gravity defying laptop... don’t ask) from within the massive dataDyne Corporation building. The plot then thickens as it becomes apparent that dataDyne is involved with the government in covering up alien activity (you are required to protect and escort one said alien later on in the game). It’s not the most imaginative plot, what with evil corporations, government cover-ups and a secret agent to save the day... but hey... it’s better than most FPS's!
Obviously the graphics are a bit dated compared to what’s around today, but it was released in 2000, so that’s to be expected. For it’s time though, the graphics are astounding. It even came with a memory expansion pack for the N64 to beef up the quality, though you can't play the main single-player game without it. You can select what aspect ratio you want and whether you want normal quality or hi-res. There are some truly beautiful effects done with the lighting, as well as some astounding transparency. It ain’t Doom3, but damn, it’s pretty.
Rare used MPEG Layer-3 Compression for the huge amount of speech within the game (well, huge for a cartridge-based game) which is all high quality, considering they’d have used a low bit-rate. The music is the usual MIDI fare but DAMN is it good. Utterly atmospheric, very hummable, and it changes to suit the mood, something that can’t be done with a CD soundtrack, for example.
The main gameplay is where this title really shines. There’s just SO MUCH to do in here! There’s the main game, which you will not be able to stop playing... and I’m being serious. I completed the first mission, then went on to do the next five in the one sitting. It was only when I realized how hungry I was that I reluctantly had to stop. The storyline immediately sucks you in. Speaking of which, the storyline is immensely enhanced by the in-game cut scenes, which give it an almost movie-feel.
The
amount and variety of the main levels is astounding. It starts with you making
your way out of the enormous dataDyne Corporation building, with an alien
spacecraft, UFO crash sites, the bottom of the ocean, and a futuristic Chicago
to name a few others.
There’s also a
few rooms in which you learn and hone the skills necessary to be the Perfect
Agent. There’s a shooting range for you to get your weaponry skills up to
speed, a combat simulator to teach you how to fight unarmed and also training on
the numerous “gadgets” that you will come to use (including a remote spy
camera called CamSpy.)
Then we come to the biggie,
the make-or-break element of a FPS: Multiplayer.
In its heyday, GoldenEye 007 could not be removed from the N64, as multiplayer would NOT STOP; it would carry on late into the night. Then, along came Perfect Dark. Each match could be customized whichever way you wanted. The range of weapons and levels were incredible. And the statistics that could be reviewed were amazing.
Think you got a couple of head-shots during that last round? Have a look at the stats. Wonder who that bastard was that killed you nine times? Check the stats. Curious about exactly how far your character has traveled? The stats will tell you exactly how many kilometres/miles you’re player has run. It’s this sort of attention to detail that sets this game apart from the other FPS’s, even to this day.
Haven’t got any other mates with an N64 controller? Haven’t got any other mates? Multiplayer is still going to rock your world. Rare included bots (up to 11 bots, making a max of 12 people running around for deathmatch), so don’t you worry. You can also customize the bots. Want one psychopathic bot and ten pacifists? It can be done. You can run around kicking the hell out of the pacifists, but as soon as you run into the psycho, forget it, unless you are THE master of this game, nine times out of ten, you’re toast.
Another thing that really kicks ass with this game is the Laptop Gun. With each weapon you have a primary function, and a secondary function (enabled by holding down the Z button). The Laptop Gun can be turned into a sentry gun as its secondary function. Think about it. You’ve got someone chasing after you, or you barricade yourself in a room. Why not throw the sentry gun on the wall so as soon as the poor bugger runs by? They get shot to pieces, without you having to risk your precious energy.
Seriously, there
is not one negative thing to say about this game, except maybe that my analog
joystick was a bit knackered after so much use (and several bashings from
multiplayer losses). Also, the fact that you require the expansion pack to play
the single player mode might prove annoying for second-hand buyers, who might
not know it’s a necessity.
Nintendo
64:
Perfect Dark |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
9.56 |
| 9.8 | 9.1 | 9.5 | 9.6 | 9.8 | |
Platform:
Nintendo GameCubeI am not a big fan of survival horror games. I frighten easily, and hate the feeling when you know there’s a zombie just waiting somewhere down the hall, but you don’t know where and when it will strike. It almost killed me when those zombie dogs jumped through the window in Resident Evil. I also hate the fact that you can’t kill everything. I prefer cleaning out enemies in a room before moving on, but in many survival horror games, this is not smart, or even possible. With all that said, I guess it is fortunate that I gave Eternal Darkness: Sanity’s Requiem a shot, because it isn’t a normal survival horror game at all.

some
interesting situations with the sanity effects. Also, Xel’latoth is an awesome
name. Xel’latoth. Just try saying it out loud to yourself. It just rolls off
the tongue. Mmm.
Nintendo
GameCube:
Eternal Darkness - Sanity's
Requiem |
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Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
8.98 |
| 9.5 | 9.3 | 8.9 | 9.2 | 8 | |
Platform: Nintendo
Dual Screen
Genre: Platformer
# of Players: 1-4
ESRB Rating: E - Everyone
US Release: November 2004
Developer: Nintendo
Publisher: Nintendo
Unlike the original Super Mario 64, you start out this game using Yoshi.
I don’t know why, but I suppose some people may like this. I personally like
to stick with Mario, so it’s a good thing you can get him fairly early on in
the game. Besides Yoshi and Mario, you can play as Luigi (without doing all the
work needed to unlock him the secret way in Mario 64) and Wario (apparently
Wario is now Mario’s friend or something… whatever. Donkey Kong did it, I
guess Wario can, too).
