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Platform:
NES / SNES / NES Review by: Meteo Xavier
...what? Oh c'mon Paul, I'm exhausted. You knew the content was going to be lacking when the crux of my last review was swearing way the hell out of context. Oh. Oh. FINE! I'll do it—pull your pants back up. (And I don't care what you call it—see a doctor immediately!) Though I protest, it's actually easier to review all three of these games at the same time because I can roughly say the same thing to any of them without fear of contextual abuse (the number two killer of women 48-59). Senselessly difficult? Ys and Super R-Type. Confusing as the British slang for edibles? Ys and Mystery Quest. So pointless in execution that you'd rather just sit where you are for 60 years and grow manboobs because at least you know what you're doing there? All three, and throw in Brandish for SNES too, like you'll ever play that.
Mystery Quest I want to go a little easy on because it
holds a unique spot in whatever organ I'm currently substituting my
heart for until I can buy out the contract I have on it because I
leased it out to pay for gas. I play Mystery Quest whenever I want to
play THE poster game for obscure, almost infantile game design. You
see, I played it like once when I was eight, and all I could remember
about it was the box art. Fourteen years later I finally figured out what the game was and tried
to play through it.
The other two have very little excuse. I appreciate that Ys has a limited number of places to go so you can't get way TOO lost, but why is the only way for this game to give you a better sense of direction is for me to go back in time, kill the script writer, replace his function, ride his wife all night, and rewrite the game so that 20 years later, I wouldn't have to type this paragraph? I could easily just press backspace for eight seconds, but that makes the 20 years I spent writing it worthless! I'm a young man! I got one foot in the grave!
But if there is something more asinine than boss characters you may
not even be strong enough to damage who lock you in their room and
beat you in two-to-three hits while you fucking WALK THROUGH THEM TO HIT THEM,
it's Super R-Type. Do you like your space shooter games to be
exceptionally slow? Do you like it when the position of your ship on the screen means
more for survival then shooting and accounts for 95% of the 30,000 deaths
you will experience as long as the game is loaded until you reach the end of
the stage and discover the maddening irony that some of the bosses die
in one charged shot? Well, maybe just one, I don't know—save-stating
never actually got me far enough to see if a lot of others did the
same.
-- Meteo
Xavier
{07-2008} Rate this article — |
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Past Reviews by Meteo Xavier:
Herc's Adventures (PSX) |