<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameCola &#187; GameCola Videogame Awards</title>
	<atom:link href="http://gamecola.net/tag/gamecola-videogame-awards/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamecola.net</link>
	<description>Winner of GameCola&#039;s 2009 &#34;Website of the Year&#34; Award</description>
	<lastBuildDate>Wed, 08 Feb 2012 20:59:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The 2011 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2011-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:38:31 +0000</pubDate>
		<dc:creator>GameCola Staff</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=38019</guid>
		<description><![CDATA[GameCola’s favorite games from 2011! Please don’t make fun of us...                                                                                                              
                                                                                                                                                                                                      
]]></description>
			<content:encoded><![CDATA[<p><em>A note from the Editor-in-Chief:</em></p>
<p>Forum posters and bloggers for other, less-exciting websites have been saying that 2011 was one of the best years ever for videogames—and they are absolutely, unconditionally <em>right</em>. Let&#8217;s look at the facts:</p>
<p><strong>FACT</strong>: 2011 saw direct sequels to not one, not two, not four, but <em>three </em>former GameCola Games of the Year: <em>Batman: Arkham Asylum, LittleBigPlanet, </em>and <em>Lego Star Wars 2: The Original Trilogy</em>. (Yes, somehow we didn&#8217;t give <em>Portal </em>Game of the Year back in <a href="http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/">2007</a>, despite the fact that it topped our Top 50 Games of All Time list <a href="http://gamecola.net/2010/05/the-gamecola-top-50-videogames-ever-made/">a few years later</a>.) This is completely unprecedented, unless it&#8217;s happened before.</p>
<p><strong>FACT</strong>: The <em>Sonic the Hedgehog </em>franchise finally broke its years-long dry spell by releasing <a href="http://gamecola.net/2011/11/sonic-generations-pc/">a game</a> that was, as many put it, playable.</p>
<p><strong>FACT</strong>: For the first time in a decade, we got to know <em><a href="http://gamecola.net/2010/10/you-will-know-jack-this-january/">Jack</a></em>. We also got <a href="http://gamecola.net/2011/09/radiant-historia-ds/">the closest thing</a> we&#8217;re ever going to get to a new <em>Chrono Trigger</em><em>, </em>and <a href="http://en.wikipedia.org/wiki/Nothing">the closest thing</a> we&#8217;re ever going to get to a <em>Final Fantasy VII </em>remake.</p>
<p><strong>FACT</strong>: Some popular shooting games were probably released, maybe.</p>
<p><strong>FACT</strong>: Fans of the <em>Back to the Future </em>franchise were delighted to play as Marty McFly <a href="http://gamecola.net/2011/08/back-to-the-future-the-game-pc/">once again</a> in a game that in no way involved <a href="http://gamecola.net/2010/02/super-back-to-the-future-part-ii/">giant balls of poop</a> (at least, until the inevitable DLC comes out).</p>
<p>We gather here today to celebrate these games. Well, not <em>these </em>games. None of the games I&#8217;ve mentioned so far (save for one) actually won any GameCola awards this year. But others did, and we&#8217;re here to discuss the <strong>crap </strong>out of them.</p>
<p>Who are we? Well:</p>
<ul>
<li>Matt Jonas, <a href="http://gamecola.net/2012/01/japanese-animation-studio-responsible-for-cute-maya/">news reporter</a>, <a href="http://gamecola.net/2012/01/nsfw-girls-dodge-ball-iphone/">reviewer</a> and <a href="http://gamecola.net/2011/09/the-top-ten-videogame-ninjas-according-to-matt-jonas/">video-er</a>,</li>
<li>Kate Jay, author and illustrator of &#8220;<a href="http://gamecola.net/2011/09/the-gates-of-life-season-two-episode-8-%E2%80%93-killing-time/">The Gates of Life</a>,&#8221;</li>
<li>Mark Freedman, <a href="http://gamecola.net/tag/mark-freedman/">reviewer</a> and author of &#8220;<a href="http://gamecola.net/2011/11/what-the-crap-npcs-say-the-darndest-things/">What the Crap?</a>&#8220;,</li>
<li>Elizabeth &#8220;Lizo&#8221; Medina-Gray, editor as well as occasional <a href="http://gamecola.net/2011/12/the-book-of-unwritten-tales-pc/">reviewer</a>,</li>
<li>Vangie Ridgaway, author of &#8220;<a href="http://gamecola.net/2012/01/gamer-girlfriend-candy-corn-games/">Gamer Girlfriend</a>&#8221; and occasional <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">podcaster</a> and <a href="http://gamecola.net/2011/08/mystery-trackers-raincliff-pc/">reviewer</a>,</li>
<li>Christian Porter, <a href="http://gamecola.net/2012/01/nsfw-videogames-the-reality-2/">artist</a>, <a href="http://gamecola.net/2011/12/in-defense-of-yo-noid/">blogger</a>, <a href="http://gamecola.net/2012/01/crippled-girl-hentai-dating-sim-available-for-free-youre-welcome/">news reporter</a>, <a href="http://gamecola.net/2012/01/gc-podcast-45-lets-not-get-too-excited/">podcaster</a>, <a href="http://gamecola.net/2011/11/resident-evil-4-hd-psn/">reviewer</a>, <a href="http://gamecola.net/2011/09/speak-american-episode-3/">video-er</a> and <a href="http://gamecola.net/2012/01/qamecola-movie-games/">organizer</a>, as well as author of &#8220;<a href="http://gamecola.net/2011/07/poor-players-paradise-free-to-play-extravaganza/">Poor Player&#8217;s Paradise</a>,&#8221; <a href="http://gamecola.net/2011/05/nsfw-top-of-the-heap-games-in-which-you-do-battle-with-poop/">Top of the Heap</a>,&#8221; and &#8220;<a href="http://gamecola.net/2012/01/power-gloves-tinfoil-hats-case-001/">Power Gloves &amp; Tinfoil Hats</a>,&#8221;</li>
<li>Alex <span style="text-align: left">Jedraszczak, the <a href="http://gamecola.net/2012/01/gc-podcast-45-lets-not-get-too-excited/">podcast master</a>, </span></li>
<li><span style="text-align: left">Jillian Dingwall, <a href="http://gamecola.net/2011/09/mighty-fin-iphone/">reviewer</a>,</span></li>
<li><span style="text-align: left">Michael Ridgaway, <a href="http://gamecola.net/2012/02/metal-dead-pc/">reviewer</a>, <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">podcaster</a>, and former author of &#8220;<a href="http://gamecola.net/2011/10/quantum-geek-episode-26-epilogue/">Quantum Geek</a>,&#8221;</span></li>
<li><span style="text-align: left">Nathaniel Hoover, editor, <a href="http://gamecola.net/2011/12/gradius-nes/">reviewer</a>, <a href="http://gamecola.net/2011/07/gc-podcast-38-too-many-podcasters/">podcaster</a>, <a href="http://gamecola.net/2012/01/indiana-jones-and-the-last-crusade/">video-er</a>, <a href="http://www.youtube.com/user/GCDotNet">YouTube administrator</a>, artist of &#8220;<a href="http://gamecola.net/2011/09/sprite-flicker-amphibian-impasse/">Sprite Flicker</a>&#8221; and author of &#8220;<a href="http://gamecola.net/2011/05/flash-flood-thinking-with-portals/">Flash Flood</a>&#8221; and &#8220;<a href="http://gamecola.net/2011/07/impaired-closed-captioning-earthbound/">Impaired Closed Captioning</a>,&#8221;</span></li>
<li><span style="text-align: left">Daniel Castro, author of &#8220;<a href="http://gamecola.net/2012/01/nsfw-dont-be-that-guy-thats-cheap/">Don&#8217;t Be That Guy</a>,&#8221;</span></li>
<li>And, finally, <a href="http://gamecola.net/tag/paul-franzen/">me</a>.</li>
</ul>
<p>So join us today in celebrating 2011: the year that was, and, as always, be sure to tell us in the comments exactly where we went wrong. Here, I&#8217;ll start:</p>
<p><em>Where the hell is Gunstringer?!</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial">Best Licensed Game</h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38022" src="http://gamecola.net/wp-content/uploads/2012/01/batman-630x354.jpg" alt="batman" width="567" height="319" /></strong></p>
<h4 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-size: 1.2em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1.25;text-align: center;padding: 0px;border: 0px initial initial">Batman: Arkham City</h4>
<p><strong>Christian Porter</strong>: The <em>Batman: Arkham (Progressively Larger Geographic Location)</em> series  has been full of surprises. <em>Arkham Asylum</em> not only shirked convention by  being a good superhero game, but it was actually an amazing game to boot,  winning GameCola&#8217;s coveted <a href="http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/">2009 Game of the Year title</a>. Now <em>Arkham City</em> shirks convention by turning the sequel into a sandbox without making the game  seem crammed with filler, and the game is still just as fun as the original. The  same high-quality writing and voice acting also return, with tons of Batman  villains around every corner, but somehow not feeling like they&#8217;ve all been  shoehorned in. It&#8217;s an amazing adventure and, any other year, would be a  shoo-in for Game of the Year.</p>
<p><em>Honorable Mention: Back to the Future: The Game<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Remake/Re-release</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38027" src="http://gamecola.net/wp-content/uploads/2011/08/997842_20110414_screen018.jpg" alt="ocarina" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">The Legend of Zelda: Ocarina of Time 3D</h4>
<p><strong>Daniel Castro</strong>: What else can be  said about this game? It’s freaking <em>Ocarina of Time</em>, a game remembered as one of the best games ever made—and now it looks so damn awesome  that we won’t feel at all embarrassed showing it off to future  generations. It’s not the perfect remake, since there <a href="http://gamecola.net/2011/08/the-legend-of-zelda-ocarina-of-time-3d-3ds/">aren’t any new additions</a> besides prettier aesthetics, but I guess not everyone was waiting for newer mechanics or anything else for the game that they cared about and loved so many years  ago. And, hey! The 3D  effects are gorgeous, it’s portable, and you can aim by tilting your Nintendo  3DS in front of your face, which means I can finally play <em>Ocarina of Time </em>on the bus, drunkenly trying to aim at <em>anything </em>with the  slingshot, while other passengers play shitty music on their cell phones. It&#8217;s fun!</p>
<p><em>Honorable Mention: No More Heroes: Heroes&#8217; Paradise<br />
</em><em>Last Year’s Winner: </em><em>Monkey Island 2 Special Edition: LeChuck’s Revenge<br />
</em></p>
<hr />
<h3 style="font-size: 1.5em;line-height: 1;margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px"><strong>Best Use of Motion Controls </strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38028" src="http://gamecola.net/wp-content/uploads/2012/01/eden-630x354.jpg" alt="eden" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Child of Eden</h4>
<p><strong>Jillian Dingwall</strong>: <em><a href="http://gamecola.net/2011/08/child-of-eden-x360/">Child of Eden</a></em> is an arcade-style shooter in which you use your hands to target and  destroy various enemies. It&#8217;s set in space, and the object of the game is to  rescue a super-hot fairy girl who has been eaten by what appears to be the  Internet.</p>
<p>This game is HARD. It&#8217;s quite confusing to begin with, and the enemies come flying at you from all angles  resulting in flailing arms, sweaty armpits, unattractive facial expressions and  frustratingly continuous failure. As a &#8220;game,&#8221; it&#8217;s not that great; however, you can  switch off the super-death mode and play the game in the much less challenging  &#8221;Feel Eden&#8221; mode (Eden being the name of the environment, not the fairy—that  game would be called <em>Child of Molestation</em>), and this is where you begin to  appreciate the genius of the game&#8217;s concept.</p>
<p><em>Child of Eden</em> combines its  surroundings, music and motion controls beautifully, and when you remove the  fear of death, the game becomes a highly enjoyable, exciting and ethereal  experience. Shooting different enemies produces different effects which blend  together seamlessly to create your very own, unique sound. The motion controls  are impressively responsive and make you feel as though you really are in  control of the celestial surroundings. I agree with those who feel it may not be  the best game in the world, but as an experience, it&#8217;s definitely a worthy  winner. Motion control is still in its infancy, but if <em>Child of Eden</em> is anything  to go by, we have a lot to look forward once it hits  puberty.</p>
<p><em>Honorable Mentions: The Legend of Zelda: Skyward Sword; The Gunstringer<br />
</em><em>Last Year’s Winner: </em><em>N/A<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best New Character</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38032" src="http://gamecola.net/wp-content/uploads/2012/01/wheatley-400x400.jpg" alt="wheatley" width="400" height="400" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Wheatley<br />
(Portal 2)</h4>
<p><strong>Christian Porter</strong>: Homer Simpson, Rose Nylund, Jenny McCarthy—everybody likes a lovable  moron. In <em><a href="http://gamecola.net/2011/05/portal-2-pc/">Portal 2</a></em>, Stephen Merchant fills the moron shoes  perfectly. (I mean that in a good way.) Valve really hit the nail on the head by  letting Merchant ad lib to his heart&#8217;s content, with some of the best comedy in  the game coming from standing around and waiting to see what Wheatley will say next. No matter how many awful situations his rampant stupidity gets you into, Wheatley is simply impossible to hate.</p>
<p><em>Honorable Mention: Cave Johnson (Portal 2)<br />
</em><em>Last Year’s Winner: </em><em>Sheep Man (Mega Man 10)<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Most <span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Innovati</span></span><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">ve</span></span></strong></h3>
<p style="text-align: center"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><img class="aligncenter size-medium wp-image-38033" src="http://gamecola.net/wp-content/uploads/2012/01/bastion1-630x354.jpg" alt="bastion1" width="567" height="319" /></span></span></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Bastion</h4>
<p><strong>Alex Jedraszczak</strong>: To say that <em>Bastion </em>is the most innovative game of 2011 is a little odd. The  game itself is a pretty solid action/adventure type game, but that genre has  been around long enough to be fairly finely tuned. The innovation is all in  exploration and storytelling.</p>
<p>The world literally drops from the sky as  you explore. More than a cool visual effect, this leaves you always knowing when  you&#8217;ve been someplace before. It&#8217;s pretty obvious where you&#8217;ve been, and this  guides you where you need to be without needless exposition.</p>
<p>The game&#8217;s  main claim to fame, however, is the storytelling. Rather than reading through  boring text before getting to play the game, the story is told as you&#8217;re  playing. The end result is a game that flows very well, and can be pretty  entertaining when the narration is tailored to your in-game actions.</p>
<p><em>Honorable Mentions: Ghost Trick: Phantom Detective; Catherine<br />
</em><em>Last Year’s Winner: </em><em>Heavy Rain<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Story</strong></h3>
<div style="text-align: center"><img class="aligncenter size-full wp-image-38036" src="http://gamecola.net/wp-content/uploads/2012/01/portal2story.jpg" alt="portal2story" width="567" height="318" /><span style="color: #1e1b1a;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;font-size: 1.2em;line-height: 1.25"> </span></div>
<h4 style="text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<div style="text-align: center">
<p style="text-align: left"><strong>Jillian Dingwall</strong>: <span style="text-align: center">When I first played<em> Portal 2</em>, I expected it  to tick all the innovative gameplay boxes, but if I&#8217;m honest, I wasn&#8217;t expecting  much from the storyline. The first <em>Portal </em>had provided a sufficient enough plot  to keep me interested, but it really was a distant second to the game&#8217;s unique  concept. I was surprised therefore to find myself genuinely taken in by the  story this time around. </span></p>
<p style="text-align: left"><span style="text-align: center">The writers provided some welcome detail to the  original plot, expanding on the mysteries of Aperture and its lemon-loving  founder, Cave Johnson. The engaging narrative is made even more impressive by  the fact that there are hardly any characters in the game, and, unlike a lot of  the successful free-roaming titles, <em>Portal 2</em> is a platform game, with GLaDOS and  Wheatley forcing you from room to room without you having much say in the  matter. As a result, the writers really did not have a lot to work with in terms  of creating an elaborate storyline, and with the first <em>Portal </em>still a firm  favourite, they probably could have gotten away with the bare minimum. Instead,  they chose to enhance the original by adding funny dialogue, memorable  catchphrases and interesting characters, all set in the aesthetically pleasing &#8217;50s America made fashionable by <em>Bioshock </em>and <em>Fallout</em>. This improvement has  shifted the <em>Portal </em>franchise from a simple (but ingenious) puzzle game to a much  more absorbing puzzle-RPG which has proven to not only compete with the big-name  RPGs, but actually kick their asses.</span></p>
<p style="text-align: left"><em>Honorable Mentions: Bastion; Ghost Trick: Phantom Detective<br />
</em><em>Last Year’s Winner: </em><em>Alan Wake<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding-top: 0px;padding-right: 0px;padding-bottom: 0px;padding-left: 0px"><strong>Most Disappointing</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38043" src="http://gamecola.net/wp-content/uploads/2012/01/duke-630x354.jpg" alt="duke" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Duke Nukem Forever</h4>
<p style="text-align: left"><strong>Matt Jonas</strong>: <em>Duke Nukem Forever</em> is the longest-running joke in the videogame  industry. That should be enough, right?</p>
<p style="text-align: left">How do you deliver on 12 years of hype? I remember when the  announcement was made that Gearbox had taken over the game&#8217;s development, and the first new footage was shown at PAX. I was right there  (from the comfort of my living room, thanks to the Internet). I was excited; all  the buzz of the crowd and charming disposition of Randy as he stood on stage and  gave his spiel were so thick that you could have slapped it in a jar and called it  cream.</p>
<p style="text-align: left">But that’s the problem—how do you make a bad product sell?  The answer is thus: You hype it to the moon and back and throw as much cash as you can at  it. Scrooge McDuck would have a heart attack even imagining that much money  being wasted. Speaking of wasted money, I honestly wish I had waited before  purchasing this pitiful wreck. Poor controls, exacerbating load times, and  disgusting washed-out visuals. This isn’t just the most disappointing game this  year; it is the most disappointing game of <em>forever</em>.</p>
<p style="text-align: left"><em>Honorable Mentions: Dead Island; Kinect: Disneyland Adventures<br />
</em><em>Last Year’s Winner: Metroid: Other M</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Funniest Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38059" src="http://gamecola.net/wp-content/uploads/2012/01/portalhumor1-629x345.jpg" alt="portalhumor" width="566" height="311" /></strong></p>
</div>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Nathaniel Hoover</strong>: Hmm&#8230;<em>Portal 2</em>, you say? Is it <em>really</em> the funniest game of the  year? Absolutely. Unless you&#8217;re adopted. Or obese. Or a sympathizer to either  demographic, for that matter. However, we here at GameCola are horrible,  insensitive people, so we think it&#8217;s pretty hysterical. Eminently quotable. From  the mad ramblings of Cave Johnson to the moronic assertions of Wheatley to the  sarcastic barbs of GLaDOS, there&#8217;s no shortage of creativity in the humor. Throw  in a prophetic talking turret, legions of its dimwitted cousins, a droll male  computer, outrageous personality spheres, a few wonderful sight gags, and all  the hilarious situations afforded by portals, springboards, and bouncy  goo—especially in (un)co-operative multiplayer<span style="text-align: left">—</span>and you&#8217;ve got pretty much the  only game we could have voted for this year.</p>
<p style="text-align: left"><em>Honorable Mention: No More Heroes: Heroes&#8217; Paradise<br />
