<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameCola &#187; Matt Jonas</title>
	<atom:link href="http://gamecola.net/tag/matt-jonas/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamecola.net</link>
	<description>Winner of GameCola&#039;s 2009 &#34;Website of the Year&#34; Award</description>
	<lastBuildDate>Tue, 07 Feb 2012 20:06:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Family Guy: Uncensored (iPhone)</title>
		<link>http://gamecola.net/2012/02/family-guy-uncensored-iphone/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=family-guy-uncensored-iphone</link>
		<comments>http://gamecola.net/2012/02/family-guy-uncensored-iphone/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 18:51:37 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37821</guid>
		<description><![CDATA[There is a lot I find offensive about Family Guy: Uncensored. It’s like that time I made a useless throwaway remark about something that happened before.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">There is a lot I find offensive about <em>Family Guy: Uncensored</em>. It&#8217;s like that time I made a useless throwaway remark about something that happened before.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-37833" src="http://gamecola.net/wp-content/uploads/2012/01/family-guy-uncensored.jpg" alt="family-guy-uncensored" width="609" height="250" /></p>
<h4>There&#8217;s a Man Who, Positively CAN&#8217;T Do&#8230;</h4>
<p style="text-align: left">This is fan-service wrapped up in the false pretense of being entertainment. An unplayable mess of a pile, nothing more than a compilation of smaller games that the developer couldn&#8217;t be bothered to make into bigger games or at least <strong>somewhat</strong> polish. The tiny playable sections that punctuate <em>Family Guy: Uncensored </em>are not great—no, they&#8217;re not even good. This game is nothing more than poorly implemented ideas tied together by a thin piece of string I wouldn&#8217;t dare call a narrative.</p>
<p style="text-align: left">I cannot be bothered to summarize the story; it would take about as much time just to run through the game on its own. After the first minigame (which happens to be the only one worth a snort), you get a Quagmire-themed stage where he is half-naked and swinging from vine to vine. So far, so <em>giggity</em>.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/this-constitutes-a-game-how.jpg"><img class="alignnone size-medium wp-image-37958" src="http://gamecola.net/wp-content/uploads/2012/01/this-constitutes-a-game-how-600x400.jpg" alt="this-constitutes-a-game-how" width="600" height="400" /></a><a href="http://gamecola.net/wp-content/uploads/2012/01/this-constitutes-a-game-how.jpg"><br /> </a><strong>I have trouble accepting that this is the most vivid image Quagmire could think up.<br /> </strong></p>
<h4>All the Things That Make Us L<span style="text-decoration: line-through">augh and</span> Cry.</h4>
<p style="text-align: left">Less than six minutes in, we&#8217;ve had two really poor minigames dispersed by dry banter. The third minigame, which I am intentionally jumping forward to, is <strong>even more </strong>disconnected from the whole plot. Chris Griffin&#8217;s <em>Sketch Arcade </em>is easily one of the worst. With controls based on the iDevice&#8217;s accelerometer, how can it not be frustrating and poorly made?</p>
<p style="text-align: left">After this, Stewie appears and decides he will<strong> </strong>do one of those &#8220;like the time we did this&#8221; cut-aways from the show. This particular cut-away focuses on the time he defeated his half-brother Bertram.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/stewie-mega-man.jpg"></a><strong><img class="aligncenter size-full wp-image-37959" src="http://gamecola.net/wp-content/uploads/2012/01/stewie-mega-man.jpg" alt="stewie-mega-man" width="415" height="276" /></strong><strong>Robo Stewie is one of the few slightly pleasing moments.</strong></p>
<p style="text-align: left"><strong></strong><em>Robo Stewie </em><span style="text-align: justify">is an homage to the </span><em>Mega Man</em><span style="text-align: justify"> </span><em>X</em><span style="text-align: justify"> series. The controls, the enemies, their movements and patterns are all in the vein of the classic </span><em>Mega Man </em><span style="text-align: justify">titles</span><em>, </em><span style="text-align: justify">while the visuals are clearly inspired by </span><em>X</em><span style="text-align: justify">. This minigame also includes a rocking soundtrack alike the music from </span><em>X</em><span style="text-align: justify">. There is even a mid-stage boss for you to clobber, featuring another cameo from the television show.</span></p>
<p style="text-align: left">You can&#8217;t say it isn&#8217;t trying—the game is <strong>trying my patience</strong><strong>.</strong> Does Stewie have to move <em>this</em> slowly? Really?</p>
<p style="text-align: left">Straight after the <em>Mega Man </em>stage, you get a flying level called <em>Rocket Brian</em>. As with <span style="font-style: italic;text-align: left">Sketch Arcade</span>, the controls are awful here. This is the worst game of the bunch. After you complete this section, you get to return to <em>Mega Man </em>mode for a slightly taxing boss fight, <em>Stewie vs. Bertram</em>.</p>
<p style="text-align: center"><a href="../wp-content/uploads/2012/01/stewie-defeats-olivia.jpg"></a><strong><img class="aligncenter size-full wp-image-37960" src="http://gamecola.net/wp-content/uploads/2012/01/stewie-defeats-olivia.jpg" alt="stewie-defeats-olivia" width="415" height="276" /></strong><strong>Well, I do say, Brian. I appear to be in some manner of game.</strong></p>
<h4>(Un)lucky There&#8217;s a Family Guy!</h4>
<p style="text-align: left">Now you&#8217;re just one minigame away from beating the story mode of <em>Family Guy: Uncensored</em>, a woefully short &#8220;story&#8221; indeed. Peter Griffin gets into a fight with the chicken from the television show. After that, there are two cutscenes, and the game is done with.</p>
<p style="text-align: left">There are extra stages to unlock for each of the minigames, but they&#8217;re just so passable that I could only bring myself to complete one more before passing the gauntlet. There are supposed to be extra games included through patches, but I don&#8217;t see them anywhere.</p>
<p style="text-align: left"><em>Uncensored</em> used to retail for $4.99, which I believe is far too steep. Reduced to just under $1, it might sway <em>Family Guy </em>fans into purchasing out of ignorance. I don&#8217;t think the game is particularly worth a dollar, not even for the two vague homages to <em>Mega Man</em>.</p>
<p style="text-align: left">This piece of shit <em>Uncensored</em> should have been <em>Robo Stewie</em> with a coat of polish applied and a bit of tinkering done to make it less offensive. Either that, or ignored altogether.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/oh-dear-what-am-i-playing.jpg"><img class="alignnone size-medium wp-image-37961" src="http://gamecola.net/wp-content/uploads/2012/01/oh-dear-what-am-i-playing-600x400.jpg" alt="oh-dear-what-am-i-playing" width="600" height="400" /><br /> </a><strong>Pixel-art females your thing? You&#8217;re better off with <a href="http://gamecola.net/2011/03/poker-ladies-arc-nsfw/" target="_blank"><em>Poker Ladies</em></a>.</strong></p>
<p style="text-align: justify">I hope Glu thinks again before releasing another terrible–<a href="http://gamecola.net/2011/12/blood-glory-iphone/" target="_blank">nevermind.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/02/family-guy-uncensored-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The 2011 GameCola Videogame Awards</title>
		<link>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-2011-gamecola-videogame-awards</link>
		<comments>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:38:31 +0000</pubDate>
		<dc:creator>GameCola Staff</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=38019</guid>
		<description><![CDATA[GameCola’s favorite games from 2011! Please don’t make fun of us...                                                                                                              
                                                                                                                                                                                                      
]]></description>
			<content:encoded><![CDATA[<p><em>A note from the Editor-in-Chief:</em></p>
<p>Forum posters and bloggers for other, less-exciting websites have been saying that 2011 was one of the best years ever for videogames—and they are absolutely, unconditionally <em>right</em>. Let&#8217;s look at the facts:</p>
<p><strong>FACT</strong>: 2011 saw direct sequels to not one, not two, not four, but <em>three </em>former GameCola Games of the Year: <em>Batman: Arkham Asylum, LittleBigPlanet, </em>and <em>Lego Star Wars 2: The Original Trilogy</em>. (Yes, somehow we didn&#8217;t give <em>Portal </em>Game of the Year back in <a href="http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/">2007</a>, despite the fact that it topped our Top 50 Games of All Time list <a href="http://gamecola.net/2010/05/the-gamecola-top-50-videogames-ever-made/">a few years later</a>.) This is completely unprecedented, unless it&#8217;s happened before.</p>
<p><strong>FACT</strong>: The <em>Sonic the Hedgehog </em>franchise finally broke its years-long dry spell by releasing <a href="http://gamecola.net/2011/11/sonic-generations-pc/">a game</a> that was, as many put it, playable.</p>
<p><strong>FACT</strong>: For the first time in a decade, we got to know <em><a href="http://gamecola.net/2010/10/you-will-know-jack-this-january/">Jack</a></em>. We also got <a href="http://gamecola.net/2011/09/radiant-historia-ds/">the closest thing</a> we&#8217;re ever going to get to a new <em>Chrono Trigger</em><em>, </em>and <a href="http://en.wikipedia.org/wiki/Nothing">the closest thing</a> we&#8217;re ever going to get to a <em>Final Fantasy VII </em>remake.</p>
<p><strong>FACT</strong>: Some popular shooting games were probably released, maybe.</p>
<p><strong>FACT</strong>: Fans of the <em>Back to the Future </em>franchise were delighted to play as Marty McFly <a href="http://gamecola.net/2011/08/back-to-the-future-the-game-pc/">once again</a> in a game that in no way involved <a href="http://gamecola.net/2010/02/super-back-to-the-future-part-ii/">giant balls of poop</a> (at least, until the inevitable DLC comes out).</p>
<p>We gather here today to celebrate these games. Well, not <em>these </em>games. None of the games I&#8217;ve mentioned so far (save for one) actually won any GameCola awards this year. But others did, and we&#8217;re here to discuss the <strong>crap </strong>out of them.</p>
<p>Who are we? Well:</p>
<ul>
<li>Matt Jonas, <a href="http://gamecola.net/2012/01/japanese-animation-studio-responsible-for-cute-maya/">news reporter</a>, <a href="http://gamecola.net/2012/01/nsfw-girls-dodge-ball-iphone/">reviewer</a> and <a href="http://gamecola.net/2011/09/the-top-ten-videogame-ninjas-according-to-matt-jonas/">video-er</a>,</li>
<li>Kate Jay, author and illustrator of &#8220;<a href="http://gamecola.net/2011/09/the-gates-of-life-season-two-episode-8-%E2%80%93-killing-time/">The Gates of Life</a>,&#8221;</li>
<li>Mark Freedman, <a href="http://gamecola.net/tag/mark-freedman/">reviewer</a> and author of &#8220;<a href="http://gamecola.net/2011/11/what-the-crap-npcs-say-the-darndest-things/">What the Crap?</a>&#8220;,</li>
<li>Elizabeth &#8220;Lizo&#8221; Medina-Gray, editor as well as occasional <a href="http://gamecola.net/2011/12/the-book-of-unwritten-tales-pc/">reviewer</a>,</li>
<li>Vangie Ridgaway, author of &#8220;<a href="http://gamecola.net/2012/01/gamer-girlfriend-candy-corn-games/">Gamer Girlfriend</a>&#8221; and occasional <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">podcaster</a> and <a href="http://gamecola.net/2011/08/mystery-trackers-raincliff-pc/">reviewer</a>,</li>
<li>Christian Porter, <a href="http://gamecola.net/2012/01/nsfw-videogames-the-reality-2/">artist</a>, <a href="http://gamecola.net/2011/12/in-defense-of-yo-noid/">blogger</a>, <a href="http://gamecola.net/2012/01/crippled-girl-hentai-dating-sim-available-for-free-youre-welcome/">news reporter</a>, <a href="http://gamecola.net/2012/01/gc-podcast-45-lets-not-get-too-excited/">podcaster</a>, <a href="http://gamecola.net/2011/11/resident-evil-4-hd-psn/">reviewer</a>, <a href="http://gamecola.net/2011/09/speak-american-episode-3/">video-er</a> and <a href="http://gamecola.net/2012/01/qamecola-movie-games/">organizer</a>, as well as author of &#8220;<a href="http://gamecola.net/2011/07/poor-players-paradise-free-to-play-extravaganza/">Poor Player&#8217;s Paradise</a>,&#8221; <a href="http://gamecola.net/2011/05/nsfw-top-of-the-heap-games-in-which-you-do-battle-with-poop/">Top of the Heap</a>,&#8221; and &#8220;<a href="http://gamecola.net/2012/01/power-gloves-tinfoil-hats-case-001/">Power Gloves &amp; Tinfoil Hats</a>,&#8221;</li>