This game has all of the fun of the original game, plus a ton more stuff to do. There are a whole bunch of new stars to collect in each of the old levels and many new, secret levels hidden in the castle. In addition to the main game, there are also many different mini-games to play, several of which are unlocked by playing the main game. There is also a versus mode, where you compete against your friend to see, once and for all, who can run around and get stuff the best.
The audio is pretty much exactly the same as in Mario 64, and they don’t seem to have screwed up any of the voices like they did with some GBA Mario games. Yoshi sounds like Yoshi should, with his constipated groan when he does that floaty jump thing, Mario sounds like Mario should, etc. The music is good and fits wherever you are very well.
The visuals keep a lot of the same flavor of Mario 64, but don’t look all crappy compared to other DS games. They seem to have found a good balance.
The controls are reeeeally annoying. Most of the time playing this game my biggest challenge is controlling my own character. Personally, I think the bosses should be challenging because of their strategies and stuff, not because I can’t stay on a damned platform because Mario won’t stop running when I let go of the D-pad. Also, I like to constantly be holding the run button, so that whenever I move I will just be running. Unfortunately, when you are standing still and hold the run button, your character charges up and then does some mad dash in whatever direction you were facing. Not cool at all.
In case you are completely unfamiliar with the story of every Mario game ever, pretty much, I will fill you in before I wrap up. The princess is captured. Mario has to save her from Bowser, a.k.a. King Koopa.
The replay value
is added to by the extra modes and stars, and this is the type of game you can
come back to and play for any amount of time whenever you are in the mood. If
you happen to have a DS, I recommend that you pick this up.
Nintendo
Dual Screen:
Super Mario 64 DS |
|||||
Fun |
Audio |
Controls |
Visuals |
Replay
Value |
Overall:
6.3 |
| 7 | 8 | 3 | 6.5 | 7 | |
* Scores given by guest reviewers are not officially endorsed by GameCola.
*WARNING*
The following contains naughty language. If you are easily
offended,
piss off and stop being so sensitive.
Matt Wright's Top 10 Least Favorite Video Games (in no particular order)
Dragon's Lair (SNES): This was one of the first games I bought (with my own damn money!!) for the SNES, and might I say, I was more than disappointed. The main character's controls made me want to tear my hair out soooo many times!!! The graphics are….okay….I guess, which is sad as it’s really the game's only strength. The sound doesn’t really need a mention, cos it’s crap. Now we have the big one….. the most annoying section of ANY video game I have ever played, BAR NONE. The save game facility for Dragon’s Lair, is the most FUCKED UP thing I’ve ever had the misfortune to come across. Basically, to load your saved game, you must float around in a bubble underwater, and land in little boxes with a letter on it, to enter out your save game code. Did I mention this also has a time limit??? What the hell were they smoking when they thought that was a good idea??? It’s a bastard to control when he’s on land!! Never mind when he’s floating in a bubble!!!! So combine shit controls, okay graphics, and a COMPLETELY shit save-game section and what do you get? Shit sandwich.
Robocop (SNES):
I think we rented this one out, and it’s goddamn lucky as well! See, I LOVE
Robocop; I love the idea
of a badass robot blasting the shit out outta a bunch
of crackheads. So when I saw this, I thought “Cool!! What could be better??
Let’s bust some skulls!!” Sadly, this game is another example of a great
license opportunity being turned into another generic side scrolling shoot’em-up.
There’s one difference though. I’ve never played a shooter as unforgiving as
this. First of all, he moves slower than a turtle with no legs. Second, he dies
so easily it’s not funny. And third, the continue points for the levels are
miles apart. So if you manage to actually get to the end of the first level, and
you die, you go about 10 minutes walk back to the continue point. People say
that Super Ghouls ‘N Ghosts is rock hard, well so is Robocop. Difference is,
Robocop is no fun whatsoever.
Cruis’n USA (N64): When I first saw Cruis’n USA in the arcades, I
thought, if this is the future, then it looks pretty damn bright. I must admit,
it wasn’t all that great a game really, just a run-of-the-mill racer, but damn
was it pretty!! I expected that with the conversion to the N64, they’d
maintain the same high-quality graphics (maybe not as high-res but hey) and I
thought they’d spruce up the gameplay. You know, make it a lot more long-term,
instead of a short-but-sweet arcade thrill. How wrong I was. The graphics are,
simply put, embarrassing. The scenery (trees, billboards etc) falls over flat if
you hit into them, like they’re cardboard cut-outs. And they look less
convincing than cardboard cut-outs. If you crash your car into a solid object,
it either does a 360, and you continue driving, or it flips over, lands
perfectly on all four wheels, and you continue driving. Seriously, realism
wasn’t even dreamed of when it came to crashes. The controls are slightly
better than the graphics, but that’s not really good is it? No, no it isn’t.
Forget about the music, I don’t want to think about it. As for the gameplay,
what gameplay? The only longevity this game provides, is laughing when you crash
into anything. Even then, the laughter won’t last long.
Beyblade: Super Tournament Battle (any
platform): Does it really need explaining why this in my ten worst
list? I should really explain why I played it. For a laugh, pure and simple. I
knew it was going to be shit, the cartoon is shit, the toys are shit, everything
about it reeked of faecal matter. I mean, come on, they’re spinning fucking
tops!!! Dress ‘em up a bit, make up some crap characters and how “friends
stick together” and “a true blader would never do something or other.” Bag
of shite. I wanted to play the game, purely for a giggle. And I must say, I
wasn’t disappointed. This game makes absolutely NO USE of the power that any
system makes available. It is a text book example, of a completely rushed, five
minute job, that needs to get into the stores before the craze is dead and
buried. Absolute bollocks.