</em><em>Last Year’s Winner: </em><em>No More Heroes 2: Desperate Struggle<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best New Peripheral</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38060" src="http://gamecola.net/wp-content/uploads/2012/01/stylus.jpg" alt="stylus" width="300" height="330" /><br />
</strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">3DS Retractable Stylus</span></span></h4>
<p style="text-align: left"><strong>Paul Franzen</strong>: Oooh. Oh, baby. Come here, my baby. Let me slide this thing in. And slide it out. Slide it in. Slide it out. Over and over. Aren&#8217;t we having fun, my baby? You can touch it, if you&#8217;d like. Just don&#8217;t scratch up the screen; this thing cost me $250 and <em>still doesn&#8217;t have any games</em>.</p>
<p style="text-align: left">&#8230;Wait, what? What did <em>you </em><em>think </em>I was talking about? I&#8217;m talking about the new stylus that comes bundled with the Nintendo 3DS! It&#8217;s retractable! That means you can make it whatever length is most comfortable to you! <em>Stop it; there&#8217;s nothing sexual about that.</em> And it&#8217;s fun to play with, too, while you&#8217;re playing with yourself. I mean, playing games! With yourself. Phew. I can&#8217;t believe I got through this whole thing without any innuendo.</p>
<p style="text-align: left"><em>Honorable Mentions: Wappy Dog; Pop Star Sparkle Gloves<br />
</em><em>Last Year’s Winner: Pokéwalker<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best <span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Multiplayer</span></span></strong></h3>
<p style="text-align: center"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><img class="aligncenter size-medium wp-image-38061" src="http://gamecola.net/wp-content/uploads/2012/01/portal2multi-630x353.jpg" alt="portal2multi" width="567" height="318" /></span></span></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Vangie Ridgaway</strong>: In the <em>Portal 2 </em>co-op mode, GLaDOS has finally found a more self-sufficient mode of  conducting her scientific testing at Aperture Science. Her latest creations are  P-body and ATLAS, a modified turret and personality sphere, respectively, who are  now possessed of arms, legs, and portal guns of their own. Together, the two of  them explore a completely new set of testing areas, which are specifically  designed for two players, and require both guns (meaning a total of four active  portals!) to complete. The new puzzles require a fair bit of cooperation on the  part of the players, which ironically seems to annoy GLaDOS, as she is  constantly trying to set her two new testers against one another through her  unique brand of &#8220;encouragements.&#8221; Expect more cleverly designed puzzles, a fun  twist on the original portal gun mechanic, and more of the humor that the  <em>Portal </em>series has become famous for.</p>
<p style="text-align: left"><em>Honorable Mentions: Trine 2; Gears of War 3<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Indie Game</strong></h3>
<p style="text-align: center"><em><img class="aligncenter size-medium wp-image-38070" src="http://gamecola.net/wp-content/uploads/2012/01/bastion41-630x354.jpg" alt="bastion4" width="567" height="319" /></em></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Bastion</span></span></h4>
<p style="text-align: left"><strong>Michael Ridgaway</strong>: I could go on and on (and have) about <em>Bastion</em>&#8217;s fun <em>Diablo-</em>style  gameplay, its beautifully vivid graphics, the poignantly shattered apocalypse it  centers around, the amazing use of narration in the storytelling, or the awesome  soundtrack that I find myself listening to at least once every few days. I  <em>could</em> talk about those things, and they&#8217;d all be true, but for the moment  I want to focus on how earnest the fans are and how keen Supergiant Games is to  return that affection. For instance, one gentleman wrote to them asking for help  in making his wedding ceremony <a href="http://arstechnica.com/gaming/news/2011/11/bastion-wedding.ars">extra  special</a>, and they delivered. A soldier in Afghanistan was not able to get a  digital version of the game, so they <a href="http://www.cinemablend.com/games/Bastion-Physical-Copy-Sent-Soldier-Overseas-39050.html">specially  made and sent him</a> a physical copy of the game. <em>Bastion</em> really is the full  package here, folks: an awesome game with awesome people behind it.</p>
<p style="text-align: left"><em>Honorable Mention: Orcs Must Die!<br />
</em><em>Last Year’s Winner: Super Meat Boy<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial">Best PC Game</h3>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.5em;margin-left: 0px;font-size: 12px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;line-height: 1.75em;color: #222222;text-align: center;padding: 0px;border: 0px initial initial"><a href="http://www.youtube.com/watch?v=fCrhDamN82k"><img class="size-full wp-image-38332 aligncenter" src="http://gamecola.net/wp-content/uploads/2012/02/skyrim2.JPG" alt="skyrim2" width="567" height="309" /></a></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">The Elder Scrolls V: Skyrim</span></span></h4>
<p style="text-align: left"><strong>Mark Freedman</strong>: If someone says the name <em>Elder Scrolls</em> to you, and all you can think of is your grandpa  trying to figure out how a mouse wheel works, it&#8217;s time to get on the <em>Skyrim</em> bandwagon. I can&#8217;t think of any other game where, after playing 60  hours, you can still feel like you&#8217;ve only scratched the surface. Compared to other  open-ended worlds, this game has the scale of an entire galaxy. Even if you&#8217;re not  interested in combat, there&#8217;s so many beautiful mountains, lakes, caves, and  forts to discover. With over 60,000 lines of dialogue and hundreds of hours you can  spend playing, you&#8217;re definitely getting your money&#8217;s worth here. Kill some  bears, craft your own armor, learn some spells, betray some townsfolk, or  reanimate the dead&#8230;it&#8217;s all up to you. Despite <a href="http://gamecola.net/2011/10/local-chicken-linchpin-in-assault-case/">its many bugs</a>, this is truly a breathtaking adventure.</p>
<p style="text-align: left">Specific to the PC version, some really great mods are finally coming out  that make it feel more like a PC experience. There haven&#8217;t been a whole lot  of <a href="http://gamecola.net/2011/06/beards-confirmed-for-next-elder-scrolls-installment/http://gamecola.net/2011/06/beards-confirmed-for-next-elder-scrolls-installment/">beards</a> in videogames, but  <em>Skyrim</em> majestically integrates the tenacity and allure of beards in to  such an epic quest as ever you&#8217;ll see.</p>
<p style="text-align: left"><em>Honorable Mention: Star Wars: The Old Republic<br />
</em><em>Last Year’s Winner: Mass Effect 2</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Console Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38066" src="http://gamecola.net/wp-content/uploads/2012/01/portal2-615x400.jpg" alt="portal2" width="554" height="360" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Kate Jay</strong>: The original <em>Portal</em> made its mark on the gaming world with its  witty dialogue, innovative concept, and fast-paced gameplay. Fans asked for a  sequel, and Valve gave us everything we asked for and more: <em>Portal 2</em> took  that theme and ran with it, releasing with a fully-fledged story with actual  character development, backstory, and, of course, more snarkiness. Playing  through <em>Portal 2,</em> we learn more about the history of Aperture Science and  the men and women who made it what is was (before GLaDOS killed everyone, that  is). Valve added new Aperture Products, including three types of gel, robots for  the multiplayer levels, and defective personality cores. To add more frosting on  this delicious, theoretical cake, Valve also provided players with plenty of  free—yes, FREE—downloadable content for the multiplayer and single player  campaigns. <em>Portal 2</em> is clever, quirky, and charming, and it most definitely  takes the cake.</p>
<p style="text-align: left"><em>Honorable Mention: Batman: Arkham City<br />
</em><em>Last Year’s Winner: Super Mario Galaxy 2<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Portable Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38067" src="http://gamecola.net/wp-content/uploads/2012/01/ghost-533x400.jpg" alt="ghost" width="432" height="324" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Ghost Trick: Phantom Detective</span></span></h4>
<p style="text-align: left"><strong>Elizabeth &#8220;Lizo&#8221; Medina-Gray</strong>: What if you were dead, but you didn&#8217;t know how or why you died, and you couldn&#8217;t  remember who you were? And then what if you found out that you could manipulate  objects in the world, and even go back in time and save other peoples&#8217; lives?  And what if you learned of a mysterious conspiracy tied somehow to your murder,  and you had only until dawn to figure everything out before you disappeared  forever? Then you&#8217;d be the main character in <em>Ghost Trick: Phantom  Detective</em>!</p>
<p><em><a href="http://gamecola.net/2011/02/ghost-trick-phantom-detective-ds/">Ghost Trick</a></em> is a new game from the creator of the <em>Ace  Attorney</em> series (and we all know how well-loved those games are here at  GameCola). Fortunately for all of us <em>Phoenix Wright</em> fans who were hoping for  another great portable game, <em>Ghost Trick</em> delivers in full. The characters are  quirky and well-developed, the graphics and music are awesome, and the mechanics  are unique, challenging, and fun. But, like the <em>Ace Attorney </em>games before, the  thing that really made<em> Ghost Trick </em>stand out for me was its story. Many times,  I&#8217;ve played a game and found myself disappointed because it didn&#8217;t surprise me  in a big way—sometimes I feel like the ideas I have and the guesses that I  make while playing a game are more interesting than what the writers actually  do. With <em>Ghost Trick</em>, though, I had the exact opposite experience. I didn&#8217;t come  close to guessing the ending, but beyond that, the story went places that I  never saw coming, and that was a great thing for me. Plus, the story&#8217;s just  really cool!</p>
<p style="text-align: left">With awesome characters, a compelling story, only a couple of  annoying puzzles among the many good ones, and probably my favorite graphics on  the DS to date, Ghost Trick is definitely a winner.</p>
<p style="text-align: left"><em>Honorable Mentions: Pokémon Black/White; Super Mario 3D Land<br />
</em><em>Last Year’s Winner: Ace Attorney Investigations: Miles Edgeworth</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best <span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Downloadable</span></span> Game</strong></h3>
<p style="text-align: center"><em><img class="aligncenter size-medium wp-image-38071" src="http://gamecola.net/wp-content/uploads/2012/01/bastion31-630x354.jpg" alt="bastion3" width="567" height="319" /></em></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Bastion</span></span></h4>
<p style="text-align: left"><strong>Kate Jay</strong>: It&#8217;s not often that I download Xbox Live games, but then,  it&#8217;s not often that games like <em>Bastion </em>come along to entice me. At a  glance, this indie games seems like your typical RPG: a young hero sets out to  save his world from destruction. However, <em>Bastion</em> takes a different  approach to the whole &#8220;rebuilding the world&#8221; theme—the world literally  rebuilds itself around you as you move around the richly colored isometric map.  To make the experience even more unique, your adventure is narrated blow-by-blow  in the mellow tones of Rucks, an NPC voiced by Logan Cunningham. Gameplay is fast paced, if a  little repetitive, but the story moves pretty quickly, keeping the experience  fresh. A sensational soundtrack rounds out this refreshing game, making it a  must-buy for any RPG fans.</p>
<p style="text-align: left"><em>Honorable Mention: Trine 2<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>GameCola Staff Member of the Year</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38072" src="http://gamecola.net/wp-content/uploads/2012/01/jeddy.jpg" alt="jeddy" width="360" height="361" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Alex Jedraszczak</span></span></h4>
<p style="text-align: left"><strong>Paul Franzen</strong>: A lot has changed since Alex (real name: Jeddy) first won this award in <a href="http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/">2007</a>. GameCola changed formats, from a monthly e-mail newsletter to an actual Internet website. All of our writers decided to grow magnificent beards. Our site started having actual fans. But while he won last time because he was the only person who consistently submitted his articles in on time, this year, he won because he helped bring GameCola to an all-new level in 2011—and the fact that we have actual fans now is due in no small part to him.</p>
<p style="text-align: left"><a href="http://gamecola.net/section/podcast/">The GameCola Podcast</a>, under the Jedraszczak regime, has way more listeners now than ever it had before. I mean, it has actual listeners now! Listeners who send us e-mails, ask us questions, record covers of our theme song on their saxophones, and draw pictures of us as the cast of <em>Phoenix Wright. </em>(Note: This hasn&#8217;t actually happened yet, but here&#8217;s hoping.) Kevin Leacock won this award <a href="http://gamecola.net/2011/01/the-2010-gamecola-videogame-awards/">last year</a> for making the site much more accessible to new fans; this year, Jeddy&#8217;s winning for drawing those new fans to the site. Whether he&#8217;s <a href="http://gamecola.net/2011/12/gc-podcast-44-that-was-limited/">role-playing</a> as Metroid, <a href="http://gamecola.net/2011/05/gc-podcast-37-this-thing-came-apart/">singing</a> the theme songs to old Nickelodeon shows, or just <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">sitting back</a> and letting us argue the merits of <em>Ace Attorney Investigations, </em>you can bet that, if you&#8217;re listening to a Jedrazcast, your next hour is going to be <em>awesome</em>.</p>
<p style="text-align: left">And he still gets everything in on time, too. You can set your calendar by it.</p>
<p style="text-align: left"><em>Honorable Mentions: Matt Jonas, Christian Porter<br />
</em><em>Last Year’s Winner: Kevin Leacock<br />
</em></p>
<hr />
<h2 style="text-align: center"><strong>Game of the Year</strong></h2>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.5em;margin-left: 0px;font-size: 12px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;line-height: 1.75em;color: #222222;text-align: center;padding: 0px;border: 0px initial initial"><a href="http://gamecola.net/wp-content/uploads/2011/01/rain2.jpg"><img class="aligncenter size-medium wp-image-38073" src="http://gamecola.net/wp-content/uploads/2012/01/portal2b-630x355.jpg" alt="portal2b" width="567" height="320" /></a></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Michael Ridgaway</strong>: Man, what was it with 2011 and awesome storytelling?</p>
<p style="text-align: left"><em>Portal 2</em> refined  and added a lot to the platformer/puzzle elements from the first game for yet  another amazing quantum-tunneling exploratory experience, but where it really  shined was the story. In addition to the ever delightful GLaDOS, players were  introduced to Wheatley and Cave Johnson, voiced by professional actors Stephen  Merchant and J.K. Simmons, respectively. I&#8217;m not sure I ever stopped laughing  while playing the game, and it very squarely fell into the category of &#8220;games I  can only play with Vangie around or she will straight up <em>cut me</em>.&#8221;</p>
<p style="text-align: left"><em>Portal 2</em> proved that it was possible to tell an exciting, entertaining  story in the context of an excellent game, and it raised the bar not just for videogames, but all other forms of media, as well.</p>
<p style="text-align: left"><em>Honorable Mention: The Elder Scrolls V: Skyrim<br />
</em><em>Last Year’s Winner: Heavy Rain<br />
</em></p>
<hr /><span style="font-style: italic">For more on the year that was, check out our upcoming podcast on the Top 10 Games of 2011!</span></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The 2010 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2011/01/the-2010-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2010-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2011/01/the-2010-gamecola-videogame-awards/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 00:47:25 +0000</pubDate>
		<dc:creator>GameCola</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=28181</guid>
		<description><![CDATA[GameCola's favorite games from 2010! Please don't make fun of us.                                                                                                                                                                                                                                                                                                                                                                                                                                 ]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamecola.net/wp-content/uploads/2011/01/scott1.jpg"></a><a href="http://gamecola.net/wp-content/uploads/2011/01/mi2.jpg"></a><em>A note from Paul Franzen, Editor-in-Chief of GameCola.net:</em></p>
<p>It&#8217;s not often that the GameCola staff gets together to do anything. We all hail from different parts of these here United States, as well as America&#8217;s hat, Canada, and America&#8217;s&#8230;thing that&#8217;s very far away from America, England. It really only happens once per year, if you don&#8217;t count all the <a href="http://gamecola.net/section/podcast/">podcasts</a> and &#8220;<a href="http://gamecola.net/tag/versus-mode/">Versus Modes</a>&#8221; we do. And at that time of year, the GameCola staff unites with one single purpose in mind: to ignore my e-mails asking them to vote in the year-end awards. <em>Jerks.</em></p>
<p>But eventually the votes come in, and the points are tallied. The awards are <em>set in stone</em>. Then more votes come in, and we quickly chisel away to re-stone the awards. And so it goes, until the dust (from the <em>stones</em>)<em> </em>settles and is wiped away to reveal&#8230;the article that you&#8217;re reading, right now, wrapped up warm in your <em>Harry Potter </em>snuggie, watching the snow fall outside your window, and wondering if you remembered to let the cat back inside.</p>
<p>What follows are the games that the GameCola staff, as a whole, posit to be the best games of the year of our lord, 2010. My apologies to <em>Black Ops</em>, <em>Starcraft II</em>, and <em>Red Dead Redemption</em>, and my much more sincere apologies to <em>Excruciating Guitar Voyage, </em>which I&#8217;ve previously described in GameCola as the greatest game of all time, and which didn&#8217;t receive so much as an &#8220;honorable mention&#8221; from our staff. <em>Jerks.</em></p>
<p>But before we get to the awards themselves, I&#8217;d like to take a quick moment to thank all the people who contributed to writing this article, without whom none of this would be possible, mostly because I haven&#8217;t played <em>Mass Effect 2 </em>yet:</p>
<ul>
<li>Matt Jonas, <a href="http://gamecola.net/2011/01/pandaland-pc/">reviewer</a> and <a href="http://gamecola.net/2011/01/how-to-build-mod-weapons-in-dead-rising-2-case-zero/">video-er</a>,</li>
<li>Christian Porter, author of &#8220;<a href="http://gamecola.net/2010/12/top-of-the-heap-games-in-which-you-kill-santa-nsfw/">Top of the Heap</a>,&#8221; &#8220;<a href="http://gamecola.net/2010/10/poor-players-paradise-all-under-25/">Poor Player&#8217;s Paradise</a>,&#8221; various <a href="http://gamecola.net/2010/11/steam-heroes-x360-xbli/">reviews</a>, and frequent <a href="http://gamecola.net/2010/10/gc-podcast-30-age-in-videogames/">podcast</a> and <a href="http://gamecola.net/2010/11/speak-american-episode-2-nsfw/">video</a> contributor,</li>
<li>Jeff Day, author of &#8220;<a href="http://gamecola.net/2010/12/gamera-obscura-santa-claus-no-takarabako/">Gamera Obscura</a>&#8221; and proprietor of <a href="http://randomacc.net/">random.access</a>,</li>
<li>Vangie Ridgaway, author of &#8220;<a href="http://gamecola.net/2010/12/gamer-girlfriend-alley-cat-2-rise-of-the-ninja-kitty/">Gamer Girlfriend</a>&#8221; and enabler of Michael Ridgaway,</li>