<li>Alex <span style="text-align: left">Jedraszczak, the <a href="http://gamecola.net/2012/01/gc-podcast-45-lets-not-get-too-excited/">podcast master</a>, </span></li>
<li><span style="text-align: left">Jillian Dingwall, <a href="http://gamecola.net/2011/09/mighty-fin-iphone/">reviewer</a>,</span></li>
<li><span style="text-align: left">Michael Ridgaway, <a href="http://gamecola.net/2012/02/metal-dead-pc/">reviewer</a>, <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">podcaster</a>, and former author of &#8220;<a href="http://gamecola.net/2011/10/quantum-geek-episode-26-epilogue/">Quantum Geek</a>,&#8221;</span></li>
<li><span style="text-align: left">Nathaniel Hoover, editor, <a href="http://gamecola.net/2011/12/gradius-nes/">reviewer</a>, <a href="http://gamecola.net/2011/07/gc-podcast-38-too-many-podcasters/">podcaster</a>, <a href="http://gamecola.net/2012/01/indiana-jones-and-the-last-crusade/">video-er</a>, <a href="http://www.youtube.com/user/GCDotNet">YouTube administrator</a>, artist of &#8220;<a href="http://gamecola.net/2011/09/sprite-flicker-amphibian-impasse/">Sprite Flicker</a>&#8221; and author of &#8220;<a href="http://gamecola.net/2011/05/flash-flood-thinking-with-portals/">Flash Flood</a>&#8221; and &#8220;<a href="http://gamecola.net/2011/07/impaired-closed-captioning-earthbound/">Impaired Closed Captioning</a>,&#8221;</span></li>
<li><span style="text-align: left">Daniel Castro, author of &#8220;<a href="http://gamecola.net/2012/01/nsfw-dont-be-that-guy-thats-cheap/">Don&#8217;t Be That Guy</a>,&#8221;</span></li>
<li>And, finally, <a href="http://gamecola.net/tag/paul-franzen/">me</a>.</li>
</ul>
<p>So join us today in celebrating 2011: the year that was, and, as always, be sure to tell us in the comments exactly where we went wrong. Here, I&#8217;ll start:</p>
<p><em>Where the hell is Gunstringer?!</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial">Best Licensed Game</h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38022" src="http://gamecola.net/wp-content/uploads/2012/01/batman-630x354.jpg" alt="batman" width="567" height="319" /></strong></p>
<h4 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-size: 1.2em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1.25;text-align: center;padding: 0px;border: 0px initial initial">Batman: Arkham City</h4>
<p><strong>Christian Porter</strong>: The <em>Batman: Arkham (Progressively Larger Geographic Location)</em> series  has been full of surprises. <em>Arkham Asylum</em> not only shirked convention by  being a good superhero game, but it was actually an amazing game to boot,  winning GameCola&#8217;s coveted <a href="http://gamecola.net/2010/01/the-2009-gamecola-videogame-awards/">2009 Game of the Year title</a>. Now <em>Arkham City</em> shirks convention by turning the sequel into a sandbox without making the game  seem crammed with filler, and the game is still just as fun as the original. The  same high-quality writing and voice acting also return, with tons of Batman  villains around every corner, but somehow not feeling like they&#8217;ve all been  shoehorned in. It&#8217;s an amazing adventure and, any other year, would be a  shoo-in for Game of the Year.</p>
<p><em>Honorable Mention: Back to the Future: The Game<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Remake/Re-release</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38027" src="http://gamecola.net/wp-content/uploads/2011/08/997842_20110414_screen018.jpg" alt="ocarina" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">The Legend of Zelda: Ocarina of Time 3D</h4>
<p><strong>Daniel Castro</strong>: What else can be  said about this game? It’s freaking <em>Ocarina of Time</em>, a game remembered as one of the best games ever made—and now it looks so damn awesome  that we won’t feel at all embarrassed showing it off to future  generations. It’s not the perfect remake, since there <a href="http://gamecola.net/2011/08/the-legend-of-zelda-ocarina-of-time-3d-3ds/">aren’t any new additions</a> besides prettier aesthetics, but I guess not everyone was waiting for newer mechanics or anything else for the game that they cared about and loved so many years  ago. And, hey! The 3D  effects are gorgeous, it’s portable, and you can aim by tilting your Nintendo  3DS in front of your face, which means I can finally play <em>Ocarina of Time </em>on the bus, drunkenly trying to aim at <em>anything </em>with the  slingshot, while other passengers play shitty music on their cell phones. It&#8217;s fun!</p>
<p><em>Honorable Mention: No More Heroes: Heroes&#8217; Paradise<br />
</em><em>Last Year’s Winner: </em><em>Monkey Island 2 Special Edition: LeChuck’s Revenge<br />
</em></p>
<hr />
<h3 style="font-size: 1.5em;line-height: 1;margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px"><strong>Best Use of Motion Controls </strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38028" src="http://gamecola.net/wp-content/uploads/2012/01/eden-630x354.jpg" alt="eden" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Child of Eden</h4>
<p><strong>Jillian Dingwall</strong>: <em><a href="http://gamecola.net/2011/08/child-of-eden-x360/">Child of Eden</a></em> is an arcade-style shooter in which you use your hands to target and  destroy various enemies. It&#8217;s set in space, and the object of the game is to  rescue a super-hot fairy girl who has been eaten by what appears to be the  Internet.</p>
<p>This game is HARD. It&#8217;s quite confusing to begin with, and the enemies come flying at you from all angles  resulting in flailing arms, sweaty armpits, unattractive facial expressions and  frustratingly continuous failure. As a &#8220;game,&#8221; it&#8217;s not that great; however, you can  switch off the super-death mode and play the game in the much less challenging  &#8221;Feel Eden&#8221; mode (Eden being the name of the environment, not the fairy—that  game would be called <em>Child of Molestation</em>), and this is where you begin to  appreciate the genius of the game&#8217;s concept.</p>
<p><em>Child of Eden</em> combines its  surroundings, music and motion controls beautifully, and when you remove the  fear of death, the game becomes a highly enjoyable, exciting and ethereal  experience. Shooting different enemies produces different effects which blend  together seamlessly to create your very own, unique sound. The motion controls  are impressively responsive and make you feel as though you really are in  control of the celestial surroundings. I agree with those who feel it may not be  the best game in the world, but as an experience, it&#8217;s definitely a worthy  winner. Motion control is still in its infancy, but if <em>Child of Eden</em> is anything  to go by, we have a lot to look forward once it hits  puberty.</p>
<p><em>Honorable Mentions: The Legend of Zelda: Skyward Sword; The Gunstringer<br />
</em><em>Last Year’s Winner: </em><em>N/A<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best New Character</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38032" src="http://gamecola.net/wp-content/uploads/2012/01/wheatley-400x400.jpg" alt="wheatley" width="400" height="400" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Wheatley<br />
(Portal 2)</h4>
<p><strong>Christian Porter</strong>: Homer Simpson, Rose Nylund, Jenny McCarthy—everybody likes a lovable  moron. In <em><a href="http://gamecola.net/2011/05/portal-2-pc/">Portal 2</a></em>, Stephen Merchant fills the moron shoes  perfectly. (I mean that in a good way.) Valve really hit the nail on the head by  letting Merchant ad lib to his heart&#8217;s content, with some of the best comedy in  the game coming from standing around and waiting to see what Wheatley will say next. No matter how many awful situations his rampant stupidity gets you into, Wheatley is simply impossible to hate.</p>
<p><em>Honorable Mention: Cave Johnson (Portal 2)<br />
</em><em>Last Year’s Winner: </em><em>Sheep Man (Mega Man 10)<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Most <span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Innovati</span></span><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">ve</span></span></strong></h3>
<p style="text-align: center"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><img class="aligncenter size-medium wp-image-38033" src="http://gamecola.net/wp-content/uploads/2012/01/bastion1-630x354.jpg" alt="bastion1" width="567" height="319" /></span></span></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Bastion</h4>
<p><strong>Alex Jedraszczak</strong>: To say that <em>Bastion </em>is the most innovative game of 2011 is a little odd. The  game itself is a pretty solid action/adventure type game, but that genre has  been around long enough to be fairly finely tuned. The innovation is all in  exploration and storytelling.</p>
<p>The world literally drops from the sky as  you explore. More than a cool visual effect, this leaves you always knowing when  you&#8217;ve been someplace before. It&#8217;s pretty obvious where you&#8217;ve been, and this  guides you where you need to be without needless exposition.</p>
<p>The game&#8217;s  main claim to fame, however, is the storytelling. Rather than reading through  boring text before getting to play the game, the story is told as you&#8217;re  playing. The end result is a game that flows very well, and can be pretty  entertaining when the narration is tailored to your in-game actions.</p>
<p><em>Honorable Mentions: Ghost Trick: Phantom Detective; Catherine<br />
</em><em>Last Year’s Winner: </em><em>Heavy Rain<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Story</strong></h3>
<div style="text-align: center"><img class="aligncenter size-full wp-image-38036" src="http://gamecola.net/wp-content/uploads/2012/01/portal2story.jpg" alt="portal2story" width="567" height="318" /><span style="color: #1e1b1a;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;font-size: 1.2em;line-height: 1.25"> </span></div>
<h4 style="text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<div style="text-align: center">
<p style="text-align: left"><strong>Jillian Dingwall</strong>: <span style="text-align: center">When I first played<em> Portal 2</em>, I expected it  to tick all the innovative gameplay boxes, but if I&#8217;m honest, I wasn&#8217;t expecting  much from the storyline. The first <em>Portal </em>had provided a sufficient enough plot  to keep me interested, but it really was a distant second to the game&#8217;s unique  concept. I was surprised therefore to find myself genuinely taken in by the  story this time around. </span></p>
<p style="text-align: left"><span style="text-align: center">The writers provided some welcome detail to the  original plot, expanding on the mysteries of Aperture and its lemon-loving  founder, Cave Johnson. The engaging narrative is made even more impressive by  the fact that there are hardly any characters in the game, and, unlike a lot of  the successful free-roaming titles, <em>Portal 2</em> is a platform game, with GLaDOS and  Wheatley forcing you from room to room without you having much say in the  matter. As a result, the writers really did not have a lot to work with in terms  of creating an elaborate storyline, and with the first <em>Portal </em>still a firm  favourite, they probably could have gotten away with the bare minimum. Instead,  they chose to enhance the original by adding funny dialogue, memorable  catchphrases and interesting characters, all set in the aesthetically pleasing &#8217;50s America made fashionable by <em>Bioshock </em>and <em>Fallout</em>. This improvement has  shifted the <em>Portal </em>franchise from a simple (but ingenious) puzzle game to a much  more absorbing puzzle-RPG which has proven to not only compete with the big-name  RPGs, but actually kick their asses.</span></p>
<p style="text-align: left"><em>Honorable Mentions: Bastion; Ghost Trick: Phantom Detective<br />
</em><em>Last Year’s Winner: </em><em>Alan Wake<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding-top: 0px;padding-right: 0px;padding-bottom: 0px;padding-left: 0px"><strong>Most Disappointing</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38043" src="http://gamecola.net/wp-content/uploads/2012/01/duke-630x354.jpg" alt="duke" width="567" height="319" /></strong></p>
<h4 style="font-size: 1.2em;line-height: 1.25;margin-top: 0px;margin-right: 0px;margin-bottom: 1.25em;margin-left: 0px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;text-align: center;padding: 0px">Duke Nukem Forever</h4>
<p style="text-align: left"><strong>Matt Jonas</strong>: <em>Duke Nukem Forever</em> is the longest-running joke in the videogame  industry. That should be enough, right?</p>
