Featured Articles

GameCola.net: Gaming In and Around the Mainstream
Gaming Outside Seven Videogame Humors ABOVE Average.
Top of the Heap: The Naughty Side of the NES
Despite efforts by Nintendo to keep the NES squeaky clean, some unlicensed game developers managed leak some smuttiness onto the otherwise family-friendly system.
Replay Value
Anna talks about her experiences with replay value and reasons she's gone back for another play.
This Day in GameCola History: August 11th
No matter what timeline we're in, August 11th will always be there for us.
Why the Phoenix Wright Characters Will Die Alone
A look at why the three main Phoenix Wright characters will be forever dateless.
Games That Secretly Suck: Demon's Souls
Best played wearing a leather mask, some sort of chaps, and a safe word.
Disregard Canon, Acquire Representation: Naoto Shirogane is a Transman
Why accept the canon explanation when the story could be so much more interesting?
The Endless Legacy of a Good Mega Man Level
Why stop at one Mega Man game when you can help make four of them?
Mega Man 4 (NES)
Mega Man 4 may not have the niftiest weapons, hippest bosses, grooviest music, or sexiest box art in the Mega Man franchise, but that doesn't stop it from being the best game in the original series. Y

Latest Articles

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    Dear Readers: Latisha? Why?

    Try as I have been for the past month to understand, Latisha's existence in ToeJam & Earl III: Mission to Earth simply does not make any goddamn sense. From a gameplay standpoint, she serves as the middle ground between the speedy DJ TJ and the loafy Big Earl; from a storyline, she's the middle ground between the arrogant DJ TJ and the kindly Big Earl. She's the average, well-rounded character that's been ignored in video games for generations, akin to Sion Barzahd in The Bouncer or Mario in Super Mario Bros. 2. Except that in these two cases, the average character as least has the advantage of being the main focal point for the game's storyline; Latisha has no such advantage.

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    The category of fun was too easy. All Metroid games so far have been a blast to play. They are balanced both with enjoyment and difficulty. Beating a Metroid game is hard without knowing where to exac

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    While there are easily a good hundred games out there that quite often tickle my proverbial fancy, I hardly come across a truly moving game. Have I come across one? Why, yes, I indeed have, thank you.

  • The Legend of Zelda: Ocarina of Time (N64)

    I started this game expecting it to be like all the other Zelda games. In that aspect, this game does not disappoint.

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    Naturally, the usual response from the average person would be, "I'd play Taboo..."

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  • Carbonated News (January 2003)

    - What could someday easily be considered the greatest console yet to exist really proved itself this past November. In the Game Boy Advance's year and a half lifespan, there have been approximately n

  • Submissions (January 2003)

    Comments, e-mails, artwork and more from GameCola’s readers.

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    Dear Readers: The Janish.

    Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.

  • ToeJam & Earl (SG)

    Nine long years it took me to beat this game. Nine long years of walkthroughs, FAQs, Game Genie, and secret lemonade stands.