<li>Michael Ridgaway, author of &#8220;<a href="http://gamecola.net/2010/12/quantum-geek-episode-20-in-which-a-banana-pun-is-very-carefully-avoided/">Quantum Geek</a>&#8221; and frequent <a href="http://gamecola.net/2010/11/gc-podcast-32-crossover-games/">podcast</a> contributor,</li>
<li>Kate Jay, author <em>and</em> artist of &#8220;<a href="http://gamecola.net/2010/09/the-gates-of-life-season-two-episode-7-the-avenging-adventurer/">The Gates of Life</a>,&#8221;</li>
<li>Eric Regan, author of &#8220;<a href="http://gamecola.net/2011/01/captain-eric%e2%80%99s-psychic-thumb-feature-presentation-3/">Captain Eric&#8217;s Psychic Thumbs</a>&#8221; and creator of fantastic <a href="http://gamecola.net/2010/10/this-week-in-cola-lizos-birthday-edition/">MS Paint art</a>,</li>
<li>Michael Gray, whose contributions to the site are too many to list here,</li>
<li>Elizabeth Medina-Gray, staff editor as well as author of &#8220;<a href="http://gamecola.net/2010/05/testgame-exe-making-the-adventure-20/">testgame.exe: Making the Adventure</a>,&#8221;</li>
<li>And, finally, <a href="http://gamecola.net/tag/paul-franzen/">me</a>.</li>
</ul>
<p>Now, on with the flame-bait!</p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong>Best Licensed Game</strong></h3>
<h3 style="font-size: 1.5em;text-align: center"><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/scott1.jpg" alt="scott1" width="614" height="346" /></h3>
<h4 style="text-align: center">Scott Pilgrim vs. The World: The Game</h4>
<p><strong>Matt Jonas</strong>: How can this be the same Ubisoft that <a href="http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/">slaughtered <em>Turtles in Time</em></a>?</p>
<p><em>Scott Pilgrim vs. The World: The Game</em> is based on the motion picture directed by Edgar Wright, and the comic book series by Bryan Lee O’ Malley. It is a series heavily influenced by videogames. To coincide with the theatrical release, Ubisoft produced this fantastic Xbox Live and PlayStation Network title, which combines the gameplay of <em>Final Fight</em> and<em> River City Ransom</em> in a way that many others should learn from. Filled to the brim with references to classic videogames, <em>Scott Pilgrim</em> may be forgiven for its freezing issues, because it stays true to both the movie adaptation and the comic, sharing the greatest elements of both.</p>
<p><em>Honorable Mention: Epic Mickey<br />
</em><em>Last Year’s Winner: Batman: Arkham Asylum</em></p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong>Best Remake/Re-release</strong></h3>
<p><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/mi2.jpg" alt="mi2" width="614" height="491" /></p>
<h4 style="text-align: center">Monkey Island 2 Special Edition: LeChuck&#8217;s Revenge</h4>
<p><strong>Christian Porter</strong>: Step One in making a good remake is to give a rat&#8217;s ass about the source material. If you don&#8217;t care about it, then you&#8217;re just going to pump out <a href="http://gamecola.net/2009/05/turtles-in-time-remake/">utter</a> <a href="http://gamecola.net/2010/10/super-mario-all-stars-to-be-re-released-for-no-reason/">garbage</a>. Thankfully, LucasArts still cares at least a little about its adventure games of yesteryear. <em>Monkey Island 2: Special Edition</em> pays every bit as much attention to detail as the last <em>Monkey Island</em> remake they put out, and it&#8217;s still every bit as fun and entertaining.</p>
<p><em><em>Honorable Mention</em>: Lufia: Curse of the Sinistrals<br />
</em><em>Last Year’s Winner: The Secret of Monkey Island: Special Edition</em></p>
<hr /><a name="sheep"></a></p>
<h3 style="font-size: 1.5em;text-align: center"><strong>Best New Character</strong></h3>
<p><strong><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/sheep.jpg" alt="sheep" width="478" height="469" /></strong></p>
<h4 style="text-align: center">Sheep Man<br />
(Mega Man 10)</h4>
<p><strong>Jeff Day</strong>: Amidst all the incredible, emotional, and downright heartwarming characters that graced our screens this past year&#8230;one has to wonder why the HELL we turned them all away in favor of an ovine robot.</p>
<p>Aside from the obvious obsession that GameCola has with <em>Mega Man</em> games, there&#8217;s just no possible way we could turn our backs on the cuddliest character of 2010. Look at him! He&#8217;s soft! He&#8217;s adorable! And he packs some serious killer Thunder Wool. He could definitely use some of that wool to crochet his enemies&#8230;to their graves! Beyond warming our hearts with his soft exterior, Sheep Man is one bad motherfleecer that you should keep both eyes on at all times.</p>
<p>Bonus Factoid: Even in this terrible economic crisis, he was able to maintain some level of steady employment this past year, first as a sheepherder, and then in a circuit board manufacturing plant, before settling on Dr. Wily&#8217;s minion. Sheep Man must have one dynamite resumé!</p>
<p><em>Honorable Mention: John Marston (Red Dead Redemption)<br />
Last Year’s Winner: <span><span>Morgan LeFlay </span></span>(<span><span>Tales of Monkey Island</span></span>) </em></p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong><span>Most <span>Innovati</span></span><span><span>ve</span></span></strong></h3>
<p><strong><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/rain.jpg" alt="rain" width="605" height="345" /></strong></p>
<h4 style="text-align: center">Heavy Rain</h4>
<p><strong>Vangie Ridgaway</strong>: This year’s <em>Heavy Rain</em> offers a bevy of innovations that make it well worth playing. The most significant innovation, of course, is the extent to which player actions influence the plot of the story. Bear in mind, this is no <em>Fallout</em>, where player freedom is so important that plot is almost secondary to exploration in the game. Story is everything in <em>Heavy Rain</em>, and every choice you make carries consequences, some of which are immediate, while some are so far down the road that you could have no way of knowing in advance what is “right.”</p>
<p><em>Heavy Rain</em> is also innovative in its de-emphasis of combat and its deliberate focus on real motions and movements that people make every day. Buttons and joystick motions aren’t just used to move forward and attack; they allow your character to swing a golf club, rub balm onto a burn, and even rock a baby to sleep. In the same way that the story adaptation mechanism serves to make you think like the characters, this mechanic allows you to feel and move as them, thereby further increasing the immersion factor of the game.</p>
<p><em><em>Honorable Mention</em>: Minecraft<br />
Last Year’s Winner: <span><span>Scribblenauts</span></span></em></p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong>Best Story</strong></h3>
<h3 style="text-align: center"><strong><span style="font-weight: normal"><a href="http://gamecola.net/wp-content/uploads/2011/01/alan2.jpg"><img class="aligncenter size-full wp-image-28187" src="http://gamecola.net/wp-content/uploads/2011/01/alan2.jpg" alt="alan2" width="600" height="329" /></a></span></strong></h3>
<h4 style="text-align: center">Alan Wake</h4>
<p><strong>Kate Jay</strong>: Do not go gently into that good night. At least, not unless you’re packing a flashlight. In <em>Alan Wake</em>, light is the key to overcoming the people and objects that have been consumed by an evil dark energy. The theme of darkness is often played out in horror games and cheap paperback novels; however, <em>Alan Wake </em>stands out from your typical “fight the shadows” game. It has a compelling (if short) storyline that one can easily imagine as a horror novella, or as an episode from “The Twilight Zone.” This very literary feel is appropriate, given the fact that the story revolves around the famed horror writer, Alan Wake. The game is riddled with narrative aspects: Alan narrates certain cutscenes as though writing a novel. You can also read pages from a mysterious manuscript that sometimes dictate events yet to occur in your gameplay. The game is infused with background factoids about the local people and places, further enriching the game’s story.</p>
<p>Characters play an equally important role in moving the story along: Alan’s brooding and mysterious writer persona is often counterbalanced by a welcome infusion of humor in the people he meets. Along the way, you meet a local stalker, a floating man in a diving suit, and two aged rockers who think they’re Nordic gods, just to name a few. It’s these quirky interactions that help keep the plot from getting too dark or convoluted.</p>
<p>As with a good book, you’ll find yourself sitting on the edge of your seat, ready to turn the next page—if you’re not afraid of going out in the dark to find it, that is.</p>
<p><em><em>Honorable Mentions</em>: Red Dead Redemption, Nier, Heavy Rain<br />
</em><em>Last Year’s Winner: Tales of Monkey Island</em></p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong>Most Disappointing</strong></h3>
<p><strong><a href="http://gamecola.net/wp-content/uploads/2011/01/metroid.jpg"><img class="size-full wp-image-28188    aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/metroid.jpg" alt="metroid" width="600" height="329" /></a></strong></p>
<h4 style="text-align: center">Metroid: Other M</h4>
<p><strong>Michael Ridgaway</strong>: <em>Metroid: Other M</em> is not a bad game, and compared to many other games it’s pretty fantastic. If it were in an original setting with original characters and was developed by some smaller studio, we’d be lauding it as the sleeper hit of the year. But it’s not. It’s a <em>Metroid</em> game developed by Nintendo and Team Ninja, and as such expectations were extremely high. When the story, characters, and gameplay were found lacking, people were upset. As a fan of the series it was hard for me to be less than blown away by a <em>Metroid</em>, and this sentiment was echoed throughout reviews and discussions, both on <a href="http://gamecola.net/2010/09/metroid-other-m-wii/">GameCola</a> and other sites, regarding the game.</p>
<p><em><em>(Dis)Honorable Mention</em>: Final Fantasy XIII<br />
Last Year’s Winner: Teenage Mutant Ninja Turtles: Turtles In Time Re-Shelled</em></p>
<hr />
<h3 style="font-size: 1.5em;text-align: center"><strong>Funniest Game</strong></h3>
<p><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2010/08/Jeanne-Exercise.jpg" alt="Jeanne-Exercise" width="612" height="344" /></p>
<h4 style="text-align: center">No More Heroes 2: Desperate Struggle</h4>
<p><strong>Matt Jonas</strong>: <em>No More Heroes 2</em> knows that it&#8217;s funny. It constantly acknowledges the fourth wall and uses excessive amounts of bad language, just for the sake of it. Sex and drug references aside, the obscure anime-styled sequences will either have you rumbling on the floor in hysterics, or laughing through complete confusion. The violence is disgusting, but it’s so disgusting that it’s actually bloody amusing. This makes <em>No More Heroes 2</em> a game that you’d be a fool to miss. It&#8217;s extremely witty and thoroughly off-its-head. Although this marks the endzone for Travis Touchdown, we will always appreciate how his humor can overshoot the gap.</p>
<p><em><em><em>Honorable Mention</em></em>: Sam &amp; Max: The Devil&#8217;s Playhouse<br />
Last Year’s Winner: Tales of Monkey Island</em></p>
<hr /><a name="pokewalk"></a></p>
<h3 style="font-size: 1.5em;text-align: center"><strong>Best New Peripheral</strong></h3>
<p><a href="http://gamecola.net/wp-content/uploads/2011/01/pokewalker.jpg"><img class="aligncenter size-full wp-image-28189" src="http://gamecola.net/wp-content/uploads/2011/01/pokewalker.jpg" alt="pokewalker" width="360" height="360" /></a></p>
<h4 style="text-align: center">Pokéwalker</h4>
<p><strong>Michael Ridgaway</strong>: The <em>Pokéwalker</em> is a little pedometer that comes packaged with every copy of <em>Pokémon Heart Gold/Soul Silver</em> and allows you to train your <em>Pokémon</em>, capture new <em>Pokémon</em>, and obtain items that you can then transfer to your game. These functions are enabled by collecting “watts,” which are generated by real-life user movement (although some cheaters, myself included, occasionally resort to just shaking the device). It actually expands the experience of the game quite a bit by giving players something to do in-between game sessions, and it incentivizes exercise. Most importantly, though, it&#8217;s FREE, and once you have it you might as well use it…</p>
<p><em><em><em>Honorable Mentions</em></em>: </em>Game Boat, Wii Inflatable Racing Kart<br />
<em>Last Year’s Winner:</em> A cardboard box (<em>Let&#8217;s Tap</em>)</p>
<hr />
<h3 style="text-align: center"><strong>Best <span><span>Multiplayer</span></span></strong></h3>
<h3 style="text-align: center"><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/scott2.jpg" alt="scott2" width="612" height="356" /></h3>
<h4 style="text-align: center">Scott Pilgrim vs. The World: The Game</h4>
<p><strong>&#8220;Captain&#8221; Eric Regan</strong>: Usually when you&#8217;re thinking about the best multiplayer game of the year, you&#8217;re thinking about a big-budget, big-name title. Not here at GameCola, though! Boy oh boy, do we love our downloadable titles at GC.</p>
<p>There were many worthy titles out there, but <em>Scott Pilgrim</em> took home this year&#8217;s faaaaabulous prize. Now, I really hate using the phrase &#8220;old-school&#8221; in any way, but it&#8217;s a term that probably best explains what makes this title just so much fun. Much like the comic and the movie it&#8217;s based on, the game takes many pages from the days when videogames were just finding their feet. It&#8217;s very reminiscent of classic games like the <em>Ninja Turtle</em> arcade games, <em>Double Dragon</em>, and <em>River City Ransom, </em>but with modern touches, like the ability to revive your fallen companions, and more in-depth combos. It&#8217;s a really easy game to get engrossed in, and the experience increases by leaps and bounds the more people you have playing! While you can&#8217;t play <em>Scott Pilgrim </em>online (yet?), it does allow for one fantastic couch co-op experience!</p>
<p><em><em><em><em>Honorable Mentions</em></em></em>: Lara Croft and the Guardian of Light, Battlefield: Bad Company 2<br />
Last Year’s Winner: <span><span>Borderlands</span></span></em></p>
<hr />
<h3 style="text-align: center"><strong>Best Indie Game</strong></h3>
<p style="text-align: center"><img src="http://gamecola.net/wp-content/uploads/2011/01/meat.jpg" alt="meat" width="611" height="343" /></p>
<h4 style="text-align: center">Super Meat Boy</h4>
<p><strong>Paul Franzen</strong>: Anyone who&#8217;s listened to <a href="http://gamecola.net/section/podcast/">The GameCola Podcast</a>, or been a fan of the site for a while, or&#8230;<em>read anything I have ever written for GameCola, </em>knows that I&#8217;m God-awful at videogames. It&#8217;s kind of embarassing. So why, then, would I ever like this game? Why would I enjoy <em>Super Meat Boy</em>&#8212;a game whose major selling point is <strong>pain?</strong></p>
<p>Simple: Because the game makes losing super, super fun.</p>
<p>With one simple mechanic&#8212;an <a href="http://www.youtube.com/watch?v=z2hg_pfk-p8&amp;feature=related">instant replay</a> that showcases every single one of your failures simultaneously after you beat a level&#8212;the game goes from &#8220;depressingly challenging&#8221; to &#8220;YES! I died again! I can&#8217;t wait to see what <em>that </em>looks like!&#8221; It also helps that the core gameplay mechanics are fun&#8212;I&#8217;ve always been a fan of running very fast, and jumping, and meat. But what really makes this game great to me is that it takes the frustration out of losing, and that&#8217;s worth so much more than a game about <a href="http://en.wikipedia.org/wiki/Minecraft">playing with dirt</a>.</p>
<p><em>Runner Up: Minecraft<br />
Last Year’s Winner:</em> N/A</p>
<hr />
<h3 style="text-align: center">Best PC Game</h3>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/01/mass.jpg"><img class="size-full wp-image-28192    aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/mass.jpg" alt="mass" width="612" height="359" /></a></p>
<h4 style="text-align: center">Mass Effect 2</h4>
<p><strong>Christian Porter</strong>: BioWare has truly raised the pick-three-people-from-a-group-of-a-dozen-or-so-and-embark-on-a-story-heavy-action-RPG-adventure genre they like so much to an art form with <em>Mass Effect 2</em>. The gameplay is similar to but tuned up from the already great original <em>Mass Effect</em>,<em> </em>building up the story nicely for the third and final chapter. There&#8217;s tons of gameplay, and the game has excellent graphics&#8212;or, you could say it&#8217;s a game with a lot of <em>mass, </em>and excellent <em>effects!</em></p>
<p>Get it?! It only took me four years to come up with that one.</p>
<p><em><em><em><em><em>Honorable Mentions</em></em></em></em>: Fallout: New Vegas, Minecraft<br />
Last Year’s Winner: Tales of Monkey Island</em></p>
<hr />
<h3 style="text-align: center"><strong>Best Console Game</strong></h3>
<p style="text-align: center"><img src="http://gamecola.net/wp-content/uploads/2011/01/mariogalaxy.jpg" alt="mariogalaxy" width="614" height="461" /></p>
<h4 style="text-align: center">Super Mario Galaxy 2</h4>
<p><strong>Michael <span><span>Gray</span></span></strong>: <em>Super Mario Galaxy 2</em> is absolutely amazing. Having two <em>Super Mario</em> games for the same console is amazing enough, but <em>Super Mario Galaxy 2</em> delivers a great gameplay experience by building upon the solid formula that <em>Super Mario Galaxy</em> created. The sequel is twice as long as the original, and it has loads of new material that gamers will enjoy, such as Yoshi, Cloud Mario, and 40% more screentime for Luigi. It&#8217;s an undeniably fun experience for fans of the <em>Mario</em> series (i.e. everyone), and everyone agrees that it is the best console game this year. If you don&#8217;t count the console game that won Game of the Year, of course.</p>
<p><em><em><em><em><em>Honorable Mention</em></em></em></em>: Red Dead Redemption<br />
<span>Last Year’s Winner: Batman: Arkham Asylum</span></em></p>
<hr />
<h3 style="text-align: center"><strong>Best Portable Game</strong></h3>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/01/edgeworth.jpg"><img class="aligncenter size-full wp-image-28194" src="http://gamecola.net/wp-content/uploads/2011/01/edgeworth.jpg" alt="edgeworth" width="335" height="483" /></a></p>
<h4 style="text-align: center">Ace Attorney Investigations: Miles Edgeworth</h4>
<p><strong>Elizabeth &#8220;Lizo&#8221; Medina-Gray</strong>: The <em>Phoenix Wright</em> series introduced us to a cast of wonderful characters and intriguing story-driven cases to solve, and <em>Ace Attorney Investigations: Miles Edgeworth</em> continues the spirit of the series in a big way. There are new friends to meet, villains to bring to justice, and old characters from the original trilogy to randomly run into. Plus, you get to play as Edgeworth, who is&#8212;and I&#8217;m being conservative here&#8212;completely and utterly awesome. Especially enjoyable for those who have played the first three <em>Phoenix Wright </em>games, <em>Ace Attorney Investigations</em> is a solid adventure-style portable game, and one of the best games of 2010.</p>
<p><em><em><em><em><em>Honorable Mention</em></em></em></em>: Valkyria Chronicles 2<br />
<span>Last Year’s Winner: Scribblenauts</span></em></p>
<hr />
<h3 style="text-align: center"><strong>Best <span><span>Downloadable</span></span> Game</strong></h3>
<h3 style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/01/scott3.jpg"><img class="size-full wp-image-28195  aligncenter" src="http://gamecola.net/wp-content/uploads/2011/01/scott3.jpg" alt="scott3" width="611" height="344" /></a></h3>
<h4 style="text-align: center">Scott Pilgrim vs. The World: The Game</h4>
<p><strong>Michael Ridgaway</strong>: I enjoyed the <em>Scott Pilgrim</em> books and movie, but I swear the game is actually the best version of the series. (A movie and book based on a videogame-ish world work best as a videogame&#8212;go figure). <em>Scott Pilgrim vs. the World: The Game</em> is pretty much a straight-up homage to <em>River City Ransom</em>, one of the greatest NES games ever, and it duplicates all the best mechanics from that game while introducing a few new ones. Additionally, the graphics by Paul Robertson and the music by Anamanaguchi are fantastic (I listen to the soundtrack at least once a week), and the multiplayer mode is top-notch, as well.</p>
<p><em><em><em><em><em>Honorable Mention</em></em></em></em>: Mega Man 10<br />
Last Year’s Winner: Trine</em></p>
<hr />
<h3 style="text-align: center"><strong>GameCola Staff Member of the Year</strong></h3>
<p style="text-align: center"><img src="http://gamecola.net/wp-content/uploads/2011/01/kevin.jpg" alt="kevin" width="481" height="394" /></p>