<p style="text-align: left">How do you deliver on 12 years of hype? I remember when the  announcement was made that Gearbox had taken over the game&#8217;s development, and the first new footage was shown at PAX. I was right there  (from the comfort of my living room, thanks to the Internet). I was excited; all  the buzz of the crowd and charming disposition of Randy as he stood on stage and  gave his spiel were so thick that you could have slapped it in a jar and called it  cream.</p>
<p style="text-align: left">But that’s the problem—how do you make a bad product sell?  The answer is thus: You hype it to the moon and back and throw as much cash as you can at  it. Scrooge McDuck would have a heart attack even imagining that much money  being wasted. Speaking of wasted money, I honestly wish I had waited before  purchasing this pitiful wreck. Poor controls, exacerbating load times, and  disgusting washed-out visuals. This isn’t just the most disappointing game this  year; it is the most disappointing game of <em>forever</em>.</p>
<p style="text-align: left"><em>Honorable Mentions: Dead Island; Kinect: Disneyland Adventures<br />
</em><em>Last Year’s Winner: Metroid: Other M</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Funniest Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38059" src="http://gamecola.net/wp-content/uploads/2012/01/portalhumor1-629x345.jpg" alt="portalhumor" width="566" height="311" /></strong></p>
</div>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Nathaniel Hoover</strong>: Hmm&#8230;<em>Portal 2</em>, you say? Is it <em>really</em> the funniest game of the  year? Absolutely. Unless you&#8217;re adopted. Or obese. Or a sympathizer to either  demographic, for that matter. However, we here at GameCola are horrible,  insensitive people, so we think it&#8217;s pretty hysterical. Eminently quotable. From  the mad ramblings of Cave Johnson to the moronic assertions of Wheatley to the  sarcastic barbs of GLaDOS, there&#8217;s no shortage of creativity in the humor. Throw  in a prophetic talking turret, legions of its dimwitted cousins, a droll male  computer, outrageous personality spheres, a few wonderful sight gags, and all  the hilarious situations afforded by portals, springboards, and bouncy  goo—especially in (un)co-operative multiplayer<span style="text-align: left">—</span>and you&#8217;ve got pretty much the  only game we could have voted for this year.</p>
<p style="text-align: left"><em>Honorable Mention: No More Heroes: Heroes&#8217; Paradise<br />
</em><em>Last Year’s Winner: </em><em>No More Heroes 2: Desperate Struggle<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best New Peripheral</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38060" src="http://gamecola.net/wp-content/uploads/2012/01/stylus.jpg" alt="stylus" width="300" height="330" /><br />
</strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">3DS Retractable Stylus</span></span></h4>
<p style="text-align: left"><strong>Paul Franzen</strong>: Oooh. Oh, baby. Come here, my baby. Let me slide this thing in. And slide it out. Slide it in. Slide it out. Over and over. Aren&#8217;t we having fun, my baby? You can touch it, if you&#8217;d like. Just don&#8217;t scratch up the screen; this thing cost me $250 and <em>still doesn&#8217;t have any games</em>.</p>
<p style="text-align: left">&#8230;Wait, what? What did <em>you </em><em>think </em>I was talking about? I&#8217;m talking about the new stylus that comes bundled with the Nintendo 3DS! It&#8217;s retractable! That means you can make it whatever length is most comfortable to you! <em>Stop it; there&#8217;s nothing sexual about that.</em> And it&#8217;s fun to play with, too, while you&#8217;re playing with yourself. I mean, playing games! With yourself. Phew. I can&#8217;t believe I got through this whole thing without any innuendo.</p>
<p style="text-align: left"><em>Honorable Mentions: Wappy Dog; Pop Star Sparkle Gloves<br />
</em><em>Last Year’s Winner: Pokéwalker<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best <span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Multiplayer</span></span></strong></h3>
<p style="text-align: center"><strong><span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><img class="aligncenter size-medium wp-image-38061" src="http://gamecola.net/wp-content/uploads/2012/01/portal2multi-630x353.jpg" alt="portal2multi" width="567" height="318" /></span></span></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Vangie Ridgaway</strong>: In the <em>Portal 2 </em>co-op mode, GLaDOS has finally found a more self-sufficient mode of  conducting her scientific testing at Aperture Science. Her latest creations are  P-body and ATLAS, a modified turret and personality sphere, respectively, who are  now possessed of arms, legs, and portal guns of their own. Together, the two of  them explore a completely new set of testing areas, which are specifically  designed for two players, and require both guns (meaning a total of four active  portals!) to complete. The new puzzles require a fair bit of cooperation on the  part of the players, which ironically seems to annoy GLaDOS, as she is  constantly trying to set her two new testers against one another through her  unique brand of &#8220;encouragements.&#8221; Expect more cleverly designed puzzles, a fun  twist on the original portal gun mechanic, and more of the humor that the  <em>Portal </em>series has become famous for.</p>
<p style="text-align: left"><em>Honorable Mentions: Trine 2; Gears of War 3<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Indie Game</strong></h3>
<p style="text-align: center"><em><img class="aligncenter size-medium wp-image-38070" src="http://gamecola.net/wp-content/uploads/2012/01/bastion41-630x354.jpg" alt="bastion4" width="567" height="319" /></em></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Bastion</span></span></h4>
<p style="text-align: left"><strong>Michael Ridgaway</strong>: I could go on and on (and have) about <em>Bastion</em>&#8217;s fun <em>Diablo-</em>style  gameplay, its beautifully vivid graphics, the poignantly shattered apocalypse it  centers around, the amazing use of narration in the storytelling, or the awesome  soundtrack that I find myself listening to at least once every few days. I  <em>could</em> talk about those things, and they&#8217;d all be true, but for the moment  I want to focus on how earnest the fans are and how keen Supergiant Games is to  return that affection. For instance, one gentleman wrote to them asking for help  in making his wedding ceremony <a href="http://arstechnica.com/gaming/news/2011/11/bastion-wedding.ars">extra  special</a>, and they delivered. A soldier in Afghanistan was not able to get a  digital version of the game, so they <a href="http://www.cinemablend.com/games/Bastion-Physical-Copy-Sent-Soldier-Overseas-39050.html">specially  made and sent him</a> a physical copy of the game. <em>Bastion</em> really is the full  package here, folks: an awesome game with awesome people behind it.</p>
<p style="text-align: left"><em>Honorable Mention: Orcs Must Die!<br />
</em><em>Last Year’s Winner: Super Meat Boy<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial">Best PC Game</h3>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.5em;margin-left: 0px;font-size: 12px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;line-height: 1.75em;color: #222222;text-align: center;padding: 0px;border: 0px initial initial"><a href="http://www.youtube.com/watch?v=fCrhDamN82k"><img class="size-full wp-image-38332 aligncenter" src="http://gamecola.net/wp-content/uploads/2012/02/skyrim2.JPG" alt="skyrim2" width="567" height="309" /></a></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">The Elder Scrolls V: Skyrim</span></span></h4>
<p style="text-align: left"><strong>Mark Freedman</strong>: If someone says the name <em>Elder Scrolls</em> to you, and all you can think of is your grandpa  trying to figure out how a mouse wheel works, it&#8217;s time to get on the <em>Skyrim</em> bandwagon. I can&#8217;t think of any other game where, after playing 60  hours, you can still feel like you&#8217;ve only scratched the surface. Compared to other  open-ended worlds, this game has the scale of an entire galaxy. Even if you&#8217;re not  interested in combat, there&#8217;s so many beautiful mountains, lakes, caves, and  forts to discover. With over 60,000 lines of dialogue and hundreds of hours you can  spend playing, you&#8217;re definitely getting your money&#8217;s worth here. Kill some  bears, craft your own armor, learn some spells, betray some townsfolk, or  reanimate the dead&#8230;it&#8217;s all up to you. Despite <a href="http://gamecola.net/2011/10/local-chicken-linchpin-in-assault-case/">its many bugs</a>, this is truly a breathtaking adventure.</p>
<p style="text-align: left">Specific to the PC version, some really great mods are finally coming out  that make it feel more like a PC experience. There haven&#8217;t been a whole lot  of <a href="http://gamecola.net/2011/06/beards-confirmed-for-next-elder-scrolls-installment/http://gamecola.net/2011/06/beards-confirmed-for-next-elder-scrolls-installment/">beards</a> in videogames, but  <em>Skyrim</em> majestically integrates the tenacity and allure of beards in to  such an epic quest as ever you&#8217;ll see.</p>
<p style="text-align: left"><em>Honorable Mention: Star Wars: The Old Republic<br />
</em><em>Last Year’s Winner: Mass Effect 2</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Console Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38066" src="http://gamecola.net/wp-content/uploads/2012/01/portal2-615x400.jpg" alt="portal2" width="554" height="360" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Kate Jay</strong>: The original <em>Portal</em> made its mark on the gaming world with its  witty dialogue, innovative concept, and fast-paced gameplay. Fans asked for a  sequel, and Valve gave us everything we asked for and more: <em>Portal 2</em> took  that theme and ran with it, releasing with a fully-fledged story with actual  character development, backstory, and, of course, more snarkiness. Playing  through <em>Portal 2,</em> we learn more about the history of Aperture Science and  the men and women who made it what is was (before GLaDOS killed everyone, that  is). Valve added new Aperture Products, including three types of gel, robots for  the multiplayer levels, and defective personality cores. To add more frosting on  this delicious, theoretical cake, Valve also provided players with plenty of  free—yes, FREE—downloadable content for the multiplayer and single player  campaigns. <em>Portal 2</em> is clever, quirky, and charming, and it most definitely  takes the cake.</p>
<p style="text-align: left"><em>Honorable Mention: Batman: Arkham City<br />
</em><em>Last Year’s Winner: Super Mario Galaxy 2<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best Portable Game</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-medium wp-image-38067" src="http://gamecola.net/wp-content/uploads/2012/01/ghost-533x400.jpg" alt="ghost" width="432" height="324" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Ghost Trick: Phantom Detective</span></span></h4>
<p style="text-align: left"><strong>Elizabeth &#8220;Lizo&#8221; Medina-Gray</strong>: What if you were dead, but you didn&#8217;t know how or why you died, and you couldn&#8217;t  remember who you were? And then what if you found out that you could manipulate  objects in the world, and even go back in time and save other peoples&#8217; lives?  And what if you learned of a mysterious conspiracy tied somehow to your murder,  and you had only until dawn to figure everything out before you disappeared  forever? Then you&#8217;d be the main character in <em>Ghost Trick: Phantom  Detective</em>!</p>
<p><em><a href="http://gamecola.net/2011/02/ghost-trick-phantom-detective-ds/">Ghost Trick</a></em> is a new game from the creator of the <em>Ace  Attorney</em> series (and we all know how well-loved those games are here at  GameCola). Fortunately for all of us <em>Phoenix Wright</em> fans who were hoping for  another great portable game, <em>Ghost Trick</em> delivers in full. The characters are  quirky and well-developed, the graphics and music are awesome, and the mechanics  are unique, challenging, and fun. But, like the <em>Ace Attorney </em>games before, the  thing that really made<em> Ghost Trick </em>stand out for me was its story. Many times,  I&#8217;ve played a game and found myself disappointed because it didn&#8217;t surprise me  in a big way—sometimes I feel like the ideas I have and the guesses that I  make while playing a game are more interesting than what the writers actually  do. With <em>Ghost Trick</em>, though, I had the exact opposite experience. I didn&#8217;t come  close to guessing the ending, but beyond that, the story went places that I  never saw coming, and that was a great thing for me. Plus, the story&#8217;s just  really cool!</p>