Carmageddon (GBC): I’ve got this on the Game Boy and on the PC. The
only reason I bought it is you can run over heaps of people and watch them
explode…..niiiice…… I was given the Game Boy version by a mate, and I
understand why he didn’t want any money for it. There is absolutely no reason
to play this game. The controls are confusing at best, the graphics are utter
crap (I know it’s a GBC game, but it can do MUCH better than this) and they
ruin the only thing that this game had going for it. I’ve played it on my GBA,
and yes, the “blood” is green, just like the N64 version. As I said before,
don’t play it, there’s no reason to. Unless you’re a glutton for
punishment.
Where’s Wally (any platform): Another bright idea for a game. Why would
you go and buy this for $60 (or whatever it cost when it was first released)
when you could buy ALL the Where’s Wally books for much less? It doesn’t
take a brain surgeon to realise that this was a bad idea. I mean, the game’s
ok. Not great, but ok. The graphics are shite, and it’s hard to see Wally at
all, as he blends in oh so well with the backgrounds. The sound shall not be
mentioned. And once you’ve completed it, it’s highly unlikely you’ll want
to play again. Sad thing is, it’s quite fun to play, or maybe I just had
absolutely nothing better to do at the time…..
Smash TV (any version on any platform): I’ve never liked this game. The
controls are just SO GOD DAMN HARD!!!! I don’t have the coordination to deal
with it!!! Plus the graphics are soooo small you can hardly tell what’s going
on. I just never liked this game, and more than likely, I never will. Stresses
me just thinking about it!!
The Ren & Stimpy Show: Veediots (SNES): Words cannot express how
disappointed I was, and still am by this game. Ren & Stimpy rock. Nothing
came even close to the sickness and depravity they presented in their 20 minute
episodes. I saw this game for sale in GamesWorld (don’t buy anything there,
it’s shit and expensive) and immediately put it on lay-by. I would’ve been
about 12 at the time, and I got $10 a week pocket money. It cost AUD$120 (told
you it was expensive) and took me over FOUR MONTHS to pay off. I got it home,
expecting to laugh my arse off. What I got, was yet another platform game, with
a couple of recognizable characters, and a few jokes. I only got up to the third
level twice, and it pissed me off sooo much getting there, so I didn’t bother
any more. Waste of a lot of cash.
Wayne’s World (any platform): The films are absolutely classic, and
deserve a lot more acclaim than they actually received. Everyone I knew was
saying “NOT!!” which, after the third or fourth time, got a little annoying.
Who would have guessed that someone would have the bright idea of creating a
platform game to cash in on the craze? You play Wayne, who wanders around with
his guitar, collecting assorted crap, avoiding techno-related music and stuff.
Amazing storyline off the bat. The graphics are hardly astounding; the SNES can
do so much more. The sound is also extremely average, with grainy samples from
the movie. I know there are a whole bunch of crappy platformers out there, but
this one is “based” on one of my all-time fave movies. So it makes this
crappy platformer infinitely more depressing.
Mighty Morphin' Power Rangers (any platform): Exactly the same review as
Beyblade, just replace spinning fucking tops with the fucking Power Rangers. And
replace blader with wanker. ‘Nuff said.
Have you ever wanted to be featured in a video game newsletter, but are not interested in writing one of those silly little "letters to the editor"? Now is the time to make your dreams come true! If you write down a list of your top ten favorite or least favorite video games, and send that list to us, you will most likely appear in an upcoming issue of GameCola. Oh, yeah, we need to know your home-town, too. So what are you waiting for? Send us your list! e-mail: Top10@gamecola.net |
Matt Gardner and Paul Franzen, two of GameCola's head honchos, don't need to purchase their own video games very often. This isn't because their webazine is so marvelously famous that publishers are stumbling over themselves to send them free games to be reviewed; rather, it's because they're spoiled absolutely rotten by their parents. No time is this more evident than Christmastime, when Matt and Paul receive more video game-related gifts than most people receive gifts total. If you think we're exaggerating, read on.
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The Lord of the Rings: The Third Age (PS2): So far,
this is the only Christmas '04 game that I've yet to play. From various
reviews it seems that the storyline of this game leaves a lot to be desired,
but it can't be any worse than Super Nintendo's The Lord of the Rings
Vol. 1 or GBA's The Lord of the Rings: Fellowship of the Ring,
eh?
Call Mario Bros. Plumbing T-Shirt: You too can look
like a prep. Or mock them; I'm not sure which this is going for.
The shirt is black with a white logo for "Mario Bros. Plumbing"
emblazoned on its front; see how many people you can fool into thinking it's
an actual company!
Another Castle T-Shirt: I STILL haven't beaten Super
Mario Bros. I tried several times before going away to college and
ditching my NES in favor of other systems, but the furthest I can get is
World 5-3 or so. With warping. Tis is one of many t-shirts
purchased by Santa at Gameskins, a
site that will no doubt provide much of 2005's Christmas list, too.
Teenage Mutant Ninja Turtles 2: Battle Nexus (GCN):
Skipping down to "Versus Mode" will give you some info on this
game, so let me just say this: Konami's gonna wake up with the head of a
Battletoad in it's bed if it doesn't get it's act together.