<h4 style="text-align: center">Kevin Leacock</h4>
<p><strong>Paul Franzen</strong>: If you aren&#8217;t a long-time GameCola reader, you might not even know who Kevin Leacock is; after all, in 2010, he only wrote <a href="http://gamecola.net/2010/09/ebook-cory-doctorows-for-the-win/">like</a> <a href="http://gamecola.net/2010/12/gamecola-app-for-nokia-phones/">two</a> actual articles. But be that as it may, you&#8217;re definitely familiar with his work. <em>Intimiately</em>.</p>
<p>Do you remember GameCola&#8217;s dark ages? Think back. Here&#8217;s a hint: We used to look like <a href="http://archive.gamecola.net/8-6.htm">this</a>. Kevin&#8217;s the reason we <em>don&#8217;t </em>anymore. Kevin ripped us from the evil clutches of an early 90s Geocities-inspired web design&#8212;clutches that we weren&#8217;t necessarily willing to be uncluctched from. Kevin, with the help of a few other staff members who will remain anonymous because they <em>didn&#8217;t </em>win any awards this year, built the all-new GameCola.net from the ground-up. It&#8217;s because of Kevin that we&#8217;re all here today&#8212;if it weren&#8217;t for him, we&#8217;d probably have all been here a few days ago, because GameCola&#8217;s old-school issues usually published around the first of the month. But that&#8217;s besides the point. Kevin took the rotting husk of a website designed by an incompetent <em>me</em>, and he turned it into something we can actually be proud to look at and access, instead of just thinking &#8220;well, the content&#8217;s great, but the ugliness of the site has this bad tendency to melt my eyeballs.&#8221; Kevin brought dignity, sleekness, and modernity to GameCola.net, and for that we&#8217;re all unrelentlessly thankful.</p>
<p>Technically, of course, he did all this in <em>2009</em>, but since the site launched in early &#8216;10, it still counts. Thanks Kev!</p>
<p><em>Honorable Mentions: </em>Matt Jonas, Michael Gray<br />
<em>Last Year’s Winner</em>: Michael Gray</p>
<hr />
<h3 style="text-align: center"><strong>Game of the Year</strong></h3>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/01/rain2.jpg"><img class="aligncenter size-full wp-image-28197" src="http://gamecola.net/wp-content/uploads/2011/01/rain2.jpg" alt="rain2" width="614" height="346" /></a></p>
<h4 style="text-align: center">Heavy Rain</h4>
<p><strong>Vangie Ridgaway</strong>: It’s not often that a game comes along that is so completely immersive, so shockingly brutal, and so terrifyingly life-like that you stay up all night, not just trying to escape the nightmares, but agonizing with yourself over whether or not you made the right decisions. Enter <em>Heavy Rain</em>, a mystery/psychological thriller game with a story that is more compelling than many movies of the same genre. But <em>Heavy Rain</em> offers more than just suspense. Its gameplay format forces you to become the characters, to live in their skin, to make their choices for them…and to accept the consequences. As you move forward in the game, the story adapts to your actions, and insists on holding you responsible for them. With so much on the line, players are forced to examine their own values and ethics, and to make decisions that range from the “morally gray” to the downright agonizing. Even so, the game moves ruthlessly forward, ever demanding an answer to the question that lies at the very heart of the game: How far <em>would </em>you go to save someone you love? The answer, be it terrifying or uncomfortable, lies only in you.</p>
<p><em>Honorable Mentions: Red Dead Redemption, Fallout: New Vegas<br />
Last Year&#8217;s Winner: Batman: Arkham Asylum</em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2011/01/the-2010-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>The 2009 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2009-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:00:21 +0000</pubDate>
		<dc:creator>GameCola</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=1397</guid>
		<description><![CDATA[2009 is a year that many different gamers will remember for many different things. We’ll remember it as the year we got to play as Ringo and Paul, Egon and Ray, and…flowers. We’ll also remember it as the year we got to melt faces with the power of rock and roll, swap boyfriends with our [...]]]></description>
			<content:encoded><![CDATA[<p>2009 is a year that many different gamers will remember for many different things. We’ll remember it as the year we got to play as Ringo and Paul, Egon and Ray, and…flowers. We’ll also remember it as the year we got to melt faces with the power of rock and roll, swap boyfriends with our <span><span>BFFs</span></span>, and…’<span><span>splode</span></span>. We played as a boy, and we had a wonderful pet blob; we played as another boy, and we…stretched. <em>A lot</em>. We also—this is true!—once, and for all, stopped stress.</p>
<p>The games that we&#8217;ll remember the most, however, are the cream of this year&#8217;s crop: The games that won awards in the 2009 <span><span>GameCola</span></span> <span><span>Videogame</span></span> Awards. They are as follows:</p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best Use of a License</span></strong></h2>
<p align="center"><strong></strong><em>Batman: <span><span>Arkham</span></span> Asylum</em><br />
(PS3, X360, PC)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/batman-1024x606.jpg" alt="batman" width="614" height="364" /></p>
<p><strong>Christian Porter</strong>: Normally declaring something to be the best licensed game is just damning with faint praise, since, when it comes right down to it, you don’t ha<span><span>ve</span></span> to <span><span>be a</span></span> gaming masterpiece to dethrone <em>3 Ninjas: Kick Back</em> or <em>Chester Cheetah: Too Cool to Fool</em>.  However, where the developers of <em>Batman: <span><span>Arkham</span></span> Asylum</em> could ha<span><span>ve</span></span> shoveled out a phoned-in piece of pure mediocrity, they instead delivered a great storyline, solid voice acting, <span><span>immersive</span></span> graphics, and a game that absolutely perfects the stealth combat genre.  Not just the Best Use of a License for 2009, but it is very easily the best use of a license ever.</p>
<p><em>Runners Up: 1 vs 100,</em> <em>The Beatles: Rock Band<br />
Last Year’s Winner: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness &#8211; Episode 2</em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best Remake/Re-release</span></strong></h2>
<p align="center"><strong></strong><em>The Secret of Monkey Island: Special Edition<br />
</em>(X360-XBLA, PC)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/monkeyisland-1024x617.jpg" alt="monkeyisland" width="614" height="370" /></p>
<p><strong>Paul Franzen</strong>: One could say that, in re-releasing the original <em>Monkey Island </em>for a current-gen audience, the developers really didn’t need to <em>monkey around</em> with it all that much. But I’m reasonably certain that one would only ever say that just to make that awesome pun. In reality, <span><span>LucasArts</span></span> took what was already the Best Game Ever and made it even <em>better</em>, mostly via the insertion of voice acting by Dominic <span><span>Armato</span></span> and a bunch of other people you don’t care about. Dominic <em>is</em> <span><span>Guybrush</span></span>, and his voice <em>alone </em>makes this version at least three times better than it was before. The developers also added shiny new graphics, which is kind of cool, I guess.</p>
<p><em>Runners Up: Marvel vs. <span><span>Capcom</span></span> II, Dragon Quest V: Hand of the Heavenly Bride<br />
Last Year’s Winner: Final Fantasy IV DS</em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best New Character</span></strong></h2>
<p align="center"><strong></strong>Morgan <span><span>LeFlay</span></span><br />
(<em>Tales of Monkey Island</em>, PC, <span><span>Wii</span></span>-WW)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/morgan-1024x576.jpg" alt="morgan" width="614" height="346" /></p>
<p><strong>Michael <span><span>Ridgaway</span></span></strong>: The <em>Monkey Island</em> games are known for their colorful cast of characters, but never before has <span><span>Guybrush</span></span> <span><span>Threepwood</span></span> had such a consistent <em><span><span>frenemy</span></span></em> (it’s a word now, look it up!) as he does in Morgan <span><span>LeFlay</span></span>. She’s like Elaine Marley and <span><span>LeChuck</span></span> all wrapped up into one sassy and swashbuckling package, and despite all the misadventures that she and <span><span>Guybrush</span></span><span> <span>survi</span></span><span><span>ve</span></span> together, you can never be exactly sure what she’ll do next. The tension that comes from having another woman in Guybrush’s life adds a lot to the story in <em>Tales of Monkey Island</em>, and she’s easy on the eyes, to boot (<span><span>grrrrrrrrroooowwww</span></span>).</p>
<p><em>Runners Up: </em>Eddie Riggs (<em>Brutal Legend</em>), Matt Hazard (<em>Eat Lead: The Return of Matt Hazard</em>)<br />
<em>Least Year’s Winner: </em><span><span>Sackboy</span></span> (<em><span><span>LittleBigPlanet</span></span></em>)</p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline"><span>Most <span>Innovati</span></span><span><span>ve</span></span></span></strong></h2>
<p align="center"><strong></strong><em><span><span>Scribblenauts</span></span></em><br />
(DS)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/scrib1.jpg" alt="Scribblenauts" width="256" height="384" /></p>
<p style="text-align: left"><strong>Christian Porter</strong>: When <em><span><span>Scribblenauts</span></span> </em>was first announced, promising users the ability to generate any item they could dream up, I was more than a little skeptical, as I expected the whole system to gum up and break when anyone attempted to create any but the most basic items.  The reality couldn’t be further from the truth.  <em><span><span>Scribblenauts</span></span></em>’ item generation system is incredibly deep, with items ranging from hovercrafts, lemonade, <span><span>philosoraptors</span></span>, and everything in between.  The developers took an outlandish concept and delivered on it better than anybody thought they could.</p>
<p><em>Runners Up: Flower, 1 vs 100<br />
Last Year’s Winner: <span><span>LittleBigPlanet</span></span></em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best Story</span></strong></h2>
<p align="center"><strong></strong><em>Tales of Monkey Island<br />
</em>(PC, <span><span>Wii</span></span>-WW)</p>
<p style="text-align: center" align="center"><strong><span style="font-weight: normal"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/tmi2.jpg" alt="Tales of Monkey Island" width="630" height="351" /><br />
</span></strong></p>
<p><strong>Paul Franzen</strong>: The <em>Monkey Island</em> games ha<span><span>ve</span></span> never been known for their great stories, by which I mean that their stories ha<span><span>ve</span></span><span> generally just been a cobbled together means to <span>achie</span></span><span><span>ve</span></span> the end of giving <span><span>Guybrush</span></span> <span><span>Threepwood</span></span>, mighty pirate, wacky puzzles to sol<span><span>ve</span></span>. That all changed when Telltale Games took over the license in 2009 to create <em>Tales of Monkey Island</em>—their own episodic take on the classic point-and-click adventure series. They give you actual <em>reasons</em> for all this clicking, and all this pointing; they make you care about What’s Going to Happen Next, and—this is true—they make you invested in both the characters themselves, as well as the relationships between the characters, setting up a sort of love quadrilateral that gives the series depth that it never had before. Totally unexpected for this type of game, and totally awesome.</p>
<p><em>Runners Up: Dragon Age: Origins, Call of Duty: Modern Warfare 2<br />
Last Year’s Winner: </em>N/A</p>
<hr />
<a name="reshelled"></a><br />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Most Disappointing</span></strong></h2>
<p align="center"><strong></strong><em>Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled</em><br />
(PS3-PSN, X360-XBLA)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/turtles-1024x576.jpg" alt="Turtles in Time - Re-shelled" width="614" height="346" /></p>
<p><strong>Paul Franzen</strong>: On the flip side from what Telltale did with <em>Monkey Island</em> are the truly horrifying things that <span><span>Ubisoft</span></span> did to <em>Turtles in Time</em>, arguably one of the best side-scrolling beat ‘em ups of all time. (To be fair, Ubisoft has sort of made it their mission statement to try to run the <em>Ninja Turtles </em>franchise into the ground, apparently because their CEO is Shredder.) They took the already-bad visuals of a game released over 15 years ago, and somehow made them worse. They erased the game’s decent, but not great, soundtrack, and replaced it with elevator music. They fussed with the control scheme, and they didn’t even remake the <em>good </em><span>version of this game, instead settling for the inferior arcade version, which has fewer levels than the SNES one. On top of this, they don’t <span>gi</span></span><span><span>ve</span></span> you the option to play this game in any sort of “classic” mode, so if you want to play <em>Turtles in Time </em>on a current-gen console…you’re pretty much out of luck, because this game bears only a passing resemblance to it.</p>
<p><em>Runners Up: Prototype, Brutal Legend<br />
Last Year’s Winner: Silent Hill: Homecoming</em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Funniest Game</span></strong></h2>
<p align="center"><strong></strong><em>Tales of Monkey Island<br />
</em>(PC, <span><span>Wii</span></span>-WW)</p>
<p align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/tmi-1024x566.jpg" alt="Tales of Monkey Island" width="614" height="340" /></p>
<p><strong>Michael <span><span>Ridgaway</span></span></strong>: At this point in gaming history, <span><span>Guybrush</span></span> <span><span>Threepwood</span></span> and his pirate antics are comedy legend. In 2009, <em>Tales of Monkey Island </em>continued this tradition with a hilarious script (featuring new jokes and some old favorites), an excellent voice cast (at this point, Dominic <span><span>Amato</span></span> IS <span><span>Guybrush</span></span> <span><span>Threepwood</span></span>), and enough goofs and gags to choke a gargantuan manatee.  In addition, <em>TMI </em>introduced new characters and story elements that added a lot of freshness to the series, providing more opportunities for both comedy and engaging storytelling.</p>
<p><em>Runners Up: Brutal Legend, <span><span>MadWorld</span></span><br />
Last Year’s Winner: </em>N/A</p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best New Peripheral/Accessory</span></strong></h2>
<p align="center"><strong></strong>A cardboard box<br />
(<em>Let’s Tap</em>, <span><span>Wii</span></span>)</p>
<p align="center"><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/IzUfEcwfGNg" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/IzUfEcwfGNg" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p><strong>&#8220;Captain&#8221; Eric Regan</strong>: In our highly technological world, how we play <span><span>videogames</span></span> is constantly becoming more in-depth and sophisticated.  We can stare into a camera, swing a remote at our televisions, and flip our controllers around to make our on-screen avatars do wacky things. Yet, this award winner, the cardboard box, hearkens back to a much simpler time in our lives: a time when a mere cardboard box could bring us joy. Millions of dollars are spent creating and purchasing advanced technologies every year! But, in the end, what is it that everyone really wants? A simple, cheap, ordinary cardboard box.  We may ha<span><span>ve</span></span> to suffer through 42 iterations of the DS this coming year; however, all we really want is more boxes. Cardboard, please.</p>
<p><em>Runners Up: </em>Darth Vader <span><span>Wii</span></span> Sensor Holder, <span><span>Wii</span></span> <span><span>MotionPlus</span></span><br />
<em>Last Year’s Winner:</em> Rock Band Stage Kit</p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best <span><span>Multiplayer</span></span></span></strong></h2>
<p align="center"><strong></strong><em>Borderlands<br />
</em>(PS3, X360, PC)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/borderlands-1024x729.jpg" alt="Borderlands" width="614" height="437" /></p>
<p><strong>&#8220;Captain&#8221; Eric Regan</strong>: When you find <em>Borderlands </em>and <span><span>multiplayer</span></span> in the same sentence, the word FUN can not be far behind. The game may not be the most difficult or require the most skill, but anyone would be hard-pressed to find a better good-time experience for you and your friends!  <em>Borderlands </em>blends the RPG and FPS genres together in a way that other games ha<span><span>ve</span></span> just not been able to. Its focus on co-op FUNNESS over <span>competitiveness</span> makes it much more appealing to a wider range of gamers. THUMBS UP! &#8230;err, I mean, it is well deserving of this honor.</p>
<p><em>Runners Up: <span><span>Trine</span></span>, New Super Mario Bros. <span><span>Wii</span></span><br />
Last Year’s Winner: <span><span>LittleBigPlanet</span></span></em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best PC Game</span></strong></h2>
<p style="text-align: center"><em>Tales of Monkey Island<br />
</em><br />
<img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/tmi3-1024x571.jpg" alt="tmi3" width="614" height="343" /></p>
<p><strong>Paul Franzen</strong>: It’s a new <em>Monkey Island</em> game. I don’t mean that in the same sense that <em>Mario Kart Wii </em>was a new <em>Mario Kart</em> game; I mean that this is a new <em>Monkey Island</em> game, and it’s just as good as the old <em>Monkey Island</em> games, even though it was made by a different company, and over 10 years after the last great <em>MI</em> game was released. If you’ve played the original games, you see what high praise that is; if you haven’t, you are missing out. It is roffle-copter funny, it has a surprisingly engaging (and surprisingly <em>existing</em>) story, and it’s one of the best co-op games I’<span><span>ve</span></span> played in a long time, despite the fact that it’s, technically speaking, actually only a single-player game. Seriously—play through this game with your BFF or your snuggle-<span><span>umpkins</span></span>, putting your heads together to work out the answers to tricky puzzles, or staring at each other agape when each of the game’s many plot twists hits, and tell me you aren’t having a total blast.</p>
<p><em>Runners Up: Dragon Age: Origins, <span><span>Warhammer</span></span> 40,000: Dawn of War II<br />
Last Year’s Winner: Fallout 3</em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best Console Game</span></strong></h2>
<p align="center"><em>Batman: <span><span>Arkham</span></span> Asylum<br />
<span style="font-style: normal">(PS3, X360)</span></em></p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/batman2-1024x640.jpg" alt="Batman: Arkham Asylum" width="614" height="384" /></p>
<p><strong>Michael <span><span>Ridgaway</span></span></strong>: 2009 was not a banner year for console gaming, but, nevertheless, there were a lot of excellent contenders for this category. <em>Batman: <span><span>Arkham</span></span> Asylum</em><span> beat them all, and for good reason. Not only does the game look stunning, employ an <span>innovati</span></span><span><span>ve</span></span> battle system, and gi<span><span>ve</span></span> the player an entire <span><span>gothic</span></span> island to explore, but for many of us who grew up in the &#8217;90s, it is also a lovely bit of nostalgia. <em>Batman: The Animated Series</em> was and still is a great show, and many of the voices and writers who worked on it contributed to this game. There are places that could be improved, certainly, but overall the game is an excellent blend of well-tuned mechanics, impressive atmosphere, and dedication to the <em>Batman </em>franchise that makes it the best console game of 2009.</p>
<p><em>Runners Up: Borderlands, New Super Mario Bros. <span><span>Wii</span></span><br />
<span>Last Year’s Winner: <span>LittleBigPlanet</span></span></em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best Portable Game</span></strong></h2>
<p style="text-align: center"><strong></strong><em><span><span>Scribblenauts</span></span></em><br />
(DS)</p>