<p style="text-align: left">With awesome characters, a compelling story, only a couple of  annoying puzzles among the many good ones, and probably my favorite graphics on  the DS to date, Ghost Trick is definitely a winner.</p>
<p style="text-align: left"><em>Honorable Mentions: Pokémon Black/White; Super Mario 3D Land<br />
</em><em>Last Year’s Winner: Ace Attorney Investigations: Miles Edgeworth</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>Best <span style="font-weight: inherit;font-style: inherit;font-size: 18px;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial"><span style="font-weight: inherit;font-style: inherit;font-family: inherit;vertical-align: baseline;padding: 0px;margin: 0px;border: 0px initial initial">Downloadable</span></span> Game</strong></h3>
<p style="text-align: center"><em><img class="aligncenter size-medium wp-image-38071" src="http://gamecola.net/wp-content/uploads/2012/01/bastion31-630x354.jpg" alt="bastion3" width="567" height="319" /></em></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Bastion</span></span></h4>
<p style="text-align: left"><strong>Kate Jay</strong>: It&#8217;s not often that I download Xbox Live games, but then,  it&#8217;s not often that games like <em>Bastion </em>come along to entice me. At a  glance, this indie games seems like your typical RPG: a young hero sets out to  save his world from destruction. However, <em>Bastion</em> takes a different  approach to the whole &#8220;rebuilding the world&#8221; theme—the world literally  rebuilds itself around you as you move around the richly colored isometric map.  To make the experience even more unique, your adventure is narrated blow-by-blow  in the mellow tones of Rucks, an NPC voiced by Logan Cunningham. Gameplay is fast paced, if a  little repetitive, but the story moves pretty quickly, keeping the experience  fresh. A sensational soundtrack rounds out this refreshing game, making it a  must-buy for any RPG fans.</p>
<p style="text-align: left"><em>Honorable Mention: Trine 2<br />
</em><em>Last Year’s Winner: Scott Pilgrim vs. The World: The Game<br />
</em></p>
<hr />
<h3 style="margin-top: 0px;margin-right: 0px;margin-bottom: 1em;margin-left: 0px;font-size: 1.5em;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #1e1b1a;line-height: 1;text-align: center;padding: 0px;border: 0px initial initial"><strong>GameCola Staff Member of the Year</strong></h3>
<p style="text-align: center"><strong><img class="aligncenter size-full wp-image-38072" src="http://gamecola.net/wp-content/uploads/2012/01/jeddy.jpg" alt="jeddy" width="360" height="361" /></strong></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Alex Jedraszczak</span></span></h4>
<p style="text-align: left"><strong>Paul Franzen</strong>: A lot has changed since Alex (real name: Jeddy) first won this award in <a href="http://gamecola.net/2008/01/the-2007-gamecola-videogame-awards/">2007</a>. GameCola changed formats, from a monthly e-mail newsletter to an actual Internet website. All of our writers decided to grow magnificent beards. Our site started having actual fans. But while he won last time because he was the only person who consistently submitted his articles in on time, this year, he won because he helped bring GameCola to an all-new level in 2011—and the fact that we have actual fans now is due in no small part to him.</p>
<p style="text-align: left"><a href="http://gamecola.net/section/podcast/">The GameCola Podcast</a>, under the Jedraszczak regime, has way more listeners now than ever it had before. I mean, it has actual listeners now! Listeners who send us e-mails, ask us questions, record covers of our theme song on their saxophones, and draw pictures of us as the cast of <em>Phoenix Wright. </em>(Note: This hasn&#8217;t actually happened yet, but here&#8217;s hoping.) Kevin Leacock won this award <a href="http://gamecola.net/2011/01/the-2010-gamecola-videogame-awards/">last year</a> for making the site much more accessible to new fans; this year, Jeddy&#8217;s winning for drawing those new fans to the site. Whether he&#8217;s <a href="http://gamecola.net/2011/12/gc-podcast-44-that-was-limited/">role-playing</a> as Metroid, <a href="http://gamecola.net/2011/05/gc-podcast-37-this-thing-came-apart/">singing</a> the theme songs to old Nickelodeon shows, or just <a href="http://gamecola.net/2011/11/gc-podcast-43-turnabout-musical-interview-pt-2/">sitting back</a> and letting us argue the merits of <em>Ace Attorney Investigations, </em>you can bet that, if you&#8217;re listening to a Jedrazcast, your next hour is going to be <em>awesome</em>.</p>
<p style="text-align: left">And he still gets everything in on time, too. You can set your calendar by it.</p>
<p style="text-align: left"><em>Honorable Mentions: Matt Jonas, Christian Porter<br />
</em><em>Last Year’s Winner: Kevin Leacock<br />
</em></p>
<hr />
<h2 style="text-align: center"><strong>Game of the Year</strong></h2>
<p style="margin-top: 0px;margin-right: 0px;margin-bottom: 1.5em;margin-left: 0px;font-size: 12px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;line-height: 1.75em;color: #222222;text-align: center;padding: 0px;border: 0px initial initial"><a href="http://gamecola.net/wp-content/uploads/2011/01/rain2.jpg"><img class="aligncenter size-medium wp-image-38073" src="http://gamecola.net/wp-content/uploads/2012/01/portal2b-630x355.jpg" alt="portal2b" width="567" height="320" /></a></p>
<h4 style="font-size: 13px;text-align: center"><span style="font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;color: #1e1b1a;font-size: small"><span style="font-size: 1.2em;line-height: 1.25">Portal 2</span></span></h4>
<p style="text-align: left"><strong>Michael Ridgaway</strong>: Man, what was it with 2011 and awesome storytelling?</p>
<p style="text-align: left"><em>Portal 2</em> refined  and added a lot to the platformer/puzzle elements from the first game for yet  another amazing quantum-tunneling exploratory experience, but where it really  shined was the story. In addition to the ever delightful GLaDOS, players were  introduced to Wheatley and Cave Johnson, voiced by professional actors Stephen  Merchant and J.K. Simmons, respectively. I&#8217;m not sure I ever stopped laughing  while playing the game, and it very squarely fell into the category of &#8220;games I  can only play with Vangie around or she will straight up <em>cut me</em>.&#8221;</p>
<p style="text-align: left"><em>Portal 2</em> proved that it was possible to tell an exciting, entertaining  story in the context of an excellent game, and it raised the bar not just for videogames, but all other forms of media, as well.</p>
<p style="text-align: left"><em>Honorable Mention: The Elder Scrolls V: Skyrim<br />
</em><em>Last Year’s Winner: Heavy Rain<br />
</em></p>
<hr /><span style="font-style: italic">For more on the year that was, check out our upcoming podcast on the Top 10 Games of 2011!</span></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/02/the-2011-gamecola-videogame-awards/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Japanese Animation Studio Responsible for Cute Maya</title>
		<link>http://gamecola.net/2012/01/japanese-animation-studio-responsible-for-cute-maya/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=japanese-animation-studio-responsible-for-cute-maya</link>
		<comments>http://gamecola.net/2012/01/japanese-animation-studio-responsible-for-cute-maya/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:53:34 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=38219</guid>
		<description><![CDATA[New information has come to light concerning Professor Layton vs. Phoenix Wright, the Capcom/Level-5 collaboration starring our favourite lawyer. Unfortunately, there is still no release date besides &#8220;sometime this year if you&#8217;re lucky,&#8221; but according to Andriasang, attendees of the Ace Attorney 10th Anniversary celebrations were shown a small section of anime purportedly from the game!
I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">New information has come to light concerning <em>Professor Layton vs. Phoenix Wright</em>, the Capcom/Level-5 collaboration starring our favourite lawyer. Unfortunately, there is still no release date besides &#8220;sometime this year<strong> if you&#8217;re lucky</strong>,&#8221; but according to <a href="http://andriasang.com/comzsx/layton_ace_attorney_bones/" target="_blank">Andriasang</a>, attendees of the Ace Attorney 10th Anniversary celebrations were shown a small section of anime purportedly from the game!</p>
<p style="text-align: left">I&#8217;ll believe it when I see it–</p>
<p style="text-align: center"><img class="alignnone size-medium wp-image-38220" src="http://gamecola.net/wp-content/uploads/2012/01/wright-2-630x354.jpg" alt="wright-2" width="630" height="354" /><br />
<strong>TOO CUTE. DAY ONE PURCHASE.<br />
</strong></p>
<p style="text-align: left">Well, this isn&#8217;t really<strong> news</strong>, is it? We <strong>already</strong> know the game features full-motion video, because we&#8217;ve been bombarded with it in each <a href="http://gamecola.net/2010/10/professor-layton-vs-phoenix-wright-trailer-translated-also-watchable/">trailer</a>.</p>
<p style="text-align: left">It was revealed at said VIP party that these animated sequences are the work of BONES. That&#8217;s the studio responsible for <em>Full Metal Alchemist</em>, which just so happens to be one of my favourite series ever made.</p>
<p style="text-align: left">Past triumphs clearly show that BONES can deliver truly beautiful animation, but that is the clincher: we want animation, damn and blast it.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/wright-1.jpg"><img class="alignnone size-medium wp-image-38221" src="http://gamecola.net/wp-content/uploads/2012/01/wright-1-630x354.jpg" alt="wright-1" width="630" height="354" /></a><br />
<strong>Kind of makes you wish this was coming out for a <em>good</em> system.</strong></p>
<p style="text-align: left">I&#8217;m sure I speak for all of us when I say, &#8220;What we really want to see is a whole series of <em>Phoenix Wright</em> anime episodes.&#8221; Get on the blower to Capcom and let them know just how you&#8217;re feeling.</p>
<p style="text-align: left">In other news, Capcom <a href="http://gamecola.net/2012/01/ace-attorney-5-announced/" target="_blank">announced <em>a fifth game in the series</em></a> without confirming whether or not it would have a U.S. release. At the very least, there is no excuse if they don&#8217;t bring the iOS trilogy overseas. Running games from another region has never been a concern for mobile devices, and the games have already been translated before, so think of another excuse Capcom before CANCELLING THAT, TOO!</p>
<p style="text-align: left">Why does Capcom like playing with us? In between <a href="http://gamecola.net/2011/04/the-ace-attorney-series-has-been-cancelled/" target="_blank">ruining our </a><a href="http://gamecola.net/2011/07/you-blew-it-mega-man-legends-3-canceled/" target="_blank">lives</a> and <a href="http://youtu.be/E2ad2-Mlcis" target="_blank">imitating infamous movies</a>, Capcom should climb back up to the middle ground and offer us more of <a href="http://en.wikipedia.org/wiki/Viewtiful_Joe" target="_blank">what</a> <a href="http://en.wikipedia.org/wiki/Strider_%28arcade_game%29" target="_blank">we</a> <a href="http://en.wikipedia.org/wiki/Power_Stone" target="_blank">actually</a> <a href="http://en.wikipedia.org/wiki/Rival_Schools" target="_blank">want</a>. Face it, their recent output <a href="http://en.wikipedia.org/wiki/Dark_Void" target="_blank">hasn&#8217;t been great</a>, so they can start by bringing the <a href="http://en.wikipedia.org/wiki/Mega_Man_Legends_3" target="_blank"><em>Mega Man Legends 3</em> prototype</a> to the Nintendo eShop as originally <a href="http://www.wired.com/gamelife/2011/04/mega-man-legends-3-prototype/" target="_blank">promised</a>. Then we can work from there. Put your back into it, Capcom! SHUT UP AND TAKE MY MONEY!</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/japanese-animation-studio-responsible-for-cute-maya/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>[NSFW] Girl&#8217;s Dodge Ball (iPhone)</title>
		<link>http://gamecola.net/2012/01/nsfw-girls-dodge-ball-iphone/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=nsfw-girls-dodge-ball-iphone</link>
		<comments>http://gamecola.net/2012/01/nsfw-girls-dodge-ball-iphone/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 20:47:50 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37613</guid>
		<description><![CDATA[I don&#8217;t know much about dodgeball. But there is one piece of advice that I can offer&#8230;

Dodge this.
From first peek, Girl&#8217;s Dodge Ball looks like Dead or Alive Xtreme. This should have been ample reason to stay as far away as possible.
