Archive for Tag: Paul Franzen
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Carbonated News (March 2003)
News Posts by Paul Franzen on
Be the first on your block to own a chunk of Mars! Enix (man, I can't wait for their merger with Square), in collaboration with the Lunar Embassy Corporation, is running a very special contest with it
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Dear Readers: Advertisers Don’t Get Videogames
Columns by Paul Franzen on
Has anyone else seen that commercial, I think it's for some sort of battery, that uses the impossible portable gaming console? The system's molded to resemble a Game Boy Advance, but I wasn't fooled. Too generic looking. Anyway, what a terrible commercial! It makes me wanna take that damn "going and going" bunny and tear its face off in a violent manner. In the ad, a kid and his grandpa (wait, old people don't play video games! ) are playing two of the GBA wannabes when the batteries of the gpa's system die, causing an error screen to crop on on his screen and the young whipper snapper to win the game. That's so dumb! The boy wouldn't win, his screen would just freeze, we all know that. So Energizer or whoever has turned off the entire gamer demographic by airing this commercial, the very demographic you'd assume they'd be trying to reach by airing a commercial featuring video games! Grrr, idiots.
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Carbonated News (February 2003)
News Posts by Paul Franzen on
Okay, this whole movie thing is starting to get pretty obnoxious. Apparently Samus Aran, female bounty hunter extraordinaire, has been the latest victim to the video game industry's cinematic trend,
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Carbonated News (January 2003)
News Posts by Paul Franzen on
- What could someday easily be considered the greatest console yet to exist really proved itself this past November. In the Game Boy Advance's year and a half lifespan, there have been approximately n
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Dear Readers: The Janish.
Columns by Paul Franzen on
Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.
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Swordquest: AirWorld
Columns by Paul Franzen on
The day Atari was sold was the day that Swordquest died. Its murderer, Atari's new owner Jack Tramiel, killed off Swordquest because the series wasn't earning him enough money. AirWorld was only 20% c
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Swordquest: WaterWorld
Columns by Paul Franzen on
"... make sure that you don't agree to anything about canceling the contest." That's what they said to him after he won the competition. Ominous advice from the Swordquest veterans. What could it mean