<p style="text-align: center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/scrib21.jpg" alt="scrib2" width="256" height="384" /></p>
<p><strong>Christian Porter</strong>: Though up against stiff competition this year, <em><span><span>Scribblenauts</span></span> </em>really came out ahead, thanks to its delivering on its goal of giving center stage to your own creativity.  How would you solve the simple task of getting a star out of a tree? Saw down the tree?  Use a grappling hook?  Have a tornado knock it down?  Fly to the star on the back of a pterodactyl? Drop a bowl of gumbo on it until it falls?  In <em><span><span>Scribblenauts</span></span></em>, all of these, along with countless others, are valid solutions, making the game infinitely <span><span>replayable</span></span>.</p>
<p><em>Runners Up: Professor Layton and the Diabolical Box, Mario &amp; Luigi: <span><span>Bowser’s</span></span> Inside Story<br />
<span>Last Year’s Winner: <span>Chrono</span> Trigger</span></em></p>
<hr />
<a name="trine"></a><br />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Best <span><span>Downloadable</span></span> Console Game</span></strong></h2>
<p align="center"><strong></strong><em><span><span>Trine</span></span></em><br />
(PS3-PSN)</p>
<p style="text-align: center" align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/trine-1024x605.jpg" alt="Trine" width="614" height="363" /></p>
<p><strong>Matt Gardner</strong>: Why <em><span><span>Trine</span></span> </em>for Best <span><span>Downloadable</span></span> Console Game? As opposed to many <span><span>downloadable</span></span><span> games, which only <span>gi</span></span><span><span>ve</span></span> you several hours of entertainment, <em><span><span>Trine</span></span> </em>is a full game with literally MORE hours of entertainment. A full game meaning, of course, a full set of Trophies, complete with a Plat! With games of this generation being more about Trophies than anything else, a Platinum Trophy is a must-have.</p>
<p>In the land of things not retarded, though, <em><span><span>Trine</span></span> </em>has three unique and fun characters to switch between to sol<span><span>ve</span></span> various puzzles and defeat foes. It also lets you play the game with up to three people, allowing the wizard to create a box and the knight to destroy said box <em>simultaneously</em>. While they somehow forgot to include online <span><span>multiplayer</span></span>, the offline <span><span>multiplayer</span></span> is fun enough to warrant socializing with actual human people. That&#8217;s not hyperbole, my friends; this game will genuinely make you want to maintain a relationship with a real-life human person. Engaging and entertaining single player + the hilarious <span><span>hijinks</span></span> that inevitably ensue in <span><span>multiplayer</span></span> = <em><span><span>Trine</span></span> </em>wins.</p>
<p>Also, PLATINUM.</p>
<p><em>Runners Up: Shadow Complex, Flower<br />
Last Year’s Winner: Braid</em></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Staff Member of the Year</span></strong></h2>
<p align="center">Michael Gray</p>
<p align="center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/mgray.jpg" alt="Michael Gray" width="396" height="355" /></p>
<p><strong>Paul Franzen</strong>: In 2008, when the <span><span>GameCola</span></span><span> staff voted Michael Gray as our Staff Member of the Year, we all thought it was a pretty big deal that he managed to write two whole columns every month for the entire year. Michael, apparently, did not see things this way. He about doubled his column-writing efforts throughout 2009, and, in this second half of the year, Michael helped keep the main site <span>ali</span></span><span><span>ve</span></span> during its hibernation with frequent posts to our blog, which was mostly ignored by our other writers. Writing was only a part of what Michael did for <span><span>GameCola</span></span> this year, though, as he also hosted, participated in, and edited <span><span>podcasts</span></span>; recorded video <span><span>playthroughs</span></span> for our YouTube page; and edited articles for <span><span>GameCola</span></span>. He may not have had his DNA launched into space this year, but he produced an <em>awful </em>lot of content for us, and to say he went above and beyond would be an understatement.</p>
<p>Michael won our internal Staff Member of the Month award in 7 of this year&#8217;s 12 months, and when the new site launched, roughly half of its articles were written by or otherwise involving him; I think that perfectly encapsulates what his participation meant to <span><span>GameCola</span></span> in 2009.</p>
<p><em>Runners Up: </em>Kevin <span><span>Leacock</span></span>, Nathaniel Hoover<br />
<em>Last Year’s Winner</em>: Michael Gray</p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Guest Star of the Year</span></strong></h2>
<p style="text-align: center"><strong></strong>Marianne <span><span>Fenwick</span></span></p>
<p style="text-align: center"><img class="size-full wp-image-1703 aligncenter" src="http://gamecola.net/wp-content/uploads/2010/01/marianne.jpg" alt="marianne" width="282" height="423" /></p>
<p><strong>Michael Gray</strong>: Marianne <span><span>Fenwick</span></span> would make an excellent addition to the <span><span>GameCola</span></span> staff (hint, hint), except for the fact that she can only be found with the help of professional bounty-hunters.  This year, she found the time to participate in three <span><span>GameCola</span></span> <span><span>podcasts</span></span>, co-write an issue of <em>The Grass Is Always&#8230;</em>, and play with puppies.  This is the second time she has won Guest Star of the Year from <span><span>GameCola</span></span>, and next year, she hopes to win it again by playing her way through <em><span>Legend of Zelda: <span>Majora&#8217;s</span> Mask</span></em>&#8230;but she&#8217;ll settle for just being able to beat <em>Chip&#8217;s Challenge</em> for the first time.</p>
<p><em>Runners Up: </em>Christian Porter, Adam <span><span>Ryland</span></span><br />
<em>Last Year’s Winner: </em>Marianne <span><span>Fenwick</span></span></p>
<hr />
<h2 style="font-size: 1.5em;text-align: center"><strong><span style="text-decoration: underline">Game of the Year</span></strong></h2>
<p style="text-align: center"><em>Batman: <span><span>Arkham</span></span> Asylum</em><br />
(PS3, X360, PC)</p>
<p style="text-align: center"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/01/batman3-1024x650.jpg" alt="Batman: Arkham Asylum" width="614" height="390" /></p>
<p><strong>Michael <span><span>Ridgaway</span></span></strong>: Back when <span><span>Vangie</span></span> was in high school, her class had a trigonometry problem that involved Batman, a grappling hook of length y, and a chasm of length x. Their task was to determine if Batman could cross the chasm with his grappling hook, and their calculations led them to belie<span><span>ve</span></span> that he could not. However, the answer in the back of the book said that he could, so they went back and re-checked their work. After many frustrating recalculations, they went to the teacher to see what they were doing wrong, and their teacher came up with the same result that they did. Exhausted, they consulted the teacher’s manual for the book, and to their surprise found that the reason Batman was able to cross the chasm despite the mathematical impossibility was “because he’s Batman.”</p>
<p>This is why <em>Batman: <span><span>Arkham</span></span> Asylum</em> is Game of the Year: because he’s Batman.</p>
<p><em>Runners Up: Tales of Monkey Island, Flower<br />
Last Year&#8217;s Winner: <span><span>LittleBigPlanet</span></span> </em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>The 2008 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2009/01/the-2008-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2008-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2009/01/the-2008-gamecola-videogame-awards/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 16:19:34 +0000</pubDate>
		<dc:creator>Paul Franzen</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=7291</guid>
		<description><![CDATA[Read on to find out what the top videogames of 2008 are, as decided by GameCola's staff and readers.                                                              ]]></description>
			<content:encoded><![CDATA[<p>Read on to find out what the top videogames of 2008 are, as decided by GameCola&#8217;s staff and readers.</p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Use of a License</span></strong></span></h3>
<p align="center"><span style="font-family: Arial"><strong> </strong>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness &#8211; Episode 2<span style="font-size: x-small"><br />
(PC/X360-XBLA/PS3-PSN)</span></span></p>
<p style="text-align: center" align="center"><a href="http://gamecola.net/wp-content/uploads/2010/03/pennyarcade.gif"><img class="aligncenter size-full wp-image-7292" src="http://gamecola.net/wp-content/uploads/2010/03/pennyarcade.gif" alt="pennyarcade" width="576" height="360" /></a></p>
<p align="left">The second part of an episodic series based on the Internet&#8217;s favorite videogame Web comic, (sorry,<span style="font-weight: 400"><a href="http://www.ctrlaltdel-online.com/"><span style="font-size: small">Ctrl+Alt+Del</span></a></span>!) Penny Arcade Adventures: Episode 2 combines the battle system of a turn-based RPG, the puzzles of a point-and-click adventure game, and a robot that wants to have sex with fruit. The Penny Arcade authors are known for their critiques of videogames, but with this new series, they&#8217;ve shown that they have some idea how to make them, too.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: (tie) Nancy Drew: The Phantom of Venice, Penny Arcade Adventures: Episode 2, Lego Indiana Jones, and Strong Bad&#8217;s Cool Game Episode 5<br />
<em>Last Year&#8217;s Winner</em>: </span>The Simpsons Game</p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Remake/Re-Release</span></strong></span></h3>
<p align="center"><span style="font-family: Arial"><strong></strong>Final Fantasy IV DS<span style="font-size: x-small"><br />
(DS)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/fin2.gif"><img class="alignnone size-full wp-image-7295" src="http://gamecola.net/wp-content/uploads/2009/01/fin2.gif" alt="fin2" width="223" height="335" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/fin3.gif"><img class="alignnone size-full wp-image-7294" src="http://gamecola.net/wp-content/uploads/2009/01/fin3.gif" alt="fin3" width="223" height="335" /></a></p>
<p align="left">In a year that saw Chrono Trigger, Dragon Quest IV, Quest for Glory, and Pajama Sam all receive modern makeovers, it&#8217;s hard to see how any blah blah blah. I&#8217;m tired of that sentence already. Way to go, Final Fantasy IV! I bet you get released again next year, too, since Square-Enix doesn&#8217;t know when to say &#8220;no.&#8221;</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Nancy Drew: The White Wolf of Icicle Creek<br />
<em>Last Year&#8217;s Winner</em>: Lara Croft Tomb Raider &#8211; Anniversary</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><strong><span style="text-decoration: underline"><a name="sack"></a>Best New Character</span></strong></span></h3>
<p align="center"><span style="font-family: Arial"><strong></strong>Sackboy<span style="font-size: x-small"><br />
(LittleBigPlanet, PS3)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/sackboy.gif"><img class="alignnone size-full wp-image-7297" src="http://gamecola.net/wp-content/uploads/2009/01/sackboy.gif" alt="sackboy" width="200" height="338" /></a></p>
<p align="left">Technically, Sackboy isn&#8217;t just one character—it&#8217;s a species of character that populate the world of build-your-own-platformer LittleBigPlanet. But do you want to be the one to tell that adorable little guy that he can&#8217;t win a GameCola award? In the game you can dress him up, switch his gender, and even make him punch all the other little Sackboys in the face. He&#8217;s also probably <em>the</em> most marketable character in videogame history.</p>
<p align="left">Just look at him, for crying out loud!</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Professor Layton<br />
<em>Last Year&#8217;s Winner</em>: GlaDOS</span></p>
<hr />
<h3 style="text-align: center"><span style="text-decoration: underline"><strong>Most Deserving of a Sequel</strong></span></h3>
<p align="center"><span style="text-decoration: underline"><strong> </strong></span><span style="font-family: Arial">The World Ends with You<span style="font-size: x-small"><br />
(DS)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/world1.gif"><img class="alignnone size-full wp-image-7300" src="http://gamecola.net/wp-content/uploads/2009/01/world1.gif" alt="world1" width="200" height="300" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/world2.gif"><img class="alignnone size-full wp-image-7301" src="http://gamecola.net/wp-content/uploads/2009/01/world2.gif" alt="world2" width="200" height="300" /></a></p>
<p align="left">FYI, The World Ends With You was also one of the top contenders for &#8220;Most Awesomest Videogame Name&#8221; before that category was scrapped. TWEWY is an RPG set in the modern-day Shibuya shopping district of Tokyo. Besides the standard RPG fare—fighting things, etc.<span style="font-family: Arial">—</span>this game introduces a concept totally foreign to most gamers: Fashion. Wearing fashionable clothes in this game powers your characters up, and wearing unfashionable clothes makes you a weakling. It&#8217;s the worst of middle school, and it&#8217;s in a DS cartridge. Videogame world: We <em>demand </em>a sequel.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: The World Ends With You<br />
<em>Last Year&#8217;s Winner</em>: Portal</span></p>
<hr />
<h3 style="text-align: center"><span style="text-decoration: underline"><strong>Most Innovative</strong></span></h3>
<p align="center"><span style="text-decoration: underline"><strong></strong></span><span style="font-family: Arial">LittleBigPlanet<span style="font-size: x-small"><br />
(PS3)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/big1.gif"><img class="aligncenter size-full wp-image-7303" src="http://gamecola.net/wp-content/uploads/2009/01/big1.gif" alt="big1" width="600" height="339" /></a></p>
<p align="left">Not only is this a multiplayer-simultaneous 2D platformer, but it came out in 2008, not in 1988. And that&#8217;s not even the innovative part! You also get to utilize an in-depth level-creation system to make your own LBP levels and then share them online with the world at large. Sure, game-creating games, like RPG Maker, already exist, but none of them offer the depth and intuitiveness of LittleBigPlanet, <em>in addition</em> to actually being a great game in its own right.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Wii Fit<br />
<em>Last Year&#8217;s Winner</em>: Portal</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Most Disappointing</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>Silent Hill: Homecoming<span style="font-size: x-small"><br />
(X360/PS3/PC)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/silent4.gif"><img class="alignnone size-full wp-image-7305" src="http://gamecola.net/wp-content/uploads/2009/01/silent4.gif" alt="silent4" width="300" height="188" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/silent4.gif"><img class="alignnone size-full wp-image-7305" src="http://gamecola.net/wp-content/uploads/2009/01/silent4.gif" alt="silent4" width="300" height="188" /></a></p>
<p align="left">There&#8217;s not much to say about this game that Richo Rosai didn&#8217;t cover in <a href="http://gamecola.net/2008/12/silent-hill-homecoming-pc/">his review last month</a>. It&#8217;s not scary, it&#8217;s glitchy, it makes you mash buttons, its audio is broken, and it plays like the developers hadn&#8217;t even heard of Silent Hill before. What&#8217;s the point?</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Silent Hill: Homecoming<br />
<em>Last Year&#8217;s Winner</em>: Guitar Hero Encore &#8211; Rock the 80s</span></p>
<hr />
<h3 style="text-align: center"><span style="text-decoration: underline"><strong>Best New Peripheral/Accessory</strong></span></h3>
<p align="center"><span style="text-decoration: underline"><strong></strong></span><span style="font-family: Arial">Rock Band Stage Kit</span></p>
<p align="center"><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/-hODGqXhEQU" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/-hODGqXhEQU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p align="left">This is a new category for us. It&#8217;s one I&#8217;ve always wanted to have but was never able to, since there are only so many neat accessories released each year. 2008, however, saw <a href="http://www.amazon.com/Playstation-2-Wireless-AJs-Heart-Shaped-Guitar/dp/B001GPRWXQ">heart-shaped guitar controllers</a>, <a href="http://www.amazon.com/Thrustmaster-Glow-Saber-Pack-Nintendo-Wii/dp/B001DUKZFG/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1231200371&amp;sr=1-1">lightsabers</a>, a&#8230;<a href="http://www.amazon.com/Official-Nintendo-Wii-Wheel/dp/B0013B30SY/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1231200386&amp;sr=1-1">plastic wheel</a>, and, most excitingly, the Rock Band Stage kit. You&#8217;ve probably never heard of it until now, but if you didn&#8217;t added it to your Amazon wish list right after watching the above video, you probably just don&#8217;t enjoy life very much.</p>
<p align="left">Come on! The thing adds FOG and LIGHT EFFECTS to Rock Band. In real life! <em>In real life</em>.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Wii Wheel<br />
<em>Last Year&#8217;s Winner</em>: N/A</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Multiplayer</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>LittleBigPlanet<span style="font-size: x-small"><br />
(PS3)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/big2.jpg"><img class="aligncenter size-full wp-image-7308" src="http://gamecola.net/wp-content/uploads/2009/01/big2.jpg" alt="big2" width="600" height="335" /></a></p>
<p align="left">And here&#8217;s award number three for LittleBigPlanet. The game&#8217;s as solid a platformer as any of the old Super Mario Bros. titles, but with the added bonus of a four-player simultaneous mode, which is almost unheard of in the genre. Can you imagine playing Mario 3 with your best friend at the same time, <em>without taking turns</em>?<em> </em>You don&#8217;t have to, because we now have LittleBigPlanet. Plus, that level creation mode we talked about earlier? THAT&#8217;s multiplayer, too, meaning that you and a friend can collaborate in the creation process.</p>
<p align="left"><em>Readers&#8217; Choice</em>: (tie) Left 4 Dead and Super Smash Bros. Brawl<br />
<em>Last Year&#8217;s Winner</em>: Rock Band</p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best PC Game</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>Fallout 3</span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/fall1.gif"><img class="alignnone size-full wp-image-7311" src="http://gamecola.net/wp-content/uploads/2009/01/fall1.gif" alt="fall1" width="334" height="202" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/fall2.gif"><img class="alignnone size-full wp-image-7310" src="http://gamecola.net/wp-content/uploads/2009/01/fall2.gif" alt="fall2" width="283" height="202" /></a></p>
<p align="left">Fallout 3 brings the D&amp;D-inspired gameplay of Oblivion to a nuclear-bomb-torn Washington D.C., complete with a broken Washington Monument and friendly, albeit completely horrifying, zombies. The series hails from the PC, so it makes sense that you might want to play this newest version on a computer, though the game&#8217;s also available for PS3 and Xbox 360. If it makes you want to play the game any more, check this out: There&#8217;s a power-up in the game that lets you <em>punch people&#8217;s heads clean off</em>.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: (tie) Spore and The Political Machine 2008<br />
<em>Last Year&#8217;s Winner</em>: Crysis</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Console Game</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>LittleBigPlanet<span style="font-size: x-small"><br />
(PS3)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/big3.gif"><img class="aligncenter size-full wp-image-7313" src="http://gamecola.net/wp-content/uploads/2009/01/big3.gif" alt="big3" width="600" height="337" /></a></p>
<p align="left">Fable II? More like Fable <em>who.</em></p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Mario Kart Wii<br />