One interesting feature you may notice is that Girl&#8217;s Dodge Ball simply cannot be played. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">I don&#8217;t know much about dodgeball. But there is one piece of advice that I<em> can</em> offer&#8230;</p>
<h3 style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/girls-dodge-ball.jpg"><img class="alignnone size-full wp-image-37856" src="http://gamecola.net/wp-content/uploads/2012/01/girls-dodge-ball.jpg" alt="girls-dodge-ball" width="608" height="250" /></a></h3>
<p><em><strong>Dodge this.</strong></em></p>
<p>From first peek, <em>Girl&#8217;s Dodge Ball</em> looks like <em>Dead or Alive Xtreme</em>. This should have been ample reason to stay as far away as possible.</p>
<p>One interesting feature you may notice is that <em>Girl&#8217;s Dodge Ball </em>simply<strong> cannot</strong> be played. This game crashes before you can even <em>imagine doing anything</em>, as though it were a sentient lifeform ashamed of its own quality. It crashes <strong>constantly</strong>, consistently, in the same place. User reviews that point this out seem to vaporize from the AppStore. I doubt any company would hide their failures and fiddle with the scores to make themselves look better. It would be just as easy to fix the problems&#8230;right?</p>
<p>On the plus side, at least <em>Girl&#8217;s Dodge Ball </em>has the decency to stop all by itself. <a href="../2010/11/dead-or-alive-xtreme-2-x360-nsfw/" target="_blank"><em>Dead or Alive Xtreme 2</em></a> expects <strong>you</strong> to press the guide button and quit of your own accord.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-37615" style="border: 0pt none" src="http://gamecola.net/wp-content/uploads/2012/01/mzl.pzeiibfa.320x480-75.jpg" alt="mzl.pzeiibfa.320x480-75" width="310" height="464" /> <img class="alignnone size-full wp-image-37616" style="border: 0pt none" src="http://gamecola.net/wp-content/uploads/2012/01/mzl.frcldrzx.320x480-75.jpg" alt="mzl.frcldrzx.320x480-75" width="310" height="465" /><br />
<strong>Who is Gilr, and does he mind me using his select?</strong></p>
<p>There are constant spelling and grammatical mistakes, though nothing on par with the <a href="http://i307.photobucket.com/albums/nn314/matt_british/IMG_0014.png" target="_blank">atrocities</a> seen in <em>Dino Cap 2</em>. I didn&#8217;t know that <a href="http://gamecola.net/2012/01/hungrymaster-iphone/" target="_blank">illiterate</a> teenagers crafted games these days.</p>
<p>Whatever <strong>&#8220;achivements&#8221; </strong>are, they sure sound exciting. The game tries desperately to cover the spelling mistakes by having  advertisements appear at the top of the screen. All of the  advertisements I&#8217;ve seen might have been for games I don&#8217;t want to play,  but at least you <strong>can</strong> play those games.</p>
<p>Well, I&#8217;ll just select which <strong>&#8220;gilr&#8221; </strong>I want to play as. You know what? Maybe &#8220;gilr&#8221;<strong> isn&#8217;t</strong> a spelling mistake. These characters certainly do not look human. There&#8217;s also only two to pick from. It isn&#8217;t possible  to unlock the others; doing so requires spending virtual money.</p>
<p>You  can earn the virtual money just by playing, but whenever I go to start  the game, a remix of Chris Rea&#8217;s &#8220;On The Beach&#8221; plays and the  iPod crashes back to the springboard. You can also buy the fake currency by spending real currency. If I discover that anyone has actually done this, I will forcibly remove their brains through their arsehole.  It sounds really painful, but it shouldn&#8217;t be too hard to do, seeing as their  brains must already be swimming in stools to begin with.</p>
<p style="text-align: center"><a href="../wp-content/uploads/2012/01/mzl.gffjgfoa.320x480-75.jpg"><img src="http://gamecola.net/wp-content/uploads/2012/01/mzl.gffjgfoa.320x480-75-200x300.jpg" alt="mzl.gffjgfoa.320x480-75" width="200" height="300" /></a> <a href="../wp-content/uploads/2012/01/mzl.xixohoae.320x480-75.jpg"><img src="http://gamecola.net/wp-content/uploads/2012/01/mzl.xixohoae.320x480-75-200x300.jpg" alt="mzl.xixohoae.320x480-75" width="200" height="300" /></a><br />
<strong>&#8220;Funny App Game!&#8221; Try again—it&#8217;s neither funny, nor a game.</strong></p>
<p>Aren&#8217;t there any nice things I can say about this game? No, not at all; there is absolutely nothing that even remotely springs to mind. While we&#8217;re talking about reasons why this game is flawed fundamentally, might I draw your attention to the title, which should be written as <strong><span style="text-decoration: underline">Girls&#8217;</span> </strong>not <strong>Gilr&#8217;s </strong>or <strong>Girl&#8217;s?</strong> Unless it is about one particular specific girl&#8217;s &#8220;dodgeball,&#8221; which it isn&#8217;t. The game doesn&#8217;t even function, so it could be about a <a href="http://en.wikipedia.org/wiki/Kula_World" target="_blank">magical ball</a> for all we know.</p>
<p>It doesn&#8217;t matter any that the game is <em>free</em> to download; if it doesn&#8217;t work, then it doesn&#8217;t work! I find this ironic, considering that the latest update &#8220;fixes some bugs.&#8221; And now, for the score&#8230;</p>
<p><strong>But wait!</strong> I recently came into acquisition of an iPad 2. As if by a <a href="http://www.youtube.com/watch?v=kOHG5_HixdI" target="_blank">Toca&#8217;s Miracle</a>, <em>Girl&#8217;s Dodge Ball </em>actually runs on that system (while in iPhone App mode). Unfortunately, it operates poorly and has a graphical error that makes it hard to read your score.</p>
<p>The game is surprisingly entertaining, though. Collecting the unlockables is fun, although everything can be won in about half an hour if you put your mind to it. You have to avoid multi-colored dodgeballs thrown at you by pink shiny robot ladies. The ease in which you earn virtual money destroys the whole point in spending real money anyway, which is good, because buying virtual currency is a sin.</p>
<p>When I play this game on the platform it was intended for, though, it crashes every time.<em> So the score still needs to reflect this. </em>I hate to be a spoil-sport, but I am sticking to my guns with this rating.<em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/nsfw-girls-dodge-ball-iphone/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wii U Out by the End of the Year, Craps out Rainbow Cookies</title>
		<link>http://gamecola.net/2012/01/wii-u-out-by-the-end-of-the-year-craps-out-rainbow-cookies/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wii-u-out-by-the-end-of-the-year-craps-out-rainbow-cookies</link>
		<comments>http://gamecola.net/2012/01/wii-u-out-by-the-end-of-the-year-craps-out-rainbow-cookies/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 20:23:51 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=38079</guid>
		<description><![CDATA[Satoru Iwata, a Nintendo hotshot who claims to be the company president, has today reiterated that the Super Wii will be out by the end of this year. This won&#8217;t be a Sony-style late launch, either, because the Wii U will be available in the U.S., Europe, and Japan on its launch, and even in [...]]]></description>
			<content:encoded><![CDATA[<p>Satoru Iwata, a Nintendo hotshot who claims to be the company president, has today reiterated that the Super Wii will be out by the end of this year. This won&#8217;t be a Sony-style late launch, either, because the Wii U <a href="http://www.reuters.com/article/2012/01/26/us-nintendo-wii-idUSTRE80P0CI20120126" target="_blank">will be available in the U.S., Europe, and Japan on its launch</a>, and even in sunny-old <a href="http://kotaku.com/5879480/the-wii-u-will-be-out-by-christmas-in-the-us-europe-japan--australia" target="_blank">Australia</a>! Now that&#8217;s a first, something releasing <strong>on schedule</strong> down under.</p>
<p>Pricing details will be available either before or after E3, but obviously some time before the system actually comes out. Many developers, press packers, and a few homeless people claim to have played or developed for the system, spreading rumors like a raging wildfire.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-38082" src="http://gamecola.net/wp-content/uploads/2012/01/atari-pacman-announced-for-wii-u.jpg" alt="atari-pacman-announced-for-wii-u" width="460" height="276" /></p>
<p style="text-align: center"><strong>The Wii U may even be powerful enough to run <em>Pac-Man</em>, or <em>Joust</em>!</strong></p>
<p>One anymous source claims that the <a href="http://www.computerandvideogames.com/333423/wii-u-is-twice-as-powerful-as-xbox-360-report/?attr=CVG-General-RSS&amp;cid=OTC-RSS" target="_blank">Wii U will be twice as powerful as the Xbox 360</a>, while another anonymous source (that I have totally just made up) claims that the Wii U will crap out rainbow cookies. I&#8217;m all for the latter. If the Wii U is only just capable of trumping consoles of<strong> this</strong> generation, I don&#8217;t have much faith in Nintendo to do any better than they did with the Wii.</p>
<p>So what does the Wii U have to offer us, besides an opportunity to &#8220;Taste the Rainbow&#8221; in HD? Capcom soot-sprite Yoshinori Ono seems to think that the system will do quite a few amazing things, some of which <a href="http://www.computerandvideogames.com/333520/wii-u-features-have-advanced-since-e3-reveal-ono/" target="_blank">they won&#8217;t even be able to show on TV or print on the back of the game box</a>! What, does it bleed all over your hands, or something? I can see why they&#8217;d keep that hush-hush.</p>
<p>Nintendo took their <a href="http://www.pcmag.com/article2/0,2817,2399375,00.asp" target="_blank">first annual loss in 30 years</a>, last year. The 3DS must have been a flop then, seeing as the Virtual Boy and <em>Pokémon </em>were released in the last 30 years also.</p>
<p>Whatever Grin are planning to do with the Wii U, they will have to be cautious of the market and make the right moves. So long as those rainbow cookies are guaranteed, I don&#8217;t think we&#8217;ll ever need another console again.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/wii-u-out-by-the-end-of-the-year-craps-out-rainbow-cookies/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Q&amp;AmeCola: Movie Games</title>
		<link>http://gamecola.net/2012/01/qamecola-movie-games/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=qamecola-movie-games</link>
		<comments>http://gamecola.net/2012/01/qamecola-movie-games/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 21:15:20 +0000</pubDate>
		<dc:creator>GameCola Staff</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37699</guid>
		<description><![CDATA[With all the quality reviews, delightful columns, and hard-hitting game journalism you can find here at GameCola, it’s sometimes hard to believe that the site’s written by regular people like you and me, and not a race of evolutionarily advanced superhumans. To help bridge this divide between staff and reader, we’ve set up this column [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamecola.net/wp-content/uploads/2012/01/moviebanner.jpg"><img class="aligncenter size-full wp-image-37700" src="http://gamecola.net/wp-content/uploads/2012/01/moviebanner.jpg" alt="moviebanner" width="630" height="240" /></a></p>
<p><em>With all the quality reviews, delightful columns, and hard-hitting game journalism you can find here at GameCola, it’s sometimes hard to believe that the site’s written by regular people like you and me, and not a race of evolutionarily advanced superhumans. To help bridge this divide between staff and reader, we’ve set up this column so you can get a look at our staff’s personal opinions on serious issues. Serious issues like the following:</em></p>
<p>This month&#8217;s question was submitted by our own <a href="http://gamecola.net/tag/Jillian-Dingwall/">Jillian Dingwall</a>, and it is:</p>
<h2>What movie would you like to see turned into a videogame?</h2>
<hr /><img class="alignleft size-full wp-image-36844" src="http://gamecola.net/wp-content/uploads/2011/12/matticon.jpg" alt="matticon" width="48" height="48" /></p>
<h2>Matt Jonas<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0088323/">The Neverending Story</a></span></h2>
<p>It would be a wide, open world role-playing game laced with J-RPG elements. You play as Atreyu, following the guidance of AURYN, as you quest to save Fantasia from The Nothing. What would be ironic, though, is that the film is concerned with the growing problem of children not reading books or using their imagination as much as they used to, something that videogames themselves are partly responsible for. Therefore, the game should focus on using complicated puzzles to tax the mind of the player. The game should also shatter the fourth wall at the end, but in its own fashion, different from the film.</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/neverending.jpg"><img class="aligncenter size-medium wp-image-37703" src="http://gamecola.net/wp-content/uploads/2012/01/neverending-528x400.jpg" alt="Neverending Story" width="528" height="400" /></a></p>
<p>(Matt is a staff <a href="http://gamecola.net/2012/01/sonic-cd-iphone/">reviewer</a> and <a href="http://gamecola.net/2011/12/gba-freebies-revealed-for-3ds-ambassadors/">news blogger</a>.)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://gamecola.net/wp-content/uploads/2011/10/stu.png" alt="stuicon" width="48" height="48" /></p>
<h2>Stuart Gipp<br />
<span style="font-weight: normal">Indecisive Bastard</span></h2>
<p>I&#8217;ve been throwing a few suggestions around, nothing too in-depth, but a broad succession of brief pitches that may interest.</p>
<p>Perhaps a PC title based on Nicole Kassell&#8217;s challenging piece, <a href="http://www.imdb.com/title/tt0361127/"><em>The Woodsman</em></a>?  Gameplay could take the form of QTEs in which Kevin Bacon sees small children off in the distance, and must rhythmically press &#8220;B&#8221; to fight his urges and re-integrate into society.</p>
<p>I also feel that there are real financial prospects for a game based on the seminal stage musical-turned-film, <a href="http://www.imdb.com/title/tt0795421/"><em>Mamma Mia</em></a>.  The main character must investigate three potential father figures to determine which one is, in fact, her father.  Investigation mechanics are handled through a mixture of basic deduction and Bemani song and dance routines.  A secret bonus mode would take the form of a reverse tower defense game where the player is a male attempting to leave the movie theatre without being stopped or noticed by his wife.</p>
<p>A game based on <em><a href="http://www.imdb.com/title/tt0070849/">Last Tango in Paris</a></em>, where gamers take the role of Marlon Brando and use the Kinect to apply butter to Maria Schneider&#8217;s anus before simulating rough anal sex.</p>
<p>Finally, it&#8217;s always been obvious to me that, though critically savaged, 1993&#8217;s Bob Hoskins-starring <em><a href="http://www.imdb.com/title/tt0108255/">Super Mario Bros.</a></em> would make for a compelling videogame, given a few small changes.</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/woodsman.jpg"><img class="aligncenter size-full wp-image-37938" src="http://gamecola.net/wp-content/uploads/2012/01/woodsman.jpg" alt="woodsman" width="434" height="289" /></a></p>
<p>(Stuart Gipp is a <a href="http://gamecola.net/2011/08/hector-badge-of-carnage-episode-1-we-negotiate-with-terrorists-pc/">staff reviewer</a> and the author of “<a href="http://gamecola.net/2012/01/nsfw-ctrl-alt-del-the-animated-series-in-review-part-iii-diary-of-a-madman/">Ctrl-Alt-Del: The Animated Series: In Review: Diary of a Madman</a>.”)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://gamecola.net/wp-content/uploads/2011/10/katejayicon.jpg" alt="stuicon" width="48" height="48" /></p>
<h2>Kate Jay<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0089908/">Return to Oz</a></span></h2>
<p>I&#8217;d like to see the old <em>Return to Oz</em> movie turned into a game. But developers would have to keep the creepy, dark feeling to it, including the part with the hall of screaming heads. It would adapt pretty well to a game format, with plenty of potential sidequests, explorable areas, and twisted humor. All in all, nothing like the actual <em>Oz </em>books, but then again, neither was the movie.</p>