The Bard's Tale (PS2): If I had gotten a chance to
play this game sooner, it would have at LEAST gotten my vote for "Best
Sony PlayStation 2 Game", if not GoTY, in the GameCola IVEs. Take
the gameplay of Champions of Norrath: Realms of Everquest and Baldur's
Gate: Dark Alliance, through in some Wacky British Humour, and you've
got one of 2004's top titles.
Tak 2: The Staff of Dreams (PS2): I've only played
about ten minutes of this game; I got stuck trying to tease a skunk into
harassing a bears o I could climb to a higher platform, or something along
those lines. Apparently there's a cartoon based on Tak, or there's
going to be one, or I don't know what; but Nickelodeon's logo is all over
the place, and I'm not sure that's a good thing anymore.
Super Mario Pez-Like Dispenser: This device can fling
out tiny hard things faster than any candy dispenser has any right to; Matt
almost shot my girlfriend's eye out with it. The apparatus comes
packaged with smarties and tasteless bubblegum, but no doubt there are much
more devious ways it can be used.
Okage: Shadow King (PS2): I was about 45 minutes into
this game before I figured out it was an RPG; it looks for all the world to
be a kiddle platformer, like Herdy Gerdy. The quest follows a
chosen one whose shadow has been hijacked by an evil king, who is now
required to rid the world of all other evil kings so that your evil king can
feel better about himself.
Nintendo Champion 1985 Long-Sleeved T-Shirt: Mercy
me, this shirt is blue as the dickens! And no no no, not sad
blue, blue blue. Toilet bowl blue. Special feature:
The left sleeve says "Nintendo", so if you wanna steal my
"t-shirt over a long-sleeved" fashion, you can at least see the
"endo" poking out across your arm.
EightBit T-Shirt:
I wonder what the random Japanese symbols on this navy blue,
d-pad-emblazoned shirt say. Probably
something like "Banana Nut Salt Shaker". This is probably my
favorite video game shirt from the most recent Christmas; it'd be my
favorite shirt overall if I didn't receive one for the University of
Maryland that says "Fear the Turtle".
Play Old Games
T-Shirt: There's only so much you can say about these shirts. This
one's got a picture of an NES cartridge and a guy blowing on it, and has the bonus of confusing people who think "PlayStation ONE"
when presented with the idea of "old games". All we need is
someone shouting "Come on dude!!" in the background.
And with that, once again, Matt and Paul have
shown you how, especially around the holidays, they get way more than they
deserve. Tune in next year for another great edition of Christmas:
UNLEASHED, assuming, of course, their parents still think they're
young enough to receive such a ridiculous amount of presents.
- Paul Franzen and Matt Gardner
Chapter Twenty
Fan(s) of TGoL: Get back to the main story, already!
Fan(s) of TGoL: I want to hear about Jonathan the Minotaur’s past!
Fan(s) of TGoL: I want to hear about the Glorious Lord Eric, Grand Master Barbarian Mage of the Third Cave of Hariant’s past!
Fan(s) of TGoL: I want to hear about Strange Creature’s past!
Narrator: We’ll would you look at that? A weird freaky time warp appeared from our continued messings with time. Everyone fell into it and had a grand old time… except…
Render: Ah, well… hmm… It seems I am right back in my present time, but where, exactly, is everyone else?
Narrator: YES! That’s right! Render was in the present, but Jonathan, Enrique, and Strange Creature had all gone spinning back to some point in the past. All of the others were just lost in an inter-dimensional vortex.
*woosh woosh*
Jonathan: What the…an arena? Oh dammit not here again.
Narrator Past: With that a gigantic Minotaur, even bigger than Jonathan, came storming towards Jonathan with his axe ready for killing. Jonathan dodged out of the way and the other minotaur slammed his axe right into the ground.
Jonathan: Phew… he is stunned with his axe stuck in the ground; this seems like the best time for me to attack. I shouldn’t waste this opportunity.
Narrator Past: But all of his thinking caused him to miss his opportunity. It’s a shame, really. Fortunately, the other minotaur repeated the same maneuver many, many times over the course of the fight, and Jonathan was eventually able to whittle his HP down to 0.
Minotaur King: Congratulations Jonathan. From this day forth you are now heir to the throne!
*woosh woosh*
Strange Creature: Back… what? Hmm… well I won’t miss it this time.
Strange Dude: Yo, woah… I like totally found this uhh… flute thing.
Strange Mon: Amazing mon, simply fansastic.
Strange Creature: I’ll be needing that whistle from you, my friend.
Strange Dude: Well ok, I guess…
Strange Mon: Don’t do it, mon!
Strange Creature: Shut up!!
Narrator Past: Strange Creature leapt at Strange Mon’s throat, but was quickly thrown aside by Strange Dude, who had tremendous upper body strength.
Strange Dude: Let’s get out of here, dude.
Strange Mon: I’m with ya, mon.
Strange Creature: Heh heh heh…
Narrator Past: Guess what Strange Creature snatched from Strange Dude while he was being thrown to the ground.
*woosh woosh*
Enrique: I don’t even remember this place. Lame.
Ugly Ogre Thing Disguised As A Hot Princess: Oh help me, my brave knight!
Enrique: Eh?
UOTDAAHP: HELP ME GOD DAMN YOU!
Enrique: Ok, jeeez.
Narrator: Lot did Enrique know that the Ugly ogre thing disguised as a hot princess was, in actuality, an ugly ogre thing merely disguised as a hot princess!