<em>Last Year&#8217;s Winner</em>: Mass Effect</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Portable Game</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>Chrono Trigger<span style="font-size: x-small"><br />
(DS)</span></span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2009/01/ct1.gif"><img class="alignnone size-full wp-image-7315" src="http://gamecola.net/wp-content/uploads/2009/01/ct1.gif" alt="ct1" width="200" height="281" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/ct2.gif"><img class="alignnone size-full wp-image-7314" src="http://gamecola.net/wp-content/uploads/2009/01/ct2.gif" alt="ct2" width="200" height="281" /></a></span></p>
<p align="left">Wait. Chrono Trigger is the Best Portable Game of 2008, but Final Fantasy IV is the best remake? Well, whatever! It&#8217;s the classic story of time travel and large sentient frogs, complete with the bonus cutscenes of the PS1 version but without the disgusting load times. And it has <em>optional</em> touch screen controls, meaning Square didn&#8217;t ruin this masterpiece by forcing you to drag Crono around with a stylus. Huzzah!</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Professor Layton and the Curious Village<br />
<em>Last Year&#8217;s Winner</em>: Phoenix Wright Ace Attorney &#8211; Trials and Tribulations</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Downloadable Console Game</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>Braid<span style="font-size: x-small"><br />
(X360-XBLA)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/braid1.jpg"><img class="aligncenter size-full wp-image-7317" src="http://gamecola.net/wp-content/uploads/2009/01/braid1.jpg" alt="braid1" width="450" height="253" /></a></p>
<p align="left">Speaking of time travel, Braid offers a different take on how time mechanics can be incorporated into videogames, allowing you to &#8220;rewind&#8221; the game&#8217;s action to avoid that upcoming death or solve that upcoming puzzle. It&#8217;s also very, very pretty.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Mega Man 9<br />
<em>Last Year&#8217;s Winner</em>: Bomberman Live</span></p>
<hr />
<h3 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Employee of the Year</strong></span></span></h3>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span></span>Michael Gray</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/michael.gif"><img class="aligncenter size-full wp-image-7318" src="http://gamecola.net/wp-content/uploads/2009/01/michael.gif" alt="michael" width="400" height="311" /></a></p>
<p align="left">2008 was a big year for Michael Gray. In the past 12 months, he&#8217;s written a variety of <a href="http://gamecola.net/2008/12/final-fantasy-vi-advance-gba/">reviews</a> as well as two monthly columns (&#8221;<a href="http://gamecola.net/2008/11/the-ten-reasons-eternal-darkness-sanity%e2%80%99s-requiem-part-one/">The Ten Reasons</a>&#8221; and &#8220;<a href="http://gamecola.net/2008/12/inside-the-guide-nancy-drew-the-haunting-of-castle-malloy-2/">Inside the Guide</a>&#8220;), participated in our first-ever <a href="http://gamecola.net/2009/01/janish/">podcast</a>, and made dozens of posts in our new blog. He won GameCola&#8217;s &#8220;Employee of the Month&#8221; award four times, and he had his <a href="http://gamecola.net/2008/10/inside-the-guide-michael-gray-in-space/">DNA sent into outer space</a>. He&#8217;s also worked to bring new readers to GameCola, and—although this isn&#8217;t strictly GC-related<span style="font-family: Arial">—</span>he&#8217;s made over <a href="http://www.youtube.com/user/arglefumph">100 walkthrough videos</a> for Nancy Drew videogames. Nobody has done more for GameCola over the past 12 months than Michael Gray, making him the clear winner for this year&#8217;s Employee of the Year Award.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: (tie) Alex Jedraszczak and Kevin Leacock<br />
<em>Last Year&#8217;s Winner</em>: </span>Alex Jedraszczak</p>
<hr />
<h3 style="text-align: center"><span style="text-decoration: underline"><strong>Guest Star of the Year</strong></span></h3>
<p align="center"><span style="text-decoration: underline"><strong></strong></span>Marianne Fenwick</p>
<p align="left">Who is this mysterious woman? There are two things we know about her:</p>
<ol>
<li>
<p align="left">She co-write an edition of &#8220;<a href="http://gamecola.net/2008/10/the-ten-reasons-super-smash-bros-brawl/">The Ten Reasons</a>&#8221; with Michael Gray, via instant messenger.</p>
</li>
<li>
<p align="left">She&#8217;s a total babe.</p>
</li>
</ol>
<p align="left">The column she wrote with Michael was very well-received, and for that, the GC staff voted her as our Guest Star of the Year for 2008.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: (tie) Britney Brimhall and Marianne<br />
<em>Last Year&#8217;s Winner</em>: N/A</span></p>
<hr />
<h2 style="text-align: center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong><span style="font-size: large">Game of the Year</span></strong></span></span></h2>
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong></strong></span>LittleBigPlanet<span style="font-size: x-small"><br />
(PS3)</span></span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2009/01/big7.gif"><img class="alignnone size-medium wp-image-7320" src="http://gamecola.net/wp-content/uploads/2009/01/big7-300x169.gif" alt="big7" width="300" height="169" /></a> <a href="http://gamecola.net/wp-content/uploads/2009/01/big8.gif"><img class="alignnone size-medium wp-image-7319" src="http://gamecola.net/wp-content/uploads/2009/01/big8-300x169.gif" alt="big8" width="300" height="169" /></a></p>
<p align="left">People sometimes say that GameCola is biased against PS3 games, but that&#8217;s hard to believe, seeing as we&#8217;ve now given five awards—not to mention our biggest honor!—to a PS3 game. Way to go, LittleBigPlanet! Even without the level creation system, you&#8217;re already a solid choice for Game of the Year, considering you&#8217;re one of the funnest side-scrollers ever made. But LBP&#8217;s main game, combined with a clever system for making brand-new levels? None of this year&#8217;s other releases even come close.</p>
<p align="left"><span style="font-family: Arial"><em>Readers&#8217; Choice</em>: Mega Man 9<br />
<em>Last Year&#8217;s Winner</em>: Bioshock</span></p>
<hr />
<p style="text-align: left">That&#8217;s all we&#8217;ve got for you, but that doesn&#8217;t mean there&#8217;s nothing more to be said. Are there any games you feel <em>should</em> have won awards, but didn&#8217;t? (Like, seriously, where the hell is Fable II?) Do you think Michael Gray is a piece of crap, and that the &#8220;Employee of the Year&#8221; award should&#8217;ve gone to Sprite Monkey? Are you upset that &#8220;Most Awesomest Videogame Name&#8221; isn&#8217;t a real category? If you are, or have any other thoughts on our 2008 awards, let us know in the comments field!</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2009/01/the-2008-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The 2007 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2007-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 18:23:46 +0000</pubDate>
		<dc:creator>Paul Franzen</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=12598</guid>
		<description><![CDATA[Remember that thing we did last year? We did it again this year. The GameCola staff got together for some hardcore extreme voting action, and, once the bits were settled, we had some basic idea of what you might possibly consider as being some of the best games of 2007. Maybe. They&#8217;re at least the better [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Arial">Remember that thing we did <a href="http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/">last year</a>? We did it again this year. The GameCola staff got together for some hardcore extreme voting action, and, once the bits were settled, we had some basic idea of what you might possibly consider as being some of the best games of 2007. Maybe. They&#8217;re at least the <em>better </em>games of 2007. Some of the better games, at any rate.</span></p>
<p><span style="font-family: Arial">Whew! Take a look.</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Use of a License</span><br /> </strong>The Simpsons Game <span style="font-size: x-small"><br /> (PS3/Wii/X360/PS2/DS/PSP)</span></span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive1.gif"><img class="aligncenter size-full wp-image-12599" src="http://gamecola.net/wp-content/uploads/2010/06/ive1.gif" alt="ive1" width="331" height="227" /></a></span></p>
<p align="left"><span style="font-family: Arial">I&#8217;ve heard that Simpsons games, in general, &#8220;make you want to die,&#8221; but is that really, truly, entirely accurate? I can name three—Bart&#8217;s Nightmare, Virtual Bart, and The Simpsons arcade game—that are <em>totally</em> somewhat worthwhile. So what gives? Why the bad rep? It&#8217;s just Bart vs. The Space Mutants, isn&#8217;t it. Well screw that game, and screw the haters. The Simpsons makes good games, and this year&#8217;s classic is <strong>no exception</strong>. Thanks, EA, for taking this license and creating YET ANOTHER great title!</span></p>
<p align="left"><em><span style="font-family: Arial">Board of Director&#8217;s Choice: </span></em><span style="font-family: Arial">Harry Potter and the Order of the Phoenix<br /> <em>Readers&#8217; Choice</em>: The Simpsons Game<br /> <em>Last Year&#8217;s Winner</em>: Lego Star Wars II: The Original Trilogy</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Remake/Re-release</span><br /> </strong>Lara Croft Tomb Raider &#8211; Anniversary<br /> <span style="font-size: x-small">(PSP, PS2, PC, Wii, X360)</span></span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive3.gif"><img class="aligncenter size-full wp-image-12601" src="http://gamecola.net/wp-content/uploads/2010/06/ive3.gif" alt="ive3" width="336" height="282" /></a></span></p>
<p align="left"><span style="font-family: Arial">Well, it could&#8217;ve only gotten better, considering the original, am I right? Plus, it&#8217;s not like they&#8217;re making any worthwhile <em>new</em> Tomb Raider games, so maybe if they just keep remaking the old ones, they&#8217;ll eventually come out with some worth purchasing. It&#8217;s what Final Fantasy&#8217;s been doing for <em>years. </em>And hey, Lara Croft! She&#8217;s a total hottie! Was she in that Playboy spread from a few years ago? The one with the videogame characters? Ooh baby. She&#8217;s no Mia Fey, but she&#8217;ll do.</span></p>
<p align="left"><span style="font-family: Arial">(&#8230;I&#8217;m sorry. I haven&#8217;t actually played this game and I have no idea why people voted for it.)</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Final Fantasy VI Advance<br /> <em>Readers&#8217; Choice</em>: Lara Croft Tomb Raider &#8211; Anniversary<br /> <em>Last Year&#8217;s Winner</em>: Final Fantasy III</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best New Character<br /> </strong></span>GlaDOS<strong><br /> </strong><span style="font-size: x-small">(Portal: PC/X360)</span></span></p>
<p style="text-align: center" align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive5.gif"><img class="aligncenter size-full wp-image-12603" src="http://gamecola.net/wp-content/uploads/2010/06/ive5.gif" alt="ive5" width="390" height="293" /></a></span></p>
<p align="left"><span style="font-family: Arial">GlaDOS: the disembodied computer voice that launched a million cake jokes. She leads you through the world of Portal—arguably the most entertaining game in Valve&#8217;s The Orange Box—and she&#8217;s apparently a lot cooler than &#8220;Female Pokémon Trainer,&#8221; who was a big-time front-runner in this year&#8217;s voting. Congrats, GlaDOS! Thank<em> God </em>you&#8217;re not a seagull.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Godot <span style="font-size: x-small">(Phoenix Wright Ace Attorney &#8211; Trials and Tribulations: DS)</span><em><br /> Readers&#8217; Choice</em>: GlaDOS <span style="font-size: x-small">(Portal: PC/X360)</span><em><br /> Last Year&#8217;s Winner</em>: Balthier<span style="font-size: x-small"> (Final Fantasy XII: PS2)</span></span></p>
<hr />
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Most Deserving of a Sequel</strong></span><br /> Portal<br /> <span style="font-size: x-small">(PC/X360)</span></span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive7.gif"><img class="aligncenter size-full wp-image-12605" src="http://gamecola.net/wp-content/uploads/2010/06/ive7.gif" alt="ive7" width="335" height="251" /></a></span></p>
<p align="left"><span style="font-family: Arial">Three hours of gameplay just made us want more—lots, lots more. Despite its length, Portal itself is worth a good $40 of The Orange Box&#8217;s price tag, considering that it&#8217;s one of <strong>the best first-person shooters ever made</strong>. (Seriously, have you tried to go back and play Wolfenstein 3D lately?) </span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Hellgate &#8211; London<br /> <em>Readers&#8217; Choice</em>: Portal<br /> <em>Last Year&#8217;s Winner</em>: Chibi-Robo</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Most Innovative</span><br /> </strong>Portal<br /> <span style="font-size: x-small">(PC/X360)</span></span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive8.gif"><img class="aligncenter size-full wp-image-12606" src="http://gamecola.net/wp-content/uploads/2010/06/ive8.gif" alt="ive8" width="335" height="251" /></a></span></p>
<p align="left"><span style="font-family: Arial">So simple, so addictive. And so innovative! A shooting game without the shooting—at least, not your everyday, with-bullets shooting. Who knew that the first-person perspective could be used for anything else?</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Portal<br /> <em>Readers&#8217; Choice</em>: Portal<br /> <em>Last Year&#8217;s Winner: </em>Electroplankton</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline"><a name="disappoint"></a>Most Disappointing</span><br /> </strong>Guitar Hero Encore &#8211; Rocks the 80s<br /> <span style="font-size: x-small">(PS2)</span></span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive10.gif"><img class="aligncenter size-full wp-image-12608" src="http://gamecola.net/wp-content/uploads/2010/06/ive10.gif" alt="ive10" width="330" height="198" /></a></span></p>
<p align="left"><span style="font-family: Arial">What should have been the best Guitar Hero EVER ended up being a real disappointment, with lackluster songs, the entire game being hastily cobbled over GH2&#8217;s front end and, worst of all, expecting consumers to pay full price for it. Maybe Guitar Hero should go the Rock Band route, instead—selling new songs over XBLA and PSN rather than making a whole new game every few months. Hey, speaking of which&#8230;.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Chulip<br /> <em>Readers&#8217; Choice</em>: Lair<br /> <em>Last Year&#8217;s Winner</em>: Kingdom Hearts 2</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Multiplayer</strong></span><br /> Rock Band<br /> <span style="font-size: x-small">(PS3/PS2/X360)</span></span></p>
<p style="text-align: center" align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive12.gif"><img class="aligncenter size-full wp-image-12610" src="http://gamecola.net/wp-content/uploads/2010/06/ive12.gif" alt="ive12" width="390" height="217" /></a></span></p>
<p align="left"><span style="font-family: Arial">Take the fun of playing a Guitar Hero (that isn&#8217;t Rock the 80s) with your friends, then add extra friends and two extra instruments. You<em> can&#8217;t </em>go wrong. Seriously. If you haven&#8217;t played this game yet, just imagine how badass you&#8217;d feel if you were wailing away on a big plastic guitar while surrounded with friends wailing away on their own big plastic instruments. It&#8217;s just <em>awesome</em>.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Rock Band<br /> <em>Readers&#8217; Choice</em>: Halo 3<br /> <em>Last Year&#8217;s Winner</em>: Guitar Hero 2</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best PC Game</span><br /> </strong>Crysis</span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive13.gif"><img class="aligncenter size-full wp-image-12611" src="http://gamecola.net/wp-content/uploads/2010/06/ive13.gif" alt="ive13" width="333" height="249" /></a></span></p>
<p align="left"><span style="font-family: Arial">Crysis—perhaps most famous for being so graphically-intense that most computers can&#8217;t actually run it—is arguably the best computer game released this year, closely beating out the new season of Sam &amp; Max. Sales haven&#8217;t been strong for this critically-acclaimed FPS, but a potential port to the big-boy consoles in 2008 could put this game into the black.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Hellgate &#8211; London<br /> <em>Readers&#8217; Choice</em>: Crysis<br /> <em>Last Year&#8217;s Winner</em>: Sam and Max Season 1, Episode 1: Culture Shock</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Console Game</span><br /> </strong>Mass Effect<br /> <span style="font-size: x-small">(X360)</span></span></p>
<p style="text-align: center" align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/ive15.gif"><img class="aligncenter size-full wp-image-12613" src="http://gamecola.net/wp-content/uploads/2010/06/ive15.gif" alt="ive15" width="390" height="220" /></a></span></p>
<p align="left"><span style="font-family: Arial">The first part of a planned three-part epic, Mass Effect is by the people who brought us Star Wars: Knights of the Old Republic, Jade Empire, and a host of Neverwinter Nights and Baldur&#8217;s Gate titles—so you gotta think, right from the start, that it&#8217;s <em>destined</em> to be good times. A hardcore open-ended, Western-style RPG, Mass Effect has a strong character-driven plot that involves&#8230;space exploration and stuff. I don&#8217;t want to give too much away; you really should just check this game out for yourself. Now. Right now. </span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Rock Band<br /> <em>Readers&#8217; Choice</em>: Halo 3<br /> <em>Last Year&#8217;s Winner</em>: The Legend of Zelda &#8211; Twilight Princess</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Best Portable Game</span></strong><br /> Phoenix Wright Ace Attorney &#8211; Trials and Tribulations<br /> <span style="font-size: x-small">(DS)</span></span></p>
<p align="center"><span style="font-family: Arial"> <a href="http://gamecola.net/wp-content/uploads/2010/06/ive16.gif"><img class="alignnone size-full wp-image-12614" src="http://gamecola.net/wp-content/uploads/2010/06/ive16.gif" alt="ive16" width="180" height="259" /></a> <a href="http://gamecola.net/wp-content/uploads/2010/06/ive18.gif"><img class="alignnone size-full wp-image-12600" src="http://gamecola.net/wp-content/uploads/2010/06/ive18.gif" alt="ive18" width="180" height="259" /></a></span></p>
<p align="left"><span style="font-family: Arial">None of the competition even came close to besting this latest Phoenix Wright title for the DS. It&#8217;s got plot to spare, classic point-and-click action, and memorable character after memorable puzzle after memorable trial. Unfortunately, this game may be Phoenix&#8217;s <em>last stand</em>—the next game in the series stars an entirely different lawyer, though word is that Wright may have a role in the new series: a role that&#8217;s bound to depress the spiky-haired defense attorney&#8217;s many fanboys.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Dragon Quest Monsters: Joker<br /> <em>Readers&#8217; Choice</em>: The Legend of Zelda: Phantom Hourglass<br /> <em>Last Year&#8217;s Winner</em>: New Super Mario Bros.</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><span style="text-decoration: underline"><strong>Best Xbox Live Arcade/Wii Virtual Console/PlayStation Network Game</strong></span><br /> Bomberman Live<br /> <span style="font-size: x-small">(X360-XBLA)</span></span></p>
<p style="text-align: center" align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/bomberman.jpg"><img class="aligncenter size-full wp-image-12616" src="http://gamecola.net/wp-content/uploads/2010/06/bomberman.jpg" alt="bomberman" width="424" height="240" /></a></span></p>