<p style="text-align: center"><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/ipivUGVydMY" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/ipivUGVydMY" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p>(Kate is the author and illustrator of “<a href="http://gamecola.net/2011/09/the-gates-of-life-season-two-episode-8-%E2%80%93-killing-time/">The Gates of Life</a>.”)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://www.gravatar.com/avatar/36b99ffa49eccfa29786d5c93fe0170c?s=48&amp;d=wavatar&amp;r=R" alt="paulicon" width="48" height="48" /></p>
<h2>Paul Franzen<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0108255/">Super Mario Bros.: The Movie</a></span></h2>
<p>Imagine, if you will, an alternate-universe edition of the <em>Super Mario </em><em>games</em>, where Goombas are giant lizards with little tiny heads, the mushroom power-ups are sentient, and the giant fish that eats you in <em>Mario 3</em> is, instead, an enormous black woman with Thwomps strapped to her feet. Also, you&#8217;re playing as Bob Hoskins, digitally inserted into the game ala the characters in <em>Mortal Kombat</em>, and Yoshi is a goddamn tyrannosaurs rex. And in the final boss battle, Bowser (as portrayed by a digitally inserted Dennis Hopper, of course) has a gun that can turn you into a monkey.</p>
<p>Just tell me that wouldn&#8217;t be the best <em>Mario </em>hack ever.</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/super-mario-movie-goomba.jpg"><img class="aligncenter size-full wp-image-37711" src="http://gamecola.net/wp-content/uploads/2012/01/super-mario-movie-goomba.jpg" alt="super-mario-movie-goomba" width="450" height="257" /></a></p>
<p>(Paul is GameCola’s Editor-in-Chief as well as author of &#8220;<a href="http://gamecola.net/2011/11/minus-the-pudding-the-best-of-xbox-live-indie-games-17/">Minus the Pudding: The Best of Xbox Live Indie Games</a>.&#8221;)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://www.gravatar.com/avatar/4694129cb36beeeeab3615b21e947708?s=48&amp;d=wavatar&amp;r=R" alt="markicon" width="48" height="48" /></p>
<h2>Mark Freedman<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0094012/">Spaceballs</a></span></h2>
<p><em>Spaceballs: The Video Game</em>. I got the idea when someone made a multiplayer character mod for <em>Jedi Knight 2 </em>where you could play as President Scroob with a purple lightsaber. (I would have much prefered to play as Dark Helmet, though.) The <em>Star Wars</em> franchise has made so many great videogames like <em>Knights of the Old Republic </em>and the <em>Super Star Wars</em> series on SNES, so it should be easy to do the same with <em>Spaceballs </em>and add in a hearty helping of comedy. Unfortunately, Rick Moranis is fully retired and didn&#8217;t even make an appearance in <a href="http://gamecola.net/2010/02/ghostbusters-the-video-game-ps3/">Ghostbusters: The Video Game</a>, so we&#8217;d need a suitable replacement for Dark Helmet. Keep firing, assholes!</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/spaceballs06.jpeg"><img class="aligncenter size-medium wp-image-37712" src="http://gamecola.net/wp-content/uploads/2012/01/spaceballs06-630x354.jpg" alt="spaceballs06" width="504" height="283" /></a></p>
<p>(Mark is a <a href="http://gamecola.net/2012/01/beavis-and-butt-head-snes/">reviewer</a> and the author of &#8220;<a href="http://gamecola.net/2011/08/what-the-crap-your-moneys-no-good-here/">What the Crap?</a>&#8220;)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://gamecola.net/wp-content/uploads/2011/10/meicon.jpg" alt="christianicon" width="48" height="48" /></p>
<h2>Christian Porter<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0266308/">Battle Royale</a></span></h2>
<p>I think the Japanese splatterfest, <em>Battle Royale</em>, would make a perfect multiplayer shooter.  Even the film&#8217;s tagline—“Could you kill your best friend?”—encompasses what people who play shooters like doing best. The short version of the plot is that Japan has decided kids are too unruly and violent, and the best way to solve this is to dump one class per year on an island to brutally kill each other with no rules until only one is left standing.  No, I don&#8217;t understand the rationale, either.  My pitch for the game is that the island is procedurally generated—different every time, weapons are assigned to people at random (sometimes you get an Uzi, and sometimes you get a GPS and a frying pan).  Also, the teacher calls out certain areas of the map every few hours where the students aren&#8217;t allowed to be.  If they&#8217;re still there after a given period of time, then the exploding collars they were fitted with are set off, solving the problem of camping rather quickly.  It&#8217;s pretty perfectly suited for a videogame.</p>
<p style="text-align: center"><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/nQ9b9asqsS8" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/nQ9b9asqsS8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p>(Christian is a <a href="http://gamecola.net/2011/09/nsfw-train-frontier-express-xblig/">reviewer</a>, author of “<a href="http://gamecola.net/2011/07/poor-players-paradise-free-to-play-extravaganza/">Poor Player’s Paradise</a>” and “<a href="http://gamecola.net/2011/05/nsfw-top-of-the-heap-games-in-which-you-do-battle-with-poop/">Top of the Heap</a>,” and creator of the video series “<a href="http://gamecola.net/2011/09/speak-american-episode-3/">Speak American</a>.”)</p>
<hr /><img class="alignleft" style="border-style: initial;border-color: initial" src="http://gamecola.net/wp-content/uploads/2012/01/jefficon3b.jpg" alt="jefficon" width="48" height="48" /></p>
<h2>Jeff Day<br />
<a href="http://www.imdb.com/title/tt0098663/"><span style="font-weight: normal">The Wizard</span></a></h2>
<p>If playing NES games is fun (which it undoubtedly is), then playing a game about playing NES games must be fun, too! Though it might be difficult to get the various publishers to cooperate, can’t you just picture it? Each level requires you to go to a different location in the United States and play a level from a classic NES game. <em>Castlevania</em>? <em>Ninja Gaiden</em>? <em>Double Dragon</em>? Friggin’ <em>Rad Racer</em>? You know it. (Good luck getting the rights to that last one.) The grand finale comes when you have to complete the first stage of <em>Super Mario Bros. 3</em>—what a challenge! And when Lucas Barton shows up to cause trouble, the game switches to a <em>Street Fighter II</em> format where you can beat the living crap out of each other. Haley is an unlockable character whose special powers include Irritable Scowl and False Molestation Accusation. And running from that creepy old guy who&#8217;s been hired to catch you turns things into a knockoff of <em>Home Alone</em> for the NES. *shudders* Now let’s just see if we can get Jackey Vinson to do a few voice-overs. You know he’s not working much ever since&#8230;well&#8230;you know&#8230;the incident&#8230;</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/the-wizard-1989.jpg"><img class="aligncenter size-full wp-image-37924" src="http://gamecola.net/wp-content/uploads/2012/01/the-wizard-1989.jpg" alt="the wizard 1989" width="500" height="278" /></a></p>
<p>(Jeff is the author of &#8220;<a href="http://gamecola.net/2011/12/gamera-obscura-make-my-video-kris-kross/">Gamera Obscura</a>.&#8221;)</p>
<hr /><img class="size-full wp-image-36844 alignleft" src="http://gamecola.net/wp-content/uploads/2011/12/danielicon.png" alt="danielicon" width="48" height="48" /></p>
<h2>Daniel Castro<br />
<span style="font-weight: normal"><a href="http://www.imdb.com/title/tt0088247/">The Terminator</a></span></h2>
<p>More than any one movie I’d like to see in videogame format, I have a lot of movie-based videogames I just want to see done right! Among those I’d love to play is a well-made <em>Terminator</em> videogame.</p>
<p>Remember the first shots in the original <em>Terminator </em>movie? That post-apocalyptic future is the perfect setting for an awesome action game. That said, the game based on <em>Terminator Salvation</em> was horrible—not only because it was merely the cash-in movie-related videogame we’re all used to, but because the Terminators in that game are way too easy to defeat compared to their big-screen counterparts.</p>
<p>I don’t want to fight hundreds of useless Terminators—I want to face just one. I want to be scared shitless being chased by an almost invincible T-800. That is the trademark this movie is well remembered by, and it’s something no videogame has been able to pull off.</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/T-800.1.jpg"><img class="aligncenter size-medium wp-image-37927" src="http://gamecola.net/wp-content/uploads/2012/01/T-800.1-533x400.jpg" alt="T-800" width="533" height="400" /></a></p>
<p>(Daniel is the author of “<a href="http://gamecola.net/2011/12/dont-be-that-guy-achievements-for-idiotic-teammates-in-halo/">Don’t Be That Guy</a>.”)</p>
<hr /><img class="alignleft size-full wp-image-36844" src="http://gamecola.net/wp-content/uploads/2011/12/jillian.jpg" alt="danielicon" width="48" height="48" /></p>
<h2>Jillian Dingwall<br />
<a href="http://www.imdb.com/title/tt0068473/"><span style="font-weight: normal">Deliverance</span></a></h2>
<p>I have long felt that the movie most overlooked when it comes to videogame potential is <em>Deliverance</em>. There really is a whole world of variety involved in bringing such a timeless classic into your living room. The game would be divided into three sections: character design, motion control, and handheld control. Let&#8217;s begin with character design. In some games, like<em> Tiger Woods Golf,</em> for example, character creation is a game in itself. <em>Deliverance </em>would have all the time-consumption of <span style="font-style: italic">Tiger Woods Golf</span>, except you would have nothing but 250 moustaches to choose from and four outfits, all of which would consist of different shades of double-denim. Once your character is ready to hit the canoe, the game would move on to the motion control stage. Here you would row yourself down the river, contending with a few rapids along the way, before picking up your virtual banjo and spending the next thirty years trying to learn how to play &#8220;Dueling Banjos.&#8221; Finally, the violent sodomy scene. This is where the hand-held controller comes in. I&#8217;m not going to go into too much detail, but let&#8217;s just say that it would work in a similar way to lock-picking in <em>Skyrim</em>. In short, <em>Deliverance </em>would combine all the versatility of 21st century gaming with the excitement of &#8217;70s facial hair. What&#8217;s not to love?</p>
<p><a href="http://gamecola.net/wp-content/uploads/2012/01/deliv09.jpg"><img class="aligncenter size-full wp-image-37933" src="http://gamecola.net/wp-content/uploads/2012/01/deliv09.jpg" alt="deliv09" width="500" height="375" /></a></p>
<p>(Jillian is a <a href="http://gamecola.net/2011/09/mighty-fin-iphone/">staff reviewer</a> and <a href="http://gamecola.net/2011/08/how-to-construct-a-gaming-nest%E2%84%A2/">blogger</a>.)</p>
<hr />
<h2><img class="alignleft" style="margin-top: 0px;margin-right: 1em;margin-bottom: 1em;margin-left: 0px;font-size: 12px;font-family: 'Lucida Grande', Arial, Helvetica, sans-serif;vertical-align: baseline;color: #222222;line-height: normal;padding: 0px" src="http://gamecola.net/wp-content/uploads/2011/12/nathanielicon.png" alt="nathanielicon" width="48" height="48" />Nathaniel Hoover<br />
<a href="http://www.imdb.com/title/tt0379786/"><span style="font-weight: normal">Serenity</span></a></h2>
<p>I&#8217;d love to see a videogame adaptation of <em>Serenity</em>, Joss Whedon&#8217;s 2005 space western that follows the hit (read: cancelled) TV series <em>Firefly</em>. A depressingly serious wisecracking third-person role-playing adventure game with a handful of first-person vehicle missions and a mix of real-time, turn-based, and event-based combat would not only make for the most difficult-to-classify game of the year, but also the only game with enough variety and nonstop challenges to properly capture the essence of <em>Serenity</em>. There are enough characters to pull off a <em>Knights of the Old Republic</em>-style rotating party system, and <em>Heavy Rain&#8217;s</em> open-ended story structure would still allow all your favorite characters to get killed off unexpectedly, without impaling them in a contrived, prescripted cutscene. Throw in a few bonus missions where you can play as the bad guys—including a horrifying Dress-the-Reaver character customization screen—and I swear to you, I will get very choked up. Honestly, there could be tears.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-37973" src="http://gamecola.net/wp-content/uploads/2012/01/serenity.JPG" alt="serenity" width="482" height="309" /></p>
<p>(Nathaniel is a <a href="http://gamecola.net/2011/12/gradius-nes/">reviewer</a>, author of “<a href="http://gamecola.net/2011/05/flash-flood-thinking-with-portals/">Flash Flood</a>“ and the “<a href="http://gamecola.net/2011/09/sprite-flicker-amphibian-impasse/">Sprite Flicker</a>“ webcomic, and creator of <a href="http://gamecola.net/2012/01/indiana-jones-and-the-last-crusade/">fine videos</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/qamecola-movie-games/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ShutEye Sonic 1 GHZ</title>
		<link>http://gamecola.net/2012/01/shuteye-sonic-1-ghz/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=shuteye-sonic-1-ghz</link>
		<comments>http://gamecola.net/2012/01/shuteye-sonic-1-ghz/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 13:50:36 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=28621</guid>
		<description><![CDATA[Matt Jonas tries to play Sonic 1 with his eyes closed, and it's wonderful.                                                                                                                                                                             
                                                                                                                                                                                                                                        
                                                                                                                                           ]]></description>
			<content:encoded><![CDATA[<p><em><img class="alignright size-full wp-image-28730" src="http://gamecola.net/wp-content/uploads/2011/01/sonic.JPG" alt="sonic" width="00" height="00" />This classic GameCola post was originally published in January 2011.</em></p>
<p>It&#8217;s always interesting to find creative new ways to replay older games. Here, we see staff writer Matt Jonas (yours truly) trying to play <em>Sonic the Hedgehog</em> with his eyes closed. Watch as he somehow pulls off miraculous stunts you&#8217;d think were staged (but weren&#8217;t):<em></em></p>
<p style="text-align: center"><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/4GaYatFzpBg" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed wmode="opaque" src="http://www.youtube.com/v/4GaYatFzpBg" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p>We&#8217;re all quite shocked by how far he gets.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/shuteye-sonic-1-ghz/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>HungryMaster (iPhone)</title>
		<link>http://gamecola.net/2012/01/hungrymaster-iphone/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=hungrymaster-iphone</link>
		<comments>http://gamecola.net/2012/01/hungrymaster-iphone/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:01:40 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37782</guid>
		<description><![CDATA[When I reviewed Contra ReBirth, I really picked that story to shreds. I basically said that the poor translation and terrible story ruined the whole experience. Yet now, I&#8217;m reviewing HungryMaster and I&#8217;m about to applaud that very same terrible nature of writing. I am a fucking hypocrite.