UOTDAAHP: Bwahahahahahahahahaha! You’ve fallen right into my trap, mortal!
Enrique: k.
UOTDAAHP: Now you shall be cursed! I shall make you immortal, snatching from you all the joys of mortaldom you have held dear! No more fear of death or illness, and you won’t even be able to catch STDs!! How do you like THAT? You pitiful human.
Enrique: Niiiiice.
*woosh woosh*
Jonathan: Damn, where are we now?
Strange Creature: I’m not exactly sure…
Enrique: Wild.
Jonathan: So what are we gonna do?
Enrique: Devilsaur.
Strange Creature: I suppose it would be wise to first figure out what time period we are in, and then we can figure out the best way of escaping it.
Enrique: Devilsaur!!!!
Narrator Past: Enrique began to run away from the other two, and they finally took the time to look around and see the gigantic T-Rex looking thing bearing down on them. And so they ran.
*woosh woosh*
Render: Man, that was probably some of the best, most elaborate and well written fighting I’ve done since the last time I did this. It would totally suck if someone missed this cause they were flipping inter-dimensional channels and just tuned in to me at this very moment.
Narrator: And it does suck for all of you. That was freaking awesome.
Audience Member (Confused): What was he even fighting?
Narrator: Shut up, you.
Render: Let me just check my map a second, and see where I should go next…
Which Gate Do You Choose?
Fix the Story and Go Back to the
Present Time!
Render: Ah ha, I’ll go to Fix The Story And Go Back To The Present Time
Island!
Continue Messing With Space and Time!
Render: Hmm… I think heading to Irrational Story-Killers Isle is my best bet.
Welcome to the SUPER THUMBS! You are sure to enjoy the ride, believe me you. This month I am really opening the vaults for some classic.. er uuh well I guess we still have to categorize them as games, as sad as that may be... but don't worry! For this will be far more entertaining than you could possibly imagine.
John Madden Football '93 (SNES)
Wow, let me tell you I never thought this series would be where it is today after this one. I mean, the games are still pretty annoying and bug-riddled, but at least they are playable now. This one on the other hand is just god-awful! It is overly complex with its controls, I could never EVER complete a pass.. so I could never play it all that long; and because Tecmo Bowl is just so much better, it's hard to believe that this series would become the POWERHOUSE it is today.
Captain Eric's Super Thumb says.. THUMBS DOWN
Super Mario World (SNES)
Well it's hard to say anything bad about a Mario
game, and this is no exception; it brings hours of entertainment just like
its counterparts. I will say however that this one just isn't as memorable as
the earlier games for me. I keep thinking
parts were in this game only to realize that they were probably from Mario 3,
one of the best games ever. However this game did introduce
Yoshi and all of this friends, so it does carve out a niche of its own memories.
While this game maybe always remembered to me as "the game where you get
the cap thingy" it still was a very good game and one of the only
decent choices to play during the very early days of SNES.
Captain Eric's Super Thumb says.. THUMBS UP
Star Wars: Rogue Squadron (N64)
You love Star Wars, you love flying, so you will
just LOVE this game! Right? Well, not exactly. While I think this is
one of the VERY FEW (yeah like every game with Star
Wars in the title doesn't have this) games that lets you fly around Hoth, it
really isn't as fun as it sounds. The
missions are quite hard to begin with, but then they want you to do even more
impossible tasks to gain bronze , silver and even gold metals. Half the time I
can barely get the bronze. The controls are
not impossible but they aren't that easy to use, and you will most likely be
crashing into a building, sand dune, or perhaps another ship. Me? Well I crashed
into just about anything that you were able to crash into. This game does
provide some fun, though I think I had more fun just flying around the stages
that actually completing
these missions that I was supposed to... good times ;)
Captain Eric's Super Thumb says.. THUMBS DOWN
Frank Thomas Big Hurt Baseball (SNES)
You see, this game is very misleading; you would
think in a game named after a fantastic hitter and having the words BIG HURT in
the title, that you would actually be able to
hit the ball. However, for me, it was just a lot of swings and missies. Now I
dont know about you but that isn't a whole lot of fun. This
is another game like Madden '93 that I just wasn't able to get into because I
had another game a lot like it that I had a lot more
fun playing. This game does have its nifty features though. This was the first
baseball game I had that allowed trading and the like. It's a lot more complex
and not as versatile as today's games but it
was something new back then and it was a nice distraction from the actual game.
Another thing that led me to never getting into this game
was that my favorite team, the Philles, have about.. four players on their
roster that I've ever even heard of. Ooh how
I do not miss those days!
Captain Eric's Super Thumb says.. THUMBS DOWN
Serious Sam: Next Encounter (PS2)
This is one fast-paced and extremely entertaining FPS! It's cheap, and not only that, is has a much lighter side than most other FPSs where you must kill every living soul in the world to ... who the hell even knows.. do FPS's actually have stories?? I'm not sure -- I think its just angry man killing the world.. But this game is much different! It has a... err... well... it's story is kinda out there, but it's entertaining enough with a lot of laughs thrown in. The gameplay is fast and easy to get used to. There is a wide range of weapons you can get, and you also sometimes have the opportunity to do some fun things, like driving a tank and what not. There are multiplayer options and the characters you can choose from are also quite fun, and not like the normal nameless soldiers, but instead things like a clown, a giant baby or even a robot. The real fun in this game is the ONLINE MULTIPLAYER action; nothing was more fun than having GameCola's very own board of directors ONE TWO THREE on top of the leader-board round after round. Now there was a bit of h4xxx0ring going on by some people in online modes but we didn't run into it much and had lots of fun. It is one of the few PS2 games that have actually made my network adaptor worth owning.