<p align="left"><span style="font-family: Arial">Well, it&#8217;s Bomberman. And not the crappy Act Zero version, either—this, right here, is honest-to-God gigantic-headed Bomberman. And you can play it over Xbox Live! No more will you have to have actual, real-life friends in order to play Bomberman; now, you can play with all the random, pain-in-the-ass homophobic 14-year-olds that your heart desires.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: PAIN<br /> <em>Readers&#8217; Choice</em>: Bomberman Live<br /> <em>Last Year&#8217;s Winner</em>: N/A</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="text-decoration: underline">Employee of the Year</span></strong><br /> Alex Jedraszczak</span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/jeddy.png"><img class="aligncenter size-medium wp-image-12617" src="http://gamecola.net/wp-content/uploads/2010/06/jeddy-300x275.png" alt="jeddy" width="300" height="275" /></a></span></p>
<p align="left"><span style="font-family: Arial">You might&#8217;ve noticed this, but Alex&#8217;s been picking up Employee of the Month almost every month this past year. And with good reason—the guy&#8217;s always got his articles in way, way ahead of deadline, he&#8217;s willing to help out with the occasional Versus Mode, he comments all over the issue, and, oh yeah, his writing&#8217;s not too bad, either. He&#8217;s even got three reviews for us this month—which he sent to us over a month before the deadline—and he probably would&#8217;ve gotten EotM this month, too, if a plucky new guy hadn&#8217;t sent in <em>thirteen reviews</em>.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Michael Gray<br /> <em>Readers&#8217; Choice</em>: Christian Porter<br /> <em>Last Year&#8217;s Winner</em>: Steve Hamner</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="font-size: medium"><span style="text-decoration: underline">Game of the Year</span></span></strong><br /> Bioshock<br /> <span style="font-size: x-small">(X360/PC)</span></span></p>
<p style="text-align: center" align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/06/bio.gif"><img class="aligncenter size-full wp-image-12618" src="http://gamecola.net/wp-content/uploads/2010/06/bio.gif" alt="bio" width="455" height="256" /></a></span></p>
<p align="left"><span style="font-family: Arial">The Atlas Shrugged gone <em>horribly </em>wrong shooter actually lends an air of artistic respectability to the stale FPS genre, not to mention a few scattered RPG elements. Plus, it&#8217;s underwater, and you get to kill things called &#8220;Little Sisters.&#8221;  And hey, it&#8217;s the &#8220;spiritual successor&#8221; to System Shock, and everyone loved System Shock, right? No, seriously; the game&#8217;s provocative plot, immersion, elaborate and artistic world, and kickass gameplay make it a no-brainer buy.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Phoenix Wright Ace Attorney &#8211; Trials and Tribulations<br /> <em>Readers&#8217; Choice</em>: Halo 3<br /> <em>Last Year&#8217;s Winner</em>: Lego Star Wars II: The Original Trilogy</span></p>
<hr />
<p align="left"><span style="font-family: Arial">So, what did we miss? Anything? It&#8217;s doubtful—we kicked some major ass in putting this list together. Still, if you think that something other than Bioshock should&#8217;ve gotten top honors, or if you&#8217;re a really, really big Rock the 80s fan&#8230;post! </span></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The 2006 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2007/01/the-2006-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2006-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2007/01/the-2006-gamecola-videogame-awards/#comments</comments>
		<pubDate>Mon, 01 Jan 2007 12:59:44 +0000</pubDate>
		<dc:creator>Paul Franzen</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=16096</guid>
		<description><![CDATA[Welcome, welcome, GameCola fans across this great globe, to our yearly awards spectactular! I&#8217;d rather just get this underway without babbling too much in what is clearly filler text, but first:
You&#8217;ll note that several categories—such as &#8220;Best PS2 Game,&#8221; &#8220;Best DS Game,&#8221; and so on—are dead. This is because nobody makes single-platform games anymore, so it [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Arial">Welcome, welcome, GameCola fans across this great globe, to our yearly awards spectactular! I&#8217;d rather just get this underway without babbling too much in what is clearly filler text, but first:</span></p>
<p><span style="font-family: Arial">You&#8217;ll note that several categories—such as &#8220;Best PS2 Game,&#8221; &#8220;Best DS Game,&#8221; and so on—are dead. This is because nobody makes single-platform games anymore, so it doesn&#8217;t make sense to have individual system categories anymore.</span></p>
<p><span style="font-family: Arial">Got that? OK! Dive on in!</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Use of a License<br /></strong>Lego Star Wars II: The Original Trilogy (PS2, GCN, MXB, X360, PC)</span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/07/lego2.gif"><img class="aligncenter size-full wp-image-16098" src="http://gamecola.net/wp-content/uploads/2010/07/lego2.gif" alt="lego2" width="337" height="254" /></a></span></p>
<p align="left"><span style="font-family: Arial">And lo, for the third straight year, this award goes to a Star Wars game! (And for the second straight year, this award goes to a Star Wars game that incorporates Legos.) Funny—I always thought these games had a sort of reputation. A sort of <em>bad</em> reputation. A sort of EA Games-esque reputation. But GameCola never lies. Except for that one year we gave the &#8220;Best New Character&#8221; award to a random seagull in Wind Waker&#8230;but shh, don&#8217;t tell anyone—we&#8217;re trying to pretend that never happened.</span></p>
<p align="left"><em><span style="font-family: Arial">Board of Director&#8217;s Choice: </span></em><span style="font-family: Arial">Lego Star Wars II: The Original Trilogy (PS2, GCN, MXB, X360, PC)<br /><em>Readers&#8217; Choice</em>: Lego Star Wars II: The Original Trilogy (PS2, GCN, MXB, X360, PC)<br /><em>Last Year&#8217;s Winner</em>: Lego Star Wars (PS2, GCN, MXB)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Game No One Played<br /></strong>The Shivah (PC)</span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/07/shiv2.gif"><img class="aligncenter size-full wp-image-16100" src="http://gamecola.net/wp-content/uploads/2010/07/shiv2.gif" alt="shiv2" width="336" height="253" /></a></span></p>
<p align="left"><span style="font-family: Arial">I would&#8217;ve called this &#8220;Best Indie Game,&#8221; but then I realized that this was the only indie game I&#8217;ve actually played this year. Not to mention that calling the category that would disqualify &#8220;Sneak King&#8221; from the voting, and I think we can all agree that Sneak King deserves <em>some</em> kind of award. Alas, this is not that award, as the Best Game No One Played of 2006 is one of the only competent (and not only that, but good!) point-and-click adventure games released this year.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Shin Megami Tensei: Devil Sumoner (PS2)<br /><em>Readers&#8217; Choice</em>: Sneak King (PC) and Sam &amp; Max: Culture Shock (PC)<br /><em>Last Year&#8217;s Winner</em>: N/A</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Remake/Re-release<br /></strong>Final Fantasy III (DS)</span></p>
<p align="left"><span style="font-family: Arial">Despite its hideously, horrendously ugly 3D graphics that are somehow way worse than its original NES visuals, Final Fantasy III on the DS eked out a close victory over Final Fantasy V Advance on the GBA. Final Fantasy III was the only Final Fantasy game never to have been released in the United States, and now that it has been, nerds everywhere will have to move on and find something else to lament.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Final Fantasy V Advance (GBA)<br /><em>Readers&#8217; Choice</em>: Mega Man Powered Up (PSP)<br /><em>Last Year&#8217;s Winner</em>: N/A</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best New Character<br /></strong>Balthier (Final Fantasy XII, PS2)</span></p>
<p align="left"><span style="font-family: Arial">Dubbed &#8220;one the most compelling Final Fantasy characters ever created&#8221; by GameCola&#8217;s Steve Hamner in his review last month, Balthier gained notoriety for being one of very few interesting characters in a game that, while featuring a brilliant plot and neato keen new battle system, didn&#8217;t have much in the way of character development, inasmuch as you would say frat boys don&#8217;t have much in the way of not puking all over themselves.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Raidou Kuzunoha the 14th (Shin Megami Tensei: Devil Summoner, PS2)<em><br />Readers&#8217; Choice</em>: Balthier (Final Fantase XII, PS2)<em><br />Last Year&#8217;s Winner</em>: Wander (Shadow of the Colossus, PS2)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Sequel<br /></strong>Lego Star Wars II: The Original Trilogy (PS2, GCN, MXB, X360, PC)</span></p>
<p align="left"><span style="font-family: Arial">It could hardly help but be the Best Sequel of 2006, could it? After all, it took an already incredible game—its predecessor, Lego Star Wars—and removed its only bad bit—the fact that it&#8217;s based on the newer Star Wars Trilogy. That&#8217;s basically the definition of a great sequel, isn&#8217;t it? Building upon the old while getting rid of the lesser parts of the old? It also didn&#8217;t hurt that you can PLAY AS CHEWBACCA AND RIP PEOPLES&#8217; ARMS OFF.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Guitar Hero 2 (PS2)<br /><em>Readers&#8217; Choice</em>: Lego Star Wars II: The Original Trilogy (PS2, GCN, MXB, X360, PC)<br /><em>Last Year&#8217;s Winner</em>: We &lt;3 Katamari (PS2)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Most Deserving of a Sequel</strong><br />Chibi-Robo (GCN)</span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/07/chibi1.gif"><img class="aligncenter size-full wp-image-16102" src="http://gamecola.net/wp-content/uploads/2010/07/chibi1.gif" alt="chibi1" width="333" height="250" /></a></span></p>
<p align="left"><span style="font-family: Arial">Well that certainly makes sense! At some point next year there&#8217;s a Chibi-Robo game coming out for the DS, and I guess you could sort of call that a sequel, though it&#8217;s not on any of the big-boy consoles. The fact is that I&#8217;m just glad Chibi-Robo won <em>something</em>, as I was beginning to suspect that nobody on the GC staff but me actually liked it at all. C&#8217;mon guys, what&#8217;s not to like? You get to clean up after slobs! What could be better!</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Chibi-Robo (GCN)<br /><em>Readers&#8217; Choice</em>: Gears of War (X360)<br /><em>Last Year&#8217;s Winner</em>: Shadow of the Colossus (PS2)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Most Innovative<br /></strong>Electroplankton (DS)</span></p>
<p align="left"><span style="font-family: Arial">And speaking of games that nobody ever played! I&#8217;m pretty sure GameCola&#8217;s Elizabeth Medina-Gray is literally the only person ever to have purchased this game—especially since the darn thing wasn&#8217;t even sold in stores, really. You poke these little creatures and they make noises that can be considered music. Or something. I didn&#8217;t really get it, to be honest, but I&#8217;m pretty sure that videogames define innovative as &#8220;something most people won&#8217;t be able to comprehend.&#8221;</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Electroplankton (DS)<br /><em>Readers&#8217; Choice</em>: Wii Sports (Wii)<br /><em>Last Year&#8217;s Winner: </em>Trauma Center: Under the Knife (DS)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Most Disappointing<br /></strong>Kingdom Hearts II (PS2)</span></p>
<p align="left"><span style="font-family: Arial">I know, I&#8217;m surprised too. There are two things that are massively disappointing about this game (which is, incidentally, the sequel to a former GameCola Game of the Year!): </span></p>
<p align="left"><span style="font-family: Arial">1) The fact that several of its levels are taken from the first game (for some reason, players were actually hoping to explore <em>different </em>movies than the ones in Kingdom Hearts). </span></p>
<p align="left"><span style="font-family: Arial">2) The fact that, about halfway through the game, it just gives up on trying to be interesting and makes you play through all these worlds a second time, rather than giving you anything new to do. </span></p>
<p align="left"><span style="font-family: Arial">Its focus on Organization XIII didn&#8217;t help things, either—it&#8217;s like Square didn&#8217;t realize that the <em>entire</em> appeal of KH is traversing old-school Disney movies from your childhood with big-shoed Sora, and thought instead that everyone&#8217;s favorite part was the boring story they came up with to string everything together.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Kingdom Hearts II (PS2)<br /><em>Readers&#8217; Choice</em>: Bomberman: Act Zero (X360) and Zoo Tycoon DS (DS)<br /><em>Most Disappointing</em>: Teenage Mutant Ninja Turtles 3: Mutant Nightmare (PS2, MXB, GCN)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Multiplayer</strong><br />Guitar Hero 2 (PS2)</span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/07/hero11.gif"><img class="aligncenter size-full wp-image-16112" src="http://gamecola.net/wp-content/uploads/2010/07/hero11.gif" alt="hero1" width="342" height="240" /></a></p>
<p align="left"><span style="font-family: Arial">Now, from what I&#8217;m told, the original Guitar Hero also features a two-player mode; the only problem is that nobody knew because nobody owned more than one guitar controller for the game. But even if it does have multiplayer, Guitar Hero 2 still does it better, because this time each of the players can play on different difficulties, meaning that newbies can play with experts and still have a good time.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Guitar Hero 2 (PS2)<br /><em>Readers&#8217; Choice</em>: Guitar Hero 2 (PS2) and Wii Sports (Wii)<br /><em>Last Year&#8217;s Winner</em>: Star Wars: Battlefront II (MXB, PS2)</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best PC Game<br /></strong>Sam and Max Season 1, Episode 1: Culture Shock</span></p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/07/cult1.gif"><img class="aligncenter size-full wp-image-16114" src="http://gamecola.net/wp-content/uploads/2010/07/cult1.gif" alt="cult1" width="340" height="255" /></a></p>
<p align="left"><span style="font-family: Arial">Telltale Games, somehow, did the absolutely impossible: They managed to bring back Sam &amp; Max without ruining it. They actually did it twice, releasing two titles in this relaunched series toward the end of 2006. The original&#8217;s major selling point—its sense of humor—is as present here as it was there, as is the classic style of gameplay that&#8217;s virtually gone in today&#8217;s gaming landscape.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Sam and Max Season 1, Episode 1: Culture Shock<br /><em>Readers&#8217; Choice</em>: Star Wars: Empire at War<br /><em>Last Year&#8217;s Winner</em>: N/A.</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Console Game<br /></strong>The Legend of Zelda: The Twilight Princess (GCN/Wii)</span></p>
<p align="left"><span style="font-family: Arial">This game could become famous for being the first Zelda game I actually complete. I have started—and absolutely failed to finish—no less than FIVE separate Zelda games, but I think this will be the one to break the streak. Mainly because I&#8217;m playing it on the Wii and get to use the controller as a sword, which makes me feel cooler than I have at any other point in my life. It gets bonus points, too, for having each of its versions be the visuals reverses of one another. (Seriously. The GameCube one is entirely <em>backwards</em>.)</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: The Legend of Zelda: The Twilight Princess (GCN/Wii)<br /><em>Readers&#8217; Choice</em>: The Legend of Zelda: The Twilight Princess (GCN/Wii)<br /><em>Last Year&#8217;s Winner</em>: N/A.</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Best Portable Game</strong><br />New Super Mario Bros. (DS)</span></p>
<p align="left"><span style="font-family: Arial">More a homage to the original series than an entirely original title itself, New Super Mario Bros. gave gamers what they&#8217;ve been wanting for years—a brand-new, <em>good</em>, 2D platformer. It doesn&#8217;t look like this is a trend videogame companies are going to follow, but we can deal with having one of these every several years, right?</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Monster Hunter Freedom (PSP)<br /><em>Readers&#8217; Choice</em>: New Super Mario Bros. (DS)<br /><em>Last Year&#8217;s Winner</em>: N/A.</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Employee of the Year</strong><br />Steve Hamner</span></p>
<p align="left"><span style="font-family: Arial">One of our most consistent (in terms of writing at least one article a month) and talented (in terms of being awesome) writers in 2006, Steve won this year&#8217;s award in a near landslide victory. You know him for his <a href="http://gamecola.net/2007/01/gears-of-war-x360/">reviews</a>, his innovative <a href="http://gamecola.net/2007/02/the-vanadiel-diaries-2/">The Vana&#8217;diel Diaries</a>, and from his frequent appearances in <a href="http://gamecola.net/2007/01/versus-mode-ea-wii-injuries-dragon-quest-ix-and-more/">Versus Mode</a> (including this month&#8217;s edition of the column); with any luck, we&#8217;ll be able to keep him writing all of those things well into the new year.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Travis Combs<br /><em>Readers&#8217; Choice</em>: Elizabeth &#8220;Lizo&#8221; Medina-Gray<br /><em>Last Year&#8217;s Winner</em>: Zack Huffman</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong>Reader of the Year<br /></strong>Genevieve Regan</span></p>
<p align="left"><span style="font-family: Arial">For some reason, it seems like this award is always going to someone related to a member of the GameCola staff, and this year is no exception, as not only is the winner—&#8221;Captain&#8221; Eric Regan&#8217;s twin sister—related to one of us, but so were <em>all</em> of the runners up. I can&#8217;t tell if that means we have great families, or that we have no readers. Congratulations, Genny! Hope to keep hearing from you in 2007. And thanks for the cupcakes you brought to my birthday party.</span></p>
<p align="left"><span style="font-family: Arial"><em>Board of Director&#8217;s Choice</em>: Genevieve Regan<br /><em>Readers&#8217; Choice</em>: Richard E. Franzen<br /><em>Last Year&#8217;s Winner</em>: Richard E. Franzen</span></p>
<hr />
<p align="center"><span style="font-family: Arial"><strong><span style="font-size: medium">Game of the Year</span></strong><br />Lego Star Wars 2: The Original Trilogy (PS2, GCN, MXB, X360, PC)</span><span style="font-family: Arial"> </span></p>
<p align="center"><span style="font-family: Arial"><a href="http://gamecola.net/wp-content/uploads/2010/07/lego1.gif"><img style="margin-left: auto;margin-right: auto;border: 0px initial initial" src="http://gamecola.net/wp-content/uploads/2010/07/lego1.gif" alt="lego1" width="337" height="254" /></a></span></p>
<p align="left"><span style="font-family: Arial">Could there have been any doubt, given that it won so many of the above accolades? There&#8217;s only so much more that can be said about the game, so let me just leave it at this: Storm Troopers in hot tubs. You heard it hear first! Unless you&#8217;ve already played the game yourself, that is.</span></p>
<hr />
<p align="left"><span style="font-family: Arial">Well, there you have it! Here&#8217;s to another great year of gaming&#8212;and, more importantly, to hope that George Lucas makes more Star Wars movies so we can get another Lego Star Wars game. I hear they&#8217;re making Lego Batman, but it just won&#8217;t be as cool. </span></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2007/01/the-2006-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 2005 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2006/01/the-2005-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2005-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2006/01/the-2005-gamecola-videogame-awards/#comments</comments>
		<pubDate>Sun, 01 Jan 2006 18:51:01 +0000</pubDate>
		<dc:creator>Paul Franzen</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=19380</guid>
		<description><![CDATA[So it&#8217;s about 3:30 a.m. right now, the night of the deadline. I&#8217;m missing a few key staff votes, but tough—they&#8217;re just gonna have to wait until next year. GameCola waits for no one; and, quite frankly, it is quite definitely time for you to find out what games won our fabulous awards this year.