Food For Thought
The best way to explain HungryMaster [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">When I reviewed <a href="http://gamecola.net/2011/06/contra-rebirth-wiiware/" target="_blank"><em>Contra ReBirth</em></a>, I <strong>really</strong> picked that story to shreds. I basically said that the poor translation and terrible story ruined the whole experience. Yet now, I&#8217;m reviewing <em>HungryMaster </em>and I&#8217;m about to applaud that very same terrible nature of writing. I am a fucking hypocrite.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-37789" src="http://gamecola.net/wp-content/uploads/2012/01/hungrymaster.jpg" alt="hungrymaster" width="608" height="250" /></p>
<h3 style="text-align: left">Food For Thought</h3>
<p style="text-align: left">The best way to explain <em>HungryMaster </em>is to just get on with it. You play as a cute girl named Delica who usually spends her time foraging around for food. One day she stumbles across a talking cat named Saten. She signs a contract with him and, in return, is bestowed with magical powers.</p>
<p style="text-align: left">What kind of contract did she sign? We may never know, but signing a contract with the Devil almost never works out in your favor. Saten&#8217;s name is based off of the word &#8220;Sate,&#8221; which means to quell your appetite, and Delica&#8217;s name is based off of the word &#8220;Delicious.&#8221; That is clever, I must admit.</p>
<p style="text-align: left">Delica now has the power to turn monsters into food. She must collect this food and deliver it to houses. Again, I&#8217;m not quite sure why, because it isn&#8217;t explained properly. On the journey, there is plenty of <a href="http://xionchannel.no-ip.org/hm/charae.html" target="_blank">poorly written</a> dialogue. Most of it is about eating or drinking things. You will discover that Saten is an alcoholic, and that Delica is embarassed about her flat chest. Such is the quality of writing in Japanese games.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/dont-look-at-my-breasts1.jpg"><img class="alignnone size-medium wp-image-37794" src="http://gamecola.net/wp-content/uploads/2012/01/dont-look-at-my-breasts1-266x400.jpg" alt="dont-look-at-my-breasts" width="266" height="400" /></a> <a href="http://gamecola.net/wp-content/uploads/2012/01/wait-impatiently-and-pee.jpg"><img class="alignnone size-medium wp-image-37795" src="http://gamecola.net/wp-content/uploads/2012/01/wait-impatiently-and-pee-266x400.jpg" alt="wait-impatiently-and-pee" width="266" height="400" /></a><br /> <strong>We&#8217;re almost in Matt Gardner territory, but it needs more <a href="http://gamecola.net/2011/04/nsfw-water-closet-the-forbidden-chamber-pc/" target="_blank">bodily functions</a>.</strong></p>
<p style="text-align: left">The game itself (besides the drawn out, poorly written dialogue) is unique. I see a lot of games on the AppStore that are focused around launching angry animals at styrofoam castles, or cutting up various types of fruit or vegetable. <em>HungryMaster </em>is entirely different, and therefore it deserves a mention.</p>
<p style="text-align: left">You have to move Delica around the play area, searching for enemies. When you discover them, you must draw a line starting from Delica that then overlaps with the monsters. When you let go, the line turns into a magical spell and transforms the monsters into food or drink items. Depending on how long you charge your spell for, the monsters become different types of food or drink.</p>
<p style="text-align: left">You need to collect these items and then make your way to one of the houses. You have to provide the amount of food that the house has requested. Either giving them just the amount that they requested, or filling your bag entirely, will reward you with a temporary health bonus.</p>
<p style="text-align: left">When you have collected 20 items or more, you can convert them into a bomb attack, somehow. This destroys all enemies on screen, but they do not drop any food. To defeat the bosses in the game, you need to use the bomb attack.</p>
<p style="text-align: left">That&#8217;s all you need to know. It won&#8217;t stop you from sucking, but it&#8217;s a start. All of the control schemes are horrid.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/gameplay.jpg"><img class="alignnone size-medium wp-image-37796" src="http://gamecola.net/wp-content/uploads/2012/01/gameplay-266x400.jpg" alt="gameplay" width="266" height="400" /></a> <a href="http://gamecola.net/wp-content/uploads/2012/01/using-a-magic-spell.jpg"><img class="alignnone size-medium wp-image-37797" src="http://gamecola.net/wp-content/uploads/2012/01/using-a-magic-spell-266x400.jpg" alt="using-a-magic-spell" width="266" height="400" /></a><br /> <strong>They love the laughter and they love the living.<br /> </strong></p>
<h3 style="text-align: left">To Top it All Off</h3>
<p style="text-align: left"><em>HungryMaster </em>is a really pretty game. The character artwork by artist <a href="http://twitter.com/hanikura" target="_blank">Hanikura</a> is sweet and charming, with beautiful large eyes and mellow colors. The sprite-work within the game is reminiscent of 16-bit RPGs, especially with the top-down perspective. The game screen has a subtle scanline filter applied, which gently implies the game to be a homage to traditional arcade games.</p>
<p style="text-align: left">This is one of the few things that brings me back to the game.</p>
<p style="text-align: left">The soundtrack is simple, and has a recurring theme. There is only one piece of music for most stages, but it doesn&#8217;t grow old. The soundtrack is <a href="http://xionchannel.no-ip.org/hm/speciale.html" target="_blank">free to download</a> from the official website, and includes a song written and sung to promote the game, using the game&#8217;s recurring theme music.</p>
<p style="text-align: left">There is full Game Center integration, with leaderboards and unlockable Achievements. Collecting Achievements will also unlock hidden equipment and items in <em>HungryMaster</em>, mainly magical spells.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/you-should-use-google.jpg"><img class="alignnone size-medium wp-image-37798" src="http://gamecola.net/wp-content/uploads/2012/01/you-should-use-google-266x400.jpg" alt="you-should-use-google" width="266" height="400" /></a> <a href="http://gamecola.net/wp-content/uploads/2012/01/decieved.jpg"><img class="alignnone size-medium wp-image-37799" src="http://gamecola.net/wp-content/uploads/2012/01/decieved-266x400.jpg" alt="decieved" width="266" height="400" /></a><br /> <strong>What does this even mean&#8230;? I don&#8217;t know anymore.</strong></p>
<p style="text-align: left">The official website doesn&#8217;t have much faith in the game, saying that the game is full of crappy content. On the other hand, I <strong>really dig it</strong><strong>,</strong> since it&#8217;s available for free. I recommend that you download <em>HungryMaster </em>right  away, because you might as well do so. It&#8217;s difficult to  play, but it&#8217;s worth a shot just to see if you feel it. This is a neat little jewel that you may have otherwise overlooked.</p>
<p style="text-align: left"><em>Just an extra little note: </em>When I first downloaded <em>HungryMaster</em>, there was a crippling control bug. A mere day after I reported it, the bug was fixed, and the game worked as it was previously intended. That is commitment to your craft.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/hungrymaster-iphone/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>iCasual</title>
		<link>http://gamecola.net/2012/01/icasual/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=icasual</link>
		<comments>http://gamecola.net/2012/01/icasual/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 20:33:37 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37472</guid>
		<description><![CDATA[I&#8217;m a casual gamer, though I never used to be. Here is a short story about why you should be, too.

Happy new year. I&#8217;ve been catching up with all the gaming I&#8217;ve missed over the last few months, and what better way to do that than with my iPod Touch?