Captain Eric's Super Thumb says.. THUMBS UP
Well that's all for this
issue; I'm sorry to have chosen such a lame pack to talk about this month... but
the reserves are running low! And you really don't want me to get started
on any of my other buggy baseballs games. But don't fret because next month I
shall be dipping deep into the MAGICAL POT 'O FUN and pulling out some real
goodies for all you ENRIQUEMANIACS. Till Next Month, GOOD TIMES!
IX. 
It's no secret that I'm a fan of both the original and the new Teenage Mutant Ninja Turtles series. There's not too many of us in existence, you know; most people who have followed either series fit into one of two categories: they either hate the new one from being different from the old one, or are too young to know that Baxter Stockman is supposed to be a mutant fly, not a human head with robotic legs. I am one of few who can watch both series without being overcome with nausea, and thus I feel it's my obligation to bring to you:
Teenage Mutant Ninja Turtles 2:
The Arcade Game (NES): A huge step-up from the original Ninja Turtles
NES title, The Arcade Game originated the side-scrolling gameplay
that would go
on to define the series in later years. For the first time in the series
small history, two players could join in the action at once, making this game a
hit with those who have friends. Although toned down graphically from the
actual arcade version, The Arcade Game stands out as one of the more
enjoyable titles
for the original Nintendo. Your plotline is much simpler here than with
Battle Nexus: shock of shocks, April O'Neil has been kidnapped by Shredder, and
it's up to the Green Machine to rescue her. Along the way you do battle
with Beebop, Rocksteady, the aforementioned Baxter Stockman, and various other
of the Shredder's henchmen on your way to rescue the yellow-clad news reporter.
Teenage Mutant Ninja Turtles 2: Battle Nexus (GCN): Battle Nexus lives up to the standard of suck suck set by the previous Turtles title for this console generation, and its only saving grace is that it actually features a version of The Arcade Game as unlockable -- a better version, no less. The one that was actually IN the arcades. The fact that Battle Nexus offers this puts it a few steps ahead of The Arcade Game -- not only is the classic here more visually impressive, but it's also four-player. The main game itself is also four-player (a feature inexplicably left out of the first one) but once you put the time into this game that it requires for you to unlock The Arcade Game, you'll never go back. If Konami is really serious about gaining a new fanbase for their Ninja Turtles franchise, they need to pay attention to this -- the gameplay of The Arcade Game outshines the gameplay of Battle Nexus in every way.
It would appear as though the most logical decision here would be to give the win to The Arcade Game -- after all, I've seemingly had a much more fun with that than I've had with Battle Nexus. But that's not entirely true. Despite that the main game of Battle Nexus is horrendous and in desperate need of alteration, it offers a more fun version of The Arcade Game than does the NES cartridge. It seems weird, I know; but the driving force behind Battle Nexus is an unlockable, and the basis for my decision here is that the unlockable, and the unlockable alone, provides more fun than the entire NES game.
Winner: Teenage Mutant Ninja Turtles 2: Battle Nexus (GCN)
X. 
Title: Double Dragon
Release Date: 1994
Starring: Scott Wolf, Robert Patrick
Directed By: James Yukich
Written By: Paul Dini, Neal Shusterman, Michael Davis, and Peter
Gould
It's the distant future of 2007! Cars run on trash, and mohawked-marauders roam the streets after curfew. Also, in the future George Hamilton and Vanna White are news anchors, and Andy Dick is a meteorologist. The movie never really explains why earthquakes have caused these celebrities to pursue careers in broadcast journalism, but whatever.
Koga Shuko,
played by Robert Patrick, is on a quest to re-unite the mystical Double Dragon
Medallion which, I am told, would make him all-powerful. Naturally, this guy has
to be stopped, and who better than Billy and Jimmy Lee?
Billy and Jimmy Lee are two brothers who become orphans at a young age. Somewhere along the lines, some Asian lady, Satori Imada, took custody of them and, I'm guessing, trained them in the martial arts. (Though, it never really says which martial art.) What Billy and Jimmy don't know is that Imada also happens to be the guardian of half of the Double Dragon Medallion.
Luckily, Billy and Jimmy won't have to go at it alone. They have Alyssa Milano, who leads the "Power Corps," a band of street vigilantes that are dedicated to fighting the good fight for New Angeles, and wearing bad clothes while they do it. Since Alyssa Milano has absolutely no acting ability, her performances are usually rated on how nude she gets, and for how long. In the case of Double Dragon, sadly, it's one of her worst performances ever.
What strikes me most about this movie is not the terrible acting, or even the lame fights scenes that look like they were choreographed by six year-olds; rather, it's the writing. It took four different people to come up with this story, and I'm not convinced that a single one of them were putting any effort into it.
For a movie based on a fighting game, there is actually very little fighting. Yeah, there are scenes where people get attacked, but most of the action scenes involve Billy and Jimmy Lee trying to avoid the fight. Occasionally, Jimmy would throw a kick here and there, but for the most part it was Billy using some sort of zany shenanigan to get away.
Double Dragon as a whole is really one of the dumber movies that I've seen in quite a while. I own a lot of stupid movies, but this one has really done a number on my IQ. I'm just glad I am still capable of writing as many words as I have for this review. I may not be so lucky next month.