Best [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">So it&#8217;s about 3:30 a.m. right now, the night of the deadline. I&#8217;m missing a few key staff votes, but tough—they&#8217;re just gonna have to wait until next year. GameCola waits for no one; and, quite frankly, it is quite definitely time for you to find out what games won our fabulous awards this year.</p>
<hr size="2" />
<p align="center"><strong>Best Use of a License</strong><br />Lego Star Wars (PS2, MXB, GCN)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/lego2.gif"><img class="aligncenter size-full wp-image-19381" src="http://gamecola.net/wp-content/uploads/2010/08/lego2.gif" alt="lego2" width="375" height="300" /></a></p>
<p>It&#8217;s a big enough feat to make a Star Wars game that&#8217;s actually more fun than a pile of rancor dung; but for a developer to combine that with a Lego game that&#8217;s more entertaining than a pile of chewed up bricks is just about <strong>unbelievable</strong>. Lego Star Wars has the humor, charm, ease of playability and replay value that just about every licensed game ever lacks, and it puts both of its licenses to phenomenal use.</p>
<p><em>Board of Director&#8217;s Choice</em>: Lego Star Wars (PS2, MXB, GCN)<br /><em>Readers&#8217; Choice</em>: Lego Star Wars (PS2, MXB, GCN)<br /><em>Last Year&#8217;s Winner</em>: Star Wars Knights of the Old Republic 2 &#8211; The Sith Lords</p>
<hr size="2" />
<p align="center"><strong>Best New Character<br /></strong>Wander (Shadow of the Colossus, PS2)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/wander7op.jpg"><img class="aligncenter size-full wp-image-19384" src="http://gamecola.net/wp-content/uploads/2010/08/wander7op.jpg" alt="wander7op" width="431" height="278" /></a></p>
<p>Taking home the gold in a year so dry of fresh blood that something called &#8220;Finny the Fish&#8221; squirmed his way onto the ballot may not seem like an accomplishment; but Wander, with his girlish jump and his overall high amount of pansitude, could be a contender to our hearts any year.</p>
<p><em>Board of Director&#8217;s Choice</em>: Jack Russell (Radiata Stories, PS2)<br /><em>Reader&#8217;s Choice</em>: Finny the Fish (Finny the Fish &amp; the Seven Waters, PS2)<br /><em>Last Year&#8217;s Winner</em>: Carl Johnson (Grand Theft Auto: San Andreas, PS2)</p>
<hr size="2" />
<p align="center"><strong>Best Sequel<br /></strong>We Love Katamari (PS2)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/kat2.gif"><img class="aligncenter size-full wp-image-19386" src="http://gamecola.net/wp-content/uploads/2010/08/kat2.gif" alt="kat2" width="375" height="281" /></a></p>
<p>Though its soundtrack isn&#8217;t nearly as brilliant as that of its predecessor (it&#8217;s hard to beat &#8220;I&#8217;m so in love with you/I want to wad you up into my life&#8221;), We Love Katamari builds on Katamari Damacy in every other way you&#8217;d want it to. The game features new objectives, new environments, a plethora of new characters, insight into one of the principle characters&#8217; past, and a multiplayer mode that, while disappointing, is still a step up from that of the original.</p>
<p><em>Board of Director&#8217;s Choice</em>:<em> </em>Shin Megami Tensei: Digital Devil Saga 2 (PS2)<br /><em>Reader&#8217;s Choice</em>: We Love Katamari (PS2)<br /><em>Last Year&#8217;s Winner</em>: Metroid Prime 2 &#8211; Echoes (GCN)</p>
<hr size="2" />
<p align="center"><strong>Most Deserving of a Sequel<br /></strong>Shadow of the Colossus (PS2)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/shadsn4.gif"><img class="aligncenter size-full wp-image-19387" src="http://gamecola.net/wp-content/uploads/2010/08/shadsn4.gif" alt="shadsn4" width="375" height="281" /></a></p>
<p>This game just begs for a new game plus mode. Am I right, or what? C&#8217;mon, anyone who&#8217;s played through it and seen the ending knows perfectly well where my mind&#8217;s headed with this; it&#8217;s just a shame the game&#8217;s developers weren&#8217;t on the same wavelength. But they&#8217;ve got a chance to redeem themselves now, don&#8217;t they? Make the sequel that should&#8217;ve been a new game plus mode! Let us know what happens to the characters after the game&#8217;s climactic ending. Give us some closure!</p>
<p><em>Board of Director&#8217;s Choice</em>: Radiata Stories (PS2)<br /><em>Readers&#8217; Choice</em>: Jade Empire (MXB)<br /><em>Last Year&#8217;s Winner</em>: WarioWare, Inc.: Mega Party Game$ (GCN)</p>
<hr size="2" />
<p align="center"><strong>Most Innovative<br /></strong>Trauma Center: Under the Knife (DS)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/center1.gif"><img class="aligncenter size-full wp-image-19388" src="http://gamecola.net/wp-content/uploads/2010/08/center1.gif" alt="center1" width="250" height="375" /></a></p>
<p>There&#8217;s so many puns involving &#8220;your stylus&#8221; and &#8220;playing doctor&#8221; with this game that I&#8217;m having a hard time not dying from laughter due to all the hilarious jokes swarming my brain. Being the only game on the market (and, more importantly, ever) to offer much in the way of surgery simulation, Trauma Center is the perfect foil to Capcom&#8217;s Phoenix Wright: Ace Attorney, both being titles that&#8217;ll save you loads of time, energy and cash in the form of schooling. I know I&#8217;d trust a doctor who trained on Trauma Center; that&#8217;s for <em>darn</em> sure.</p>
<p><em>Board of Director&#8217;s Choice</em>: Trauma Center &#8211; Under the Knife (DS)<br /><em>Readers&#8217; Choice</em>: Guitar Hero (PS2)<br /><em>Last Year&#8217;s Winner</em>: Feel the Magic: XX/XY (DS)</p>
<hr size="2" />
<p align="center"><strong>Most Disappointing<br /></strong>Teenage Mutant Ninja Turtles 3: Mutant Nightmare (PS2, MXB, GCN)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/turt2.gif"><img class="aligncenter size-full wp-image-19389" src="http://gamecola.net/wp-content/uploads/2010/08/turt2.gif" alt="turt2" width="375" height="281" /></a></p>
<p>It&#8217;s pretty much a guarantee in recent years that a new Ninja Turtles game is going to disappoint. And how could it not, when compared to the brilliant past titles for NES and SNES? It&#8217;s a shame that Konami, rather stubbornly, refuses to make a Turtles game that fans of the original series would ever want to play, choosing instead to make something akin to a thousand other mindless, generic platformers out there that no one who knows anything about videogames, or indeed, actually likes videogames, would ever buy. This is the sort of crap you get for Christmas from people who wanna get their holiday shopping done as quickly as possible and are just grabbing the first thing that catches their eye.</p>
<p><em>Board of Director&#8217;s Choice</em>: Shining Tears (PS2)<br /><em>Readers&#8217; Choice</em>: 50 Cent: Bulletproof (PS2, MXB)<br /><em>Last Year&#8217;s Winner</em>: Leisure Suit Larry &#8211; Magna Cum Laude (PS2, MXB)</p>
<hr size="2" />
<p align="center"><strong>Best Multiplayer<br /></strong>Star Wars: Battlefront II (MXB, PS2)</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/star1.gif"><img class="aligncenter size-full wp-image-19390" src="http://gamecola.net/wp-content/uploads/2010/08/star1.gif" alt="star1" width="375" height="281" /></a></p>
<p>LucasArts, in an attempt to show that they could make decent Star Wars titles if they wanted to <em>gosh darnit</em>, released not one, but TWO Star Wars games actually worth playing this year! While not as engaging or unique as Lego Star Wars, Star Wars: Battlefront II offers a great multiplayer experience that builds on last year&#8217;s title without ruining it, which has generally been an unexpected plus with sequels. The PS2 version has the advantage here because you can go online without paying Xbox&#8217;s monthly fee; but either version is still worth your while.</p>
<p><em>Board of Director&#8217;s Choice</em>: Soul Calibur III (PS2)<br /><em>Readers&#8217; Choice</em>: Champions &#8211; Return to Arms (PS2)<br /><em>Last Year&#8217;s Winner</em>: WarioWare, Inc.: Mega Party Game$ (GCN)</p>
<hr size="2" />
<p align="center"><strong>Best Game Boy Advance Game<br /></strong>WarioWare: Twisted!</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/wariosn10.gif"><img class="aligncenter size-full wp-image-19391" src="http://gamecola.net/wp-content/uploads/2010/08/wariosn10.gif" alt="wariosn10" width="400" height="300" /></a></p>
<p>WarioWare games have consistently been some of the best games of the past several years, and Twisted! tweaks the formula by asking you to actually physically turn your GBA around in circles in order to steer cars, catch various things, and do whatever else the game shouts at you to do. Granted, there aren&#8217;t as many GBA games this year as there have been in years past, and this category might not even exist next year; but if it doesn&#8217;t, I&#8217;m glad to see it go out with such a great title.</p>
<p><em>Board of Director&#8217;s Choice</em>: Final Fantasy IV<br /><em>Readers&#8217; Choice</em>: The Legend of Zelda &#8211; The Minish Cap<br /><em>Last Year&#8217;s Winner</em>: Kingdom Hearts &#8211; Chain of Memories</p>
<hr size="2" />
<p align="center"><strong>Best PSP Game<br /></strong>Untold Legends: Brotherhood of the Blade</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/untold1.gif"><img class="aligncenter size-full wp-image-19392" src="http://gamecola.net/wp-content/uploads/2010/08/untold1.gif" alt="untold1" width="375" height="213" /></a></p>
<p>It&#8217;s gotta be a lonely, lonely existence as an action-RPG for the PSP. Heck, it&#8217;s gotta be a lonely, lonely existence to be a <em>game</em> for the PSP, considering the system has yet to be much more than an expensive MP3 player. Still, for what it&#8217;s worth, Untold Legends is an entertaining enough game; and it&#8217;s certainly gotta be more worthwhile than a half-dozen ports of crummy PS1 games.</p>
<p><em>Board of Director&#8217;s Choice</em>: Untold Legends: Brotherhood of the Blade<br /><em>Readers&#8217; Choice</em>: The Lord of the Rings Tactics<br /><em>Last Year&#8217;s Winner</em>: N/A</p>
<hr size="2" />
<p align="center"><strong>Best DS Game<br /></strong>Mario Kart DS</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/mk3.gif"><img class="aligncenter size-full wp-image-19393" src="http://gamecola.net/wp-content/uploads/2010/08/mk3.gif" alt="mk3" width="250" height="384" /></a></p>
<p>Considering the sheer amount of mediocre mascot-starring kart racers available to us today, it&#8217;s almost hard to imagine one of their ilk being worth anything so grandiose as a GameCola year-end award; but Mario Kart has yet to be anything less than stellar. Adding several new characters to the cast, new items, new race tracks and allowing gamers to go online via the DS&#8217;s WiFi capabilities, Mario Kart DS is a must-own among the other seven or so DS games currently in existence.</p>
<p><em>Board of Director&#8217;s Choice</em>: Yu-Gi-Oh: Nightmare Troubadour<br /><em>Readers&#8217; Choice</em>: Mario Kart DS<br /><em>Last Year&#8217;s Winner</em>: Super Mario 64 DS</p>
<hr size="2" />
<p align="center"><strong>Best Xbox Game<br /></strong>Jade Empire</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/jade2.gif"><img class="aligncenter size-full wp-image-19394" src="http://gamecola.net/wp-content/uploads/2010/08/jade2.gif" alt="jade2" width="375" height="281" /></a></p>
<p>Easily one of the best games I&#8217;ve played all year (and one of the best action-RPGs I&#8217;ve ever played, to boot), Jade Empire completely trumps the much more publicized Fable, despite being just about the same game. It&#8217;s more expansive, it&#8217;s got a better story, it doesn&#8217;t end after six hours and it offers you much more in the way of choices, which was Fable&#8217;s big selling point.  If you own an Xbox and you don&#8217;t own this game, you probably don&#8217;t actually exist.</p>
<p><em>Board of Director&#8217;s Choice</em>: Jade Empire<br /><em>Readers&#8217; Choice</em>: Jade Empire<br /><em>Last Year&#8217;s Winner</em>: Fable</p>
<hr size="2" />
<p align="center"><strong>Best GameCube Game<br /></strong>Super Mario Strikers</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/08/strike1.gif"><img class="size-full wp-image-19395  aligncenter" src="http://gamecola.net/wp-content/uploads/2010/08/strike1.gif" alt="strike1" width="375" height="281" /></a></p>
<p>It seems like I&#8217;ve been saying this for a lot of categories this year, but it sure hasn&#8217;t been a great 12 months for the GameCube, eh? There couldn&#8217;t have been more than 30 games released this year exclusive to the Nintendo console, and more than half of them were made by Nintendo itself. It&#8217;s no surprise, then, that the best GameCube game of 2005 is a Nintendo title, one of those new-fangled Mario sports games. Me, I pine for the days of NES Open Tournament, but those days are long past.</p>
<p><em>Board of Director&#8217;s Choice</em>: Dance Dance Revolution: Mario Mix<br /><em>Readers&#8217; Choice</em>: Dance Dance Revolution: Mario Mix<br /><em>Last Year&#8217;s Winner</em>: WarioWare, Inc.: Mega Party Game$</p>
<hr size="2" />
<p align="center"><strong>Best PlayStation 2 Game<br /></strong>Shadow of the Colossus</p>
<p align="center"><a href="http://gamecola.net/wp-content/uploads/2010/08/shadsn2.gif"><img class="aligncenter size-full wp-image-19396" src="http://gamecola.net/wp-content/uploads/2010/08/shadsn2.gif" alt="shadsn2" width="375" height="281" /></a></p>
<p>A third award for Shadow of the Colossus makes it the Lord of the Rings of our awards this year, but trust me: It deserves all the praise it&#8217;s getting. While Champions: Return to Arms and We Love Katamari put up a great fight this year, Shadow takes them both out with a jab from Little Mac&#8217;s power glove. Here&#8217;s hoping the developers of Ico and this year&#8217;s best PS2 game keep churning out the hits.</p>
<p><em>Board of Director&#8217;s Choice</em>: Dragon Quest VIII<br /><em>Readers&#8217; Choice</em>: Destroy All Humans!<br /><em>Last Year&#8217;s Winner</em>: Grand Theft Auto &#8211; San Andreas</p>
<hr size="2" />
<p style="text-align: center"><strong>Reader of the Year<br /></strong>Richard E. Franzen</p>
<p>I was wondering how long it&#8217;d be before a fellow Franzen won this award! Rick&#8217;s my older brother, and he&#8217;s been a loyal reader of GameCola since its inception in 2002, despite not having played an actual videogame since around 1990. That&#8217;s dedication. He&#8217;s written us tons of letters, given us all kinds of useful feedback, and even voted in our Readers&#8217; Choice awards every year we&#8217;ve had them. He also helped me solve Mario 3 when I was just a wee gamer, showing me all his fantastic &#8220;Rick Tricks&#8221; that I still use to this day. Thanks for all you&#8217;ve done for us, and for me, Rick!</p>
<p><em>Board of Director&#8217;s Choice</em>: Genevieve Regan<br /><em>Readers&#8217; Choice</em>: Heather Keels<br /><em>Last Year&#8217;s Winner</em>: Geoff Osman</p>
<hr size="2" />
<p style="text-align: center"><strong>Employee of the Year<br /></strong>Zack Huffman</p>
<p>Zack&#8217;s been a godsend to us in 2005, giving us great review after great review after great review, ripping into bad NES games in a snarky manner much more creative than you&#8217;d expect from a videogame critic. He&#8217;s also worked on two monthly columns this year, one of which proved to be one of the more popular columns of 2005, and one of which just getting its start a few months ago. Thanks for all you&#8217;ve done for us, Zack!</p>
<p><em>Board of Director&#8217;s Choice</em>: Zack Huffman<br /><em>Readers&#8217; Choice</em>: Elizabeth Medina-Gray<br /><em>Last Year&#8217;s Winner</em>: Neal Iannone</p>
<hr size="2" />
<p style="text-align: center"><strong>Game of the Year<br /></strong>Resident Evil 4 (GCN, PS2)</p>
<p style="text-align: center"><img class="size-full wp-image-19397    aligncenter" src="http://gamecola.net/wp-content/uploads/2010/08/evil1.gif" alt="evil1" width="375" height="298" /></p>
<p>My dear readers, I&#8217;ll be perfectly honest with you: I have never, in my entire life, played a single Resident Evil title, including the one we&#8217;ve voted Game of the Year for 2005. There&#8217;s no particular reason I&#8217;ve avoided them; it&#8217;s just that none of them have ever crossed my path. Still, just about all of our writers voted for this game, citing it as one of the best games they&#8217;ve played this year, and it&#8217;s hard for me to argue with that. It&#8217;s the latest in a long line of successful survival-horror titles, and from what I&#8217;ve understand, it&#8217;s the best in the series. So, cheers Resident Evil 4, and congrats on winning our most prestigious of awards!</p>
<p><em>Board of Director&#8217;s Choice</em>: LEGO Star Wars (MXB, PS2)<br /><em>Readers&#8217; Choice</em>: Dragon Quest VIII (PS2)<br /><em>Last Year&#8217;s Winner</em>: .hack//QUARANTINE &#8211; Part 4 (PS2)</p>
<hr size="2" />
<p>Now that we&#8217;ve got 2005 out of the way, we&#8217;re on to bigger and better things. Click <a href="http://gamecola.net/2006/01/caseys-top-picks-for-2006/">here</a> for a sneak peak at some of the top titles of this here new year.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2006/01/the-2005-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 2004 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2005/01/the-2004-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2004-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2005/01/the-2004-gamecola-videogame-awards/#comments</comments>
		<pubDate>Sun, 02 Jan 2005 03:41:12 +0000</pubDate>
		<dc:creator>GameCola</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=22566</guid>
		<description><![CDATA[The 2004 GameCola Videogame Awards!                                                                                                                                                                                                                                                                                                                                                                                                                  ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left"><strong>[Editor's note: I'm SO SORRY about the layout of this article. It made a lot more sense in our website's original format, I swear.]</strong></p>
<p style="text-align: center"><img class="size-full wp-image-22570 alignnone" src="http://gamecola.net/wp-content/uploads/2010/10/ive044.gif" alt="" /> <img src="http://gamecola.net/wp-content/uploads/2010/10/ive045.gif" alt="" /></p>
<p style="text-align: center"><img src="http://gamecola.net/wp-content/uploads/2010/10/ive046.gif" alt="" width="228" height="413" /> <img src="http://gamecola.net/wp-content/uploads/2010/10/ive047.gif" alt="" /></p>
<p style="text-align: center"><img class="size-full wp-image-22570 alignnone" src="http://gamecola.net/wp-content/uploads/2010/10/ive048.gif" alt="" /> <img src="http://gamecola.net/wp-content/uploads/2010/10/ive049.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0410.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0411.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0412.gif" alt="" /></p>
<p style="text-align: center"><img class="size-full wp-image-22570 alignnone" src="http://gamecola.net/wp-content/uploads/2010/10/ive0415.gif" alt="" /> <img src="http://gamecola.net/wp-content/uploads/2010/10/ive0413.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0416.gif" alt="" /></p>
<p style="text-align: center"><img src="http://gamecola.net/wp-content/uploads/2010/10/ive0417.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0418.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive041.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive042.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0419.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0420.gif" alt="" /></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22570" src="http://gamecola.net/wp-content/uploads/2010/10/ive0421.gif" alt="" width="569" height="394" /></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2005/01/the-2004-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 2003 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2004/01/the-2003-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2003-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2004/01/the-2003-gamecola-videogame-awards/#comments</comments>
		<pubDate>Thu, 01 Jan 2004 19:36:02 +0000</pubDate>
		<dc:creator>GameCola</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=23706</guid>
		<description><![CDATA[The 2003 GameCola Videogame Awards!                                                                                                                                                                                                                                                                                                                                                                                                                                                           ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left"><strong>[Editor's note: I'm SO SORRY about the layout of this article. It made a lot more sense in our website's original format, I swear.]</strong></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards1.gif"><img class="aligncenter size-full wp-image-23707" src="http://gamecola.net/wp-content/uploads/2010/10/awards1.gif" alt="awards1" width="601" height="321" /></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards2.gif"><img class="aligncenter size-full wp-image-23708" src="http://gamecola.net/wp-content/uploads/2010/10/awards2.gif" alt="awards2" width="602" height="298" /></a></p>
<p><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2010/10/awards3.gif" alt="awards3" width="610" height="357" /></p>
<div><a href="http://gamecola.net/wp-content/uploads/2010/10/awards4.gif"></a></div>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/awards4.gif"></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards4.gif"><img class="aligncenter size-full wp-image-23710" src="http://gamecola.net/wp-content/uploads/2010/10/awards4.gif" alt="awards4" width="605" height="319" /></a></p>
<div><a href="http://gamecola.net/wp-content/uploads/2010/10/awards5.gif"></a></div>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/awards5.gif"></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards5.gif"><img class="aligncenter size-full wp-image-23711" src="http://gamecola.net/wp-content/uploads/2010/10/awards5.gif" alt="awards5" width="605" height="322" /></a></p>
<div><a href="http://gamecola.net/wp-content/uploads/2010/10/awards6.gif"></a></div>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/awards6.gif"></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards6.gif"><img class="aligncenter size-full wp-image-23712" src="http://gamecola.net/wp-content/uploads/2010/10/awards6.gif" alt="awards6" width="606" height="280" /></a></p>
<div><a href="http://gamecola.net/wp-content/uploads/2010/10/awards7.gif"></a></div>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/awards7.gif"></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/awards7.gif"><img class="aligncenter size-full wp-image-23713" src="http://gamecola.net/wp-content/uploads/2010/10/awards7.gif" alt="awards7" width="610" height="354" /></a></p>
<div><a href="http://gamecola.net/wp-content/uploads/2010/10/awards8.gif"></a></div>
<p style="text-align: center"><img class="aligncenter size-full wp-image-23714" src="http://gamecola.net/wp-content/uploads/2010/10/awards8.gif" alt="awards8" width="611" height="354" /></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2004/01/the-2003-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 2002 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2003/01/the-2002-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2002-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2003/01/the-2002-gamecola-videogame-awards/#comments</comments>
		<pubDate>Wed, 01 Jan 2003 16:45:30 +0000</pubDate>
		<dc:creator>GameCola</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=25379</guid>
		<description><![CDATA[The 2002 GameCola Videogame Awards!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left"><strong>[Editor's note: I'm SO SORRY about the layout of this article. It made a lot more sense in our website's original format, I swear.]</strong></p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-25381" src="http://gamecola.net/wp-content/uploads/2010/10/ive1.JPG" alt="ive1" width="607" height="262" /></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/ive2.JPG"><img class="aligncenter size-full wp-image-25382" src="http://gamecola.net/wp-content/uploads/2010/10/ive2.JPG" alt="ive2" width="607" height="260" /></a> <a href="http://gamecola.net/wp-content/uploads/2010/10/ive3.JPG"><img class="aligncenter size-full wp-image-25383" src="http://gamecola.net/wp-content/uploads/2010/10/ive3.JPG" alt="ive3" width="611" height="311" /></a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/ive4.JPG"><img class="aligncenter size-full wp-image-25384" src="http://gamecola.net/wp-content/uploads/2010/10/ive4.JPG" alt="ive4" width="610" height="305" /></a></p>
<p style="text-align: center"><img class="aligncenter" src="http://gamecola.net/wp-content/uploads/2010/10/ive5.JPG" alt="ive5" width="610" height="308" /></p>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/ive6.JPG"> </a></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2010/10/ive6.JPG"><img class="aligncenter size-full wp-image-25386" src="http://gamecola.net/wp-content/uploads/2010/10/ive6.JPG" alt="ive6" width="610" height="303" /></a></p>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/ive6.JPG"> </a></p>
<p><a href="http://gamecola.net/wp-content/uploads/2010/10/ive6.JPG"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2003/01/the-2002-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 1.819 seconds. -->
<!-- File not cached! Super Cache Couldn't write to: wp-content/cache/wp-cache-3ca86bef2add4d65a010d1f87532ccc3.html -->