I no longer make those day-one [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">I&#8217;m a casual gamer, though I never used to be. Here is a short story about why you should be, too.</p>
<p style="text-align: center"><img class="size-full wp-image-37479    aligncenter" style="border: 0px solid black" src="http://gamecola.net/wp-content/uploads/2011/12/icasual-banner.jpg" alt="icasual-banner" width="630" height="240" /></p>
<p style="text-align: left">Happy new year. I&#8217;ve been catching up with all the gaming I&#8217;ve missed over the last few months, and what better way to do that than with my iPod Touch?</p>
<p style="text-align: left">I no longer make those day-one <em><a href="http://gamecola.net/2010/06/green-day-rock-band-x360/">Green Day: Rock Band</a>- </em>or <em><a href="http://gamecola.net/2009/02/sonic-unleashed-x360/">Sonic Unleashed</a><span style="text-align: left">-</span></em><em>style </em>purchases. Since becoming a casual gamer, I refuse to spend big money on games. Previously, I would&#8217;ve been the first one through those GameStation doors for <em>Beautiful Katamari;</em> now I&#8217;m just scouring for freebies, gifts, or those one-day gaming deals you just <strong>have</strong> to take advantage of.</p>
<p style="text-align: left">This is entirely because of the &#8220;AppStore,&#8221; the place where dreams are born and destinies are fulfilled—or something equally as fucking trite sounding.</p>
<p style="text-align: left"><img class="alignleft size-medium wp-image-37474" src="http://gamecola.net/wp-content/uploads/2011/12/ipod-touch-and-iphone-300x262.jpg" alt="ipod-touch-and-iphone" width="188" height="165" />You can access the AppStore from any iOS device (that is, any device running the touch-driven Apple operating system). The AppStore is an easy to use system whereby the user can purchase and download games and applications to their iPhone, iPod Touch or iPad.</p>
<p style="text-align: left">Some of the games are incredible. From a glance, Gameloft titles could easily be mistaken for Xbox Live Arcade games. <em><a href="http://gamecola.net/2011/12/eternal-legacy-iphone/" target="_blank">Eternal Legacy</a> </em>and <em><a href="http://www.youtube.com/watch?v=RLZxtopBkTA" target="_blank">Tintin</a> </em>are the most impressive that I have seen. <em>Tintin </em>actually looks better than its console counterpart.</p>
<p style="text-align: left">Games are often discounted on the AppStore. Some are free—well, more than just &#8220;some.&#8221; There are a <strong>lot</strong> of free games on the AppStore. How many games has Microsoft given you for free? Maybe two a year, if you&#8217;re making a list and checking it twice.</p>
<p style="text-align: left">You&#8217;re seeing new freebies on AppStore every other day. Normally they&#8217;re supported by adverts or by purchases within the game, but you never really have to buy anything to get a sense of enjoyment. A game like <em><a href="http://gamecola.net/2011/12/blood-glory-iphone/" target="_blank">Blood &amp; Glory</a> </em>is fine to play until it gets hard, by which point you can just delete it and find something else to play.</p>
<p style="text-align: left">Gameloft&#8217;s latest free game, <em>Six Guns</em>, allows you to complete the whole game without making any purchases. You&#8217;re getting a 5+ hour game for what is effectively no cost. You can augment the experience with purchases, but they are not necessary, unlike in a brutally difficult game such as <em>Blood &amp; Glory.</em></p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/12/six-guns.jpg"><img class="alignnone size-medium wp-image-37480" src="http://gamecola.net/wp-content/uploads/2011/12/six-guns-300x200.jpg" alt="six-guns" width="300" height="200" /></a> <a href="http://gamecola.net/wp-content/uploads/2011/12/six-guns-2.jpg"><img class="alignnone size-medium wp-image-37484" src="http://gamecola.net/wp-content/uploads/2011/12/six-guns-2-300x200.jpg" alt="six-guns-2" width="300" height="200" /><br />
</a><strong>Mediocre wild west-themed game? Boring. For free? NOW YOU&#8217;RE TAWKIN&#8217;!</strong></p>
<p style="text-align: left">Getting these games for free has turned me into a really picky sod. When I walk into dedicated gaming stores, I just get so disgusted. Why should I pay excess of $15 for a game when I can have <em>hours</em> of fun on my iPhone for just $1? If a game appears on an official Apple advertisement, you&#8217;re thinking&#8230;give it a few weeks; it will be free. Sure as night turns to day, <a href="http://hunt4freebies.com/free-sonic-sega-all-stars-racing-iphone-app/" target="_blank">it happens</a>.</p>
<p style="text-align: left">So you&#8217;re sitting like Lord Muck with all these free games and you don&#8217;t know what to do with yourself. You&#8217;ve hardly the space on your device for all of them, and you&#8217;re never going to play more than twenty minutes of each of them because your attention span is shot from all the festive booze. &#8230;<strong>U</strong><strong>nless</strong> the game is triple distilled addiction.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2012/01/jetpack-joyride-1.jpg"><img class="alignnone size-medium wp-image-37486" src="http://gamecola.net/wp-content/uploads/2011/12/jetpack-joyride-1-300x200.jpg" alt="jetpack-joyride-1" width="300" height="200" /></a> <img class="alignnone size-medium wp-image-37487" src="http://gamecola.net/wp-content/uploads/2011/12/jetpack-joyride-2-300x200.jpg" alt="jetpack-joyride-2" width="300" height="200" /><br />
<strong><em>Jetpack Joyride</em>, snapped up as a freebie. Seven hours playtime and counting&#8230;</strong></p>
<p style="text-align: left">Becoming a casual gamer has really colored my judgement on game prices. Enjoyment cannot be given a price, and there is nothing I value more than having a great time. So why should I be so picky about having to pay for the things I want? First of all, it&#8217;s my money, and I think I deserve to have some say in how much of it I spend. Secondly, publishers still insist on releasing the new console blockbusters for $60, while the AppStore still remains a very small and developer-based market.</p>
<p style="text-align: left">I undercut the big companies and help the smaller developers. The games are cheap, they give me hours of satisfaction, and some of these games even rival what I have seen consoles achieve.</p>
<p style="text-align: center"><img class="alignnone size-medium wp-image-37482" src="http://gamecola.net/wp-content/uploads/2011/12/scribblenauts_1-300x200.jpg" alt="scribblenauts_1" width="300" height="200" /> <img class="alignnone size-medium wp-image-37483" src="http://gamecola.net/wp-content/uploads/2011/12/scribblenauts_2-300x200.jpg" alt="scribblenauts_2" width="300" height="200" /><br />
<strong>A <em>Scribblenauts </em>game that you can actually play?</strong></p>
<p style="text-align: left">So many great games also get ported to iOS, with added features and improved visuals (like <em>Scribblenauts Remix</em>). You can grab a large library of games for under $20, and it will last you for weeks and weeks.</p>
<p style="text-align: left">You may have noticed that I&#8217;m mostly reviewing iPhone games now. They&#8217;re short, easy to write about, and don&#8217;t scathe the wallet. There is always something else to play. Although the games are cheap, these Apple devices are still <strong>mega</strong> expensive. With that understood, the library of games is ever growing, and there&#8217;s always something free or cheap right around the corner.</p>
<p style="text-align: left">You get &#8220;deals&#8221; on the Xbox Live Marketplace or the PlayStation Store, but they&#8217;re not<em> deals</em>, are they? Yeah, <em>Call of Duty </em>map packs a dollar off, fucking derp. Grab yourself one of these shiny Apple things and start enjoying fair-prices for a change.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/icasual/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sonic CD (iPhone)</title>
		<link>http://gamecola.net/2012/01/sonic-cd-iphone/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sonic-cd-iphone</link>
		<comments>http://gamecola.net/2012/01/sonic-cd-iphone/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 14:33:31 +0000</pubDate>
		<dc:creator>Matt Jonas</dc:creator>
		
		<guid isPermaLink="false">http://gamecola.net/?p=37052</guid>
		<description><![CDATA[I&#8217;m reviewing Sonic CD again. I don&#8217;t care.
In a move I could have only anticipated in my dreams, Taxman has reworked my favorite Sonic the Hedgehog game for Apple&#8217;s various mobile devices. How does it stack up against the original? To be blunt, you have not played Sonic CD until you play this version.

A floating [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m reviewing <em>Sonic CD </em><a href="http://gamecola.net/2010/01/sonic-cd-scd/">again</a>. I don&#8217;t care.</p>
<p>In a move I could have only anticipated in my dreams, Taxman has reworked my favorite <em>Sonic the Hedgehog </em>game for Apple&#8217;s various mobile devices. How does it stack up against the original? To be blunt, you have <strong>not</strong> played <em>Sonic CD</em> until you play <strong>this</strong> version.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-37412" src="http://gamecola.net/wp-content/uploads/2011/12/sonic-cd-banner.jpg" alt="sonic-cd-banner" width="630" height="240" /></p>
<p>A floating planet appears once a year above a giant lake. It is called the &#8220;Miracle Planet.&#8221; Nobody can explain how or why it appears. This is probably <strong>why</strong> it is called the &#8220;<em>Miracle </em>Planet.&#8221;</p>
<p>Planets, <a href="http://www.youtube.com/watch?v=_-agl0pOQfs" target="_blank">how do they work?</a></p>
<p>We may never know, but what definitely works is the game&#8217;s new time-travel feature. This is the extra element that sets <em>Sonic CD</em> apart from other <em>Sonic the Hedgehog </em>titles, by actually being good. In my most gracious and humble opinion, no game has <strong>yet</strong> to better time travel.</p>
<p>The player is no longer simply concerned with finishing each stage by traveling in a straight line. You can now travel back in time to complete objectives that result in achieving a Good Future, if you feel like it. Creating a Good Future for each Act, or collecting all of the <span style="text-decoration: line-through">Chaos Emeralds</span> Time Stones, results in the Good Ending.</p>
<p>Imagine how many minds this blew in 1993. It <strong>still </strong>blows my mind in 2011.</p>
<p>I don&#8217;t think I have ever traipsed through the game&#8217;s levels so thoroughly until I played this version, through. Testament to the truly spectacular age-old design.</p>
<p>One advantage to being a more modern version of the game is that you can finally choose between <strong>either</strong> the Japanese or the American soundtracks. Both soundtracks contain looping level audio, courtesy of sound samples extracted from the original game. This feature was planned for the Sega CD version, making the new remake closer to the game&#8217;s original intent.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/12/24240Sonic-CD-1.jpg"><img class="alignnone size-medium wp-image-37416" src="http://gamecola.net/wp-content/uploads/2011/12/24240Sonic-CD-1-300x200.jpg" alt="24240Sonic-CD-1" width="300" height="200" /></a> <a href="http://gamecola.net/wp-content/uploads/2011/12/24242Sonic-CD-3.jpg"><img class="alignnone size-medium wp-image-37417" src="http://gamecola.net/wp-content/uploads/2011/12/24242Sonic-CD-3-300x200.jpg" alt="24242Sonic-CD-3" width="300" height="200" /></a></p>
<p>I do have one gripe, though: &#8220;Cosmic Eternity&#8221; and &#8220;Sonic You Can Do Anything&#8221; are now instrumental only. This is due to a copyright disaster concerning the use of the lyrics, which could have been cleared up were the original copyright holder only still alive. Why not write new lyrics, or make &#8220;Sonic Boom&#8221; the main song in both versions? I can live with that if it means not having to hear &#8220;Cosmic Eternally&#8221; so horrendously butchered.</p>
<p>This rendition of <em>Sonic CD </em>is faster than all of its predecessors, running at what I can only presume to be a solid 60 frames per second. It takes up your whole screen display without stretching, looking incredible through Retina Display. I cannot imagine going back to any other version of the game from now on. I would have never imagined that &#8220;perfect&#8221; could be made better.</p>
<p>The physics are spot on, too. Even that bizarre &#8220;tube&#8221; effect has returned, where Sonic goes insanely fast should he even tickle a tunnel of any description. The added <em>Sonic 2-</em>style spindash can be &#8220;revved up&#8221; to achieve incredible boosts, which makes getting around more exciting than before. The camera has been modified so that it swings back when Sonic is going faster, allowing you to see more of the stage ahead of you. All of the returning sprites are clean, crisp and pop out at you.</p>
<p>Wait, hold back on the fangasm. Let&#8217;s find another gripe before I start to sound suspect. I <strong>am </strong>disappointed with the new sprites for Tails during the Special Zones,  which are blatantly horrible. I feel really akward saying this, because  whoever penned the new art is probably really proud of their work. On the plus side, the sprites lifted from <em>Sonic 2 </em>do not look out of place, despite my fear that they would.</p>
<p style="text-align: center"><a href="http://gamecola.net/wp-content/uploads/2011/12/24241Sonic-CD-2.jpg"><img class="alignnone size-medium wp-image-37418" src="http://gamecola.net/wp-content/uploads/2011/12/24241Sonic-CD-2-300x200.jpg" alt="24241Sonic-CD-2" width="300" height="200" /></a> <a href="http://gamecola.net/wp-content/uploads/2011/12/24243Sonic-CD.jpg"><img class="alignnone size-medium wp-image-37419" src="http://gamecola.net/wp-content/uploads/2011/12/24243Sonic-CD-300x200.jpg" alt="24243Sonic-CD" width="300" height="200" /></a></p>
<p>The menus are nicely integrated within the iPhone, with the natural finger-scrolling that you&#8217;ve come to expect on the hardware. The in-game interface, though on-screen during the action, does not obscure the play-field too much.</p>
<p>I say grab <em>Sonic CD </em>on iOS devices if you can, unless you&#8217;ve got your heart set on the Xbox Live Arcade or PlayStation Network version. <strong>That </strong>version is a port of Taxman&#8217;s engine, resulting in a few little problems here and there. On the plus side, <em>Sonic CD </em>still feels more comfortable when played with a gaming controller, because the on-screen buttons from the iOS version are awkward to use when you&#8217;re trying to make the tricky jumps.</p>
<p>I purchased <em>Sonic CD </em>on Xbox Live Arcade and fully completed it twice. I have also purchased the game for iOS devices and beaten that version. I can say, without the tiniest shadow of doubt, that the iOS version is superior. I have also played the iOS version of <em>Sonic CD </em>on an iPad and I was entirely blown aback. There is the added distance between buttons, creating extra space for judging jumps. The game still maintains that perfect synchronized framerate. The graphics take up the whole screen but remain in the correct aspect ratio and still look incredible.</p>
<p>This is an extremely solid remake and the ideal opportunity to return to this classic game. Sega, please let your fans develop more of your games; they seem to know what they&#8217;re doing.</p>
<p><strong>Sonic Team</strong>, that&#8217;s a <span style="color: #ff0000"><strong>DOUBLE HINT</strong></span>. Please re-hire Christian Whitehead so that he can add that extra level he was designing. <strong></strong></p>
<p style="text-align: center"><img class="size-full wp-image-37423 aligncenter" src="http://gamecola.net/wp-content/uploads/2011/12/Sonic-CD-Desert-Dazzle.jpg" alt="Sonic-CD-Desert-Dazzle" width="509" height="358" /> <strong>I want to play this level <span style="color: #ff0000">NOW!</span></strong></p>
<p style="text-align: left">I will <strong>pay </strong>for it! A life-long <em>Sonic the Hedgehog </em>fan <strong>demands</strong> the lost <a href="http://info.sonicretro.org/R2" target="_blank">R2</a>! Release this level in some form and the score for this game goes <strong>up.<br /> </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://gamecola.net/2012/01/sonic-cd-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 0.897 seconds. -->
<!-- File not cached! Super Cache Couldn't write to: wp-content/cache/wp-cache-23e3abd1779fbac4c300ddfc7280e7a5.html -->

