Big Fish Games for the iPhone

Michael reviews the three iPhone adventure games offered by Big Fish Games.

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I recently purchased an iPod Touch. Not knowing which games to purchase, I decided to check with Big Fish Games, because they’re the guys I go to for my casual gaming needs.

It seems that BFG has ported a lot of their games over to the iPad, most of them in HD. I guess it’s pretty easy to port PC games to the iPad, probably because the screen sizes are the same. The bad news is that it’s more difficult to port PC games to the iPhone, because the screen is tiny, compared to your basic computer screen.

Most of Big Fish’s games are hidden object games, and those don’t run very well on a too-small screen. Sure, the iPhone makes it easy to zoom in and out of a hidden objects screen, but it still feels more natural to play a hidden objects game on the computer, so you can see the whole screen at once.

Since I’m an adventure game fan, I decided to try out the three iPhone games which are listed as adventure games. This might sound weird, but instead of playing the iPhone “free trial” versions of these games, I played the PC “free trial” versions. That’s because the PC free trials are much longer. Here are the results of my investigation:

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Nick Chase: A Detective Story is a film noir game, starring an edgy PI who, if the picture is to be believed, is investigating the theft of a button. The comic book style graphics are very nice, as is the voice acting. One downside is that the game is rather short; I bet if you knew what to do ahead of time, you could probably get to the end of the game before the one-hour trial finishes. I liked it, even if it’s a collection of puzzles I’ve seen many times before (like the “repeat the pattern of the musical notes” puzzle).

Azada is an adventure game…I guess. It’s basically a collection of unrelated screens, and each screen has four or so puzzles to solve. These puzzles include finding objects and using them on other places on the screen. I stopped playing on the third screen.

Awakening: The Dreamless Castle is a fairytale game about a princess who has to break a curse or something like that. This is to be expected, because I’ve noticed that the three most popular casual game genres are…

  1. Fairy tale games
  2. Mystery games (most common mystery: find a friend/family member who disappeared under mysterious circumstances)
  3. Zombie games

Awakening is one of those hidden object games that really should be reclassified as an adventure game. I played for twenty minutes, and I only found one hidden objects screen; the rest of the time was spent solving adventure game challenges. So I’m officially declaring this an adventure game, disguised as a hidden objects game for sales purposes.

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I decided to buy Nick Chase and Awakening, because they were pretty good. I’m not the only one who thinks so, because both of those games were popular enough to get sequels. However, this resulted in a dilemma: do I buy the iPhone versions of these games or the PC versions? On the one hand, the small iPhone screen would make the hidden object challenges more difficult, and besides, I didn’t want to restart the games. On the other hand, I specifically picked games without many hidden object challenges, and it seems dumb not to buy iPhone games after going through all the hassle of looking for some that I like.

Eventually, I did the math. It would cost $20 to buy the PC versions, but it only costs $5 to buy the iPhone versions.

Needless to say, I am now the proud owner of two new iPhone games.

[Adapted from Michael Gray’s blog.]

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About the Contributor


From 2007 to 2016

Michael Gray is a staff writer for GameCola, who focuses on adventure games, videos and writing videogame walkthroughs.

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