Now, folks, I was supposed to play the winning games from the last … of the Month in this order: Bible Black, Lightning Warrior Raidy, Water Closet. Unfortunately, however, Bible Black is on back order (still haven’t heard back about it), so I don’t know when I’ll be able to get it. So, I’ve moved on to Lightning Warrior Raidy, and will move Bible Black back into the queue as soon as I get my hands on it.
Now, Lightning Warrior Raidy is basically one of those first-person RPG dungeon crawlers that simulated 3D back before an actual third dimension was discovered. There are no 3D models or anything fancy like that. Instead, all the characters/scenes/etc. are done with still 2D images, as you’re no doubt used to seeing if you’re an avid fan of the dating sim/sexual deviance genre. You level up and find new equipment and healing items as you explore and defeat enemies. Pretty standard fare as far as traditional RPGs go.
The goal of this game seems to be twofold. The first goal is obvious, but in addition to taking the place of a girlfriend, the game also desires to confuse you into oblivion as you play. You don’t get a tutorial of any sort, so be prepared to get lost. Here’s a handy list of some of the confusing aspects:
- Text choices. Aside from one important end-of-the-game choice, you don’t actually have any choices to make in this game. You do, however, have to click through a lot of pseudo choices, such as “Look” and “Talk” options. At first, this may seem like something solely for your own edification, but in reality you quickly discover that you can’t progress through the game unless you exhaust all possible text/dialogue options in these “choices.”
- The entire tower is a confusing maze where everything looks exactly the same. There are two types of dungeon walls, one which is used for floors 1-5, and one that is used exclusively for the sixth and final floor. If you don’t have a map, you’ll basically just wander in circles until you find it.
- On top of this, there are no visual indicators for treasure chests, stairs, switches, etc. You just have to step everywhere to make sure you didn’t miss anything. I got lost on the first floor for a long time looking for stairs before realizing that you can’t actually see them before you step on them.
- The game makes use of this confusion to pull even nastier tricks, like invisible walls, which again have no indicator. You just have to walk into walls until you find one that’s fake. As you wander around, you’ll also find yourself suddenly teleported, flipped around, or otherwise disoriented by tricks and traps that you, again, have no way of knowing about before stepping into them.
If you’re just playing this for the naughty pictures, I’d recommend using an FAQ. Or drawing hand-made maps or something. Seriously, it’s brutal.
Now to how this game earns its AO rating! Instead of normal enemies in the tower, all enemies are sexy women in costumes. From the obligatory rat at the start of the dungeon to the deadly sphinx, they are all women.
They are generally already wearing revealing costumes, but when you defeat them, they end up in various…compromising positions.
This formula is expanded upon for the boss battles. There are six bosses, one for each floor, each of which has a unique method of torturing captive women. If you lose the fight, you will find yourself getting tortured in the same fashion. If you win, however, you get to give the boss a taste of her own disembodied penis tentacle. The bosses range from a wolf girl who likes whipping her victims, to a horned demon with a hot wax fetish, to a dark elf with a penchant for enemas.
Your journey is all for the sake of defeating the evil sex demon Cubust, who gains his power from feasting on the hot love juices of horny female villagers. And yes, he has a lot of tentacles.
Perhaps the Holy Grail at the end of your long journey, this game has an excellent extras menu (which all games in this genre should, and usually do, have). Once you beat the game, you can access the extras menu, where you can view a photo gallery containing every image in the game, listen to any music track, or even view any of the scenes, text and all. This is great, since the gameplay itself isn’t super exciting, and probably won’t have you scrambling to replay the game.
Overall, the game ranks really high in the non-consensual girl-on-girl sex torture category, and the dungeon crawling, as confusing as it may be, is a welcome change from traditional sims where you do almost nothing besides click through text. In fact, this game’s text-to-sexy-pictures ratio is really well-balanced.
Oh, and for the record, you can control everything, from movement to battle, with the mouse alone.
I am “excited” by this adult direction that GC is taking. And by excited I mean erect.
It’s like watching “Caligula” with Malcolm McDowell all over again. Ay caramba, dawg. What is with these freaking game designers? It’s called the Internet; don’t need it all but spelled out for us in a video game. Good review.
How do I start the game