Movie Quality: To be honest, Double Dragon wasn't as painful to watch as I had originally expected. The director really didn't do that bad of a job; he just had very little to work with, including that crap-ass Corey Haim wannabe, Scott Wolf. Now don't get me wrong, Double Dragon is a bad. movie. A really really bad movie, but at least it didn't make me want to gouge my eyes out. That has to count for something.
Faithfulness to the Game:
Well, it had some of the characters from the game. It had Jimmy and Billy Lee,
as well as Abobo and a lady who uses a whip, but other than that and the title
of the movie, there's no way to know what game the movie was actually based
on.
You asked for it, and boy, have you ever got it! Terrence Atkins is here to artfully depict the keywords YOU typed into Google to discover GameCola.
wozzle pirate

premade persuasive speeches

geometric shape games

headache knife under pillow remedy

susan b koopa

Paul: Hello everyone, and welcome once again to Digital Championship Wrestling! As always I'm Paul Franzen, and with me at this time is "The Sicklerville Crippler" Eric Regan. Dino Riki's shocking victory in the battle royal last month shook the very foundation of our great sport, and the aftermath is still being felt today; isn't that right, Eric?
Eric: I am STILL in shock! I am not sure I can go a entire year thinking of Dino Riki as the best man.. that's just SCARY. Let's hope some large boulders don't get in his way or whatever you do in that archaic game.. err yeah! Anyways! There is one VERY SPECIAL match that we have lined up for tonight that will make everyone forget about that astonishing upset.
Paul: Wait, DO you move boulders? I didn't get any further than throwing butterflies at my adversaries in a fruitless attempt to not fall into a puddle. Regardless, tonight, in this very ring, you'll be seeing Chrono Trigger's own Magus take on his archest of rivals from the video game realm, and it isn't who you'd think.
Eric: That's right IT'S.... IT'S... that frog from Star Fox?!?! Whaat?!
Paul: You sure are close, Eric! He's a toad, actually; Slippy Toad, better known as the whiniest of all that series' whiney characters.
Eric: Yeah I remember him.. ooh how I wish he were dead.. err I mean! WOW! What a grrreat match up we have here! A super powerful battle mage taking on a annoying third-string character!! WHO EVER MIGHT WIN?
Paul: Don't count out the Slipster just yet! Speak of the devil, there he is, and what a grand entrance he's making! Flying his starship right into the middle of the ring, Slippy majestically exits and waves to the obviously impressed crowd.
Eric: Majestically?? Do you see that ship?! He crashed right into the ring and it's ON FIRE; I dont know how impressed the crowd is.. I do know they are a bit terrified, however.
Paul: And after all that pain and suffering, he still manages to wave to his adoring public! That's majesty if I've ever seen it. Not to be outdone, here's the showboat Magus, appearing in a puff of smoke right next to Slippy's blazing ship.
Eric: Wow! And look at his summon a flood of water down to the ring, conveniently clearing out the flames. What a guy, that Magus is.
Paul: He's just showing off, taking advantage of Slippy's misfortune and using it to con the crowd into thinking he's benevolent. At least ONE of DCW's commentators doesn't buy your crap, Magus!
Eric: YOU 'DA MAN MAGUS ... uuh yes back to our presentation.. it looks like the ref is calling for the bell to be rung.
Paul: And this match is underway! Like most matches, this one starts off with a simple grapple, Slippy trying to get the upperhand early by using his obvious strength advantage.
Eric: Obvious strength?? The toad seems to have just been lifted high above the head of the mammoth Magus and DOWN TO THE MAT he goes! Chokeslam! CHOKESLAM by Magus!
Paul: How did he even do that? Magus put all of his experience points into magic, not power; that should never have happened. Slippy, ever quick to show us how he earned his name, slides across the ring and under the bottom ropes, hoping to catch a breather.
Eric: Well Paul if you haven't noticed, he is facing a toad who pull all of HIS experience points into jumping.. and being a whiney little BITCH, can't forget that one! Well it looks like the pursuit is on as Magus is chasing after the slippery one.
Paul: This may be true, but Slippy does have other attributes going for him, and there's one of them now! He's just pulled out one of those damned bazookas from the multiplayer levels of Star Fox 64, and he's pointing it right at Magus' head.
Eric: Such disrespect for the rules this horrid toad has!! I hope the ref is watching the same match as I am! DQ DQ DQ! Where are you ref! But it doesn't seem he is paying any bit of attention to his job and Magus is running for his life now.
Paul: Come on man, when's the last time you remember Jannetty paying attention to the match? I'm shocked he can ever pull off a three count for us. Slippy's pulling the trigger on that bazooka, and the match might be over quickly this month! Magus' life too, actually...
Eric: Oh but wait!! Magus has stopped and seems to be casting some sort of spell?? I can't really tell but I do notice the entire ring being enveloped into a wave of darkness!! Uuuuh oh.
Paul: Did he use his innate powers to conjure up a globe of darkness, or am I mixing up my characters? Regardless... we can't see a damn thing folks, so it's hard to call the action right now.
Eric: That's Drizzt you fool!! This is his special attack that takes away like 9999 hitpoints!! INSANITY!
Paul: I was close enough! Okay, okay, I think we can see now... and Slippy's completely knocked out on the ground, with Magus standing above him. Marty Jannetty's actually counting them out, can you believe this Eric? He's up to 7 now; our combatants better hurry up and get back into the ring!
Eric: Marty?! doing his job?!? BY GAWD! 8..9...!!
Paul: Magus is dragging Slippy Toad back into the ring! I guess he doesn't wanna win this one on a countout; the wizard wants a decisive victory over the amphibian.
