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Platform:
Nintendo GameCube Review by: Meteo Xavier Nothing
could've prepared me for this. I read up on Baten Kaitos Origins; I
read the lackluster reviews and inconsistent comments and opinions,
and the only thing I got out of it was half an erection. I ended up
buying it anyway, because the K-Mart in town, the legendary
underwhelmence store where I bought my NES and Game Boy and Game
Boy Advance, had many copies of it on sale for $10. I bought it and
Metroid Prime Pinball ($3 new! This is K-Mart, people!) and got
change back for a $20.
Here's the thing: I've never played Baten Kaitos. I'd only ever played one good card game, and that was—you never saw this coming—Dragonball Z: Legend of the Supersaiyan, so I didn't want to try the original BK. I don't know how this game matches up to the first one, so this review will be written for the reader who has never tried any Baten Kaitos games at all. So how did this game start out, anyway? I have an idea: "Hey! You got your Chrono Cross in my Tales of Symphonia!" "Hey! You got your Tales of Symphonia in my Chrono Cross, and your thumb up my ass!" "Dude, I'm standing right in front of you...." "Oh..... Mom?" Yikes....
Anyway, this game is some kind of succulent union between two
or three or four companies, I don't really know. There's Monolith
Software, Tri-Crescendo, NAMCO and someone else. Now, too many cooks
spoil the goose normally, but all these people came together and
just banged out one incredible RPG experience for the perpetually
underwhelming 'Cube. Which is a shame, because Baten Kaitos Origins is a work of art.
The story
itself is true to the game's off-Square Enix roots, creating a
jumbled mess of plots and twists. The plot outline is pretty simple,
but you gotta watch it happen for it to work. It plays off of J-RPG
clichés with grace, style, and irreverence. It knows your
expectations before you do and plays with them. The characters are
the weak point, because, for some reason, I never quite believed
that two 15-year-old kids and a puppet could stand up to such abuse
and challenges, but this quibbling is just that. Quibbling. Talking about
how much stuff there is to do in Baten Kaitos Origins would triple
the size of this review. Let's just say it's a LOT. No dungeon or
event skimps on design or concept. I will say that it quickly gets
annoying that simple stuff is turned into complex minigames, but
even the most frustrating puzzle or event has something admirable in
its design. This game will eat up 50-to-60 hours of your life, and
if you can handle the card-based battle system, it will be some of
the best 50-to-60 hours of your life.
I won't lie to you: I've never seen a game with an Achilles' heel this big. The battle system is complicated, absolutely punishing, and with all the amazing effort put into this game, I'm shocked to see they couldn't think through it more. The big caveats in fighting are: 1. You have to equip weapons and armor IN-BATTLE as random cards (and not at the same time.) 2. There's an
overemphasis on overkill to a single enemy. You create combos to do
your damage, like in Chrono Cross, and you can link up the other
characters to run up serious numbers, but you can only really do
that to one enemy at a time. When you have five enemies kicking your
ass, you need those combos to carry over to THEM. It works great on
big single bosses, but man it just sucks when you have a swarm of
mosquitoes to take care of.
-- Meteo Xavier {04-2008} Rate this article — |
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Past Reviews by Meteo Xavier: Rayman (PSX) |