Eric: Well in my book completely knocking someone else out is pretty decisive but then again.. I am not a wizard. What ever could he be doing?
Paul: Magus works in mysterious ways, Eric. He's layed out Slippy in the middle of the ring, and Magus is ascending to the top of the turnbuckle; I wonder what he's got in mind now!
Eric: Oh no, I think he is preparing his deadly finishing maneuver.. the Triple Magusault!!
Paul: BY GAWD! If he pulls this off, it will spell the end of Slippy for sure! Then again, I'm not sure the toad has much more going for him right now anyway.
Eric: Yes, his blinking eyes are the only things telling us he is still somewhere in there.... and look! Magus is jumping from the top rope... one ..two.. three spins! OOUCH and he lands right on Spillery, feet first.
Paul: Right into the toad's stomach! Wow Eric, Slippy was hit with such force that his long amphibian tongue went sailing right out of his mouth.. and wait.. it's snaking itself around Magus!! Can you believe this?!
Eric: Incredible! The unconscious toad is squeezing the life out of the powerful mage!
Paul: But how is he even doing that? Slippy CLEARLY has nothing left in his tank; is his tongue somehow acting on its own?
Eric: Well I am not up on my toad anatomy so I couldn't tell you, but it seems to be happening right before our eyes! Now both men... errr things are passed out on the canvas
Paul: Referee Marty Jannetty, once again showing some new found prowess in his profession, is again counting the two virtual grapplers out! I can't believe how on the ball this man is tonight; someone must be pushing his turbo button, if you know what I mean.
Eric: Come to think of it I did see him coming out of your dressing room earlier.. The count is now up to 8!Ssomeone better wake up before we have ourselves a good ol' fashioned double-count-out.
Paul: 9.... 9 and a half... 10! This match is over ladies and gentlemen -- far sooner than we could have expected, and in a very indecisive decision.
Eric: Well Magus can only think of this as an upset! How was he unable to take down a simple toad?
Paul: He's no ordinary toad, Eric; he's Slippy! He's on the Star Fox team! He hangs with the best of aerial fighters; of course he'd cram in some hand-to-hand combat training as well.
Eric: I cant imagine why they continue to let him hang out with them.. anyways! This has been another FABulous version of everyone's favorite place for digital ass-kickings.
Paul: I can! He went one-on-one with the famed Magus, and lived to tell the tale -- not too many out there can make such a claim. For Eric Regan I'm Paul Franzen, and we'll see you again next month on Digital Championship Wrestling!
- Paul Franzen and Eric Regan
The Mad Catz RetroCON Blue Glowing Controller

The RetroCON is your basic
PlayStation controller -- you have your two analog sticks, your directional pad, start and select, L1 through R4, and your four action buttons (triangle, circle, square and X). But there are two differences. One, it glows blue. Really blue. Like, really, really, bright blue. It is absolutely awesome. Two, it is fashioned after an old-school NES-style controller in the way it is laid out, etc. The aesthetics on this controller just plain rock.
Why does that allow you to own the competition? In itself it doesn't. Well, it doesn't aside from the blue-ness blinding them. But it's also a very comfortable controller. The force-feedback built into it works very well in itself; it's not so strong that you drop it, but not so weak you aren't sure if you were hit or not. The controller also has rubber grips around the side of it so when your hands get all sweaty from trying destroy the girls in Duke Nukem, you won't be struggling to grip your controller.
Downsides to this controller? Occasionally you'll find it sucks too much power from your PSX, and if you have a multi-tap or wireless controller, or even one or two extra RetroCONs, you may find your RetroCONs dimming, or the multi-tap/wireless controller receiver being weakened or not working properly.
On the plus side, if you're not a PSX fan, these will also work in the PS2, and there are
N64/GC/DC/PC versions out there somewhere.
XIV.


Utensils
to Eat Your Easy Mac With While Playing Video Games of the Month:
Dixie Krazy Kritters Cutlery
These are pretty much exactly what they sound like. Cutlery, for all those who don’t know, is spoons and forks and crap like that. These particular utensils are made of plastic. But that is not the greatest part. The part that earned them a spot in this "…of the Month" is the part that is, well, a Krazy Kritter.
Now, I’m not sure why Crazy Critters wouldn’t have worked perfectly well as a name, but whatever. These kitchen implements are garnished with are seahorses, cheetahs, frogs, turtles, giraffes, monkeys, elephants, etc etc. etc. garnished on these housewares.
Why on Earth would people want to use a
boring, non animal spoon or fork THAT NEEDS TO BE WASHED to eat their Easy Mac,
when they could use a fun filled animal utensil that can be thrown away
afterwards? You’re right, they wouldn’t. These probably cost 10 cents or
something from somewhere, so you might as well treat yourself to a more fun meal
and pick them up.
Congratulations to last month's contest
winner, Tanner, whose favorite part of the issue was Neal's drawing of MegaMan
wailing on a guitar. We hope you enjoy your brand-new two gig,
GameCola.net e-mail address, Tanner!
Remember, to enter this contest, all you need to do is e-mail freestuff@gamecola.net, and tell us what your favorite part of the issue was. That's all. You don't even have to explain why, you can just put "The Gates of Life" in the subject line, and you're done.
After that, you'll be entered into a drawing with the other two or so people who e-mail freestuff@gamecola.net, with a winner being selected at random.
The prize this month? Three beaded bracelets made by the one and only Paul Franzen! You're not going to find thes