Mega Man 5 (NES)

Mega Man 5 took me two hours, forty minutes and ninety-two deaths to beat. The plot of the game is that Proto Man, Mega Man's brother—I'm still not sure how robots can have brothers—has turned evi

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  • System: Nintendo Entertainment System
  • Genre: Platformer
  • Max Players: 1
  • US Release: December 1992
  • Developer: Capcom
  • Publisher: Capcom

Mega Man 5 took me two hours, forty minutes and ninety-two deaths to beat.

The plot of the game is that Proto Man, Mega Man’s brother—I’m still not sure how robots can have brothers—has turned evil and is trying to take over the world. Which would be an exciting plot if they hadn’t used it in the last three games. Seriously, you’d think Dr. Wily would realize Proto Man is a double agent1 by now, after being betrayed by him so often, but I guess Dr. Wily isn’t all that smart.

The floater enemies in this game are particularly  tough to dodge.
The floater enemies in this game are particularly tough to dodge.

By this time in the series, the Mega Man formula had been fleshed out: you fight eight robot bosses, then you do four levels of the bad guy’s hideout. Dr. Wily appears, shows off his eyebrows, and then you do four levels of Dr. Wily’s stage, after which, Dr. Wily begs for forgiveness and escapes to build a new hideout and eight more robot bosses.

So if you’re looking for innovation, this is not the game to go to. What you’re going to see here are more like variations on the Mega Man theme, to put it poetically. To put it cynically, however, all they did was rehash the first four Mega Man games.

In case Nathaniel doesn't mention it in his article, Dr. Cossack from Mega Man 4 bears an uncanny resemblance to GameCola head editor Paul Franzen.
In case Nathaniel doesn't mention it in his article, Dr. Cossack from Mega Man 4 bears an uncanny resemblance to GameCola head editor Paul Franzen.

The main “new thing” in this game is a collection quest. You can find all the letters in MEGA MAN V, with one letter hidden in every level. Find them all to get Beat, Mega Man’s robot bird that flies in and destroys enemies in a very inefficient manner. Beat works like all the other Mega Man tools, like the Rush Coil and Rush Jet. Not the Rush Marine, though. There’s no Rush Marine in this game.

Riding on the Wave Runner is pretty cool.
Riding on the Wave Runner is pretty cool.

There’s some new stuff in this game, though, right? There are M tanks. Are M tanks new? M tanks refill ALL of your weapon energy, which is a LONG NEEDED item in the Mega Man series, and their appearance is welcome, even if there’s only about two of them in the game.

All that new stuff aside, this game works just like all the other Mega Man games. There are impossible jumping challenges, bosses that take six fights to beat, giant robot animals, enemies that are impossible to dodge, parts where you have to fall down but avoid landing on spikes, and a boss who hides behind a shield.

Gravity Man turns things upside-down.
Gravity Man turns things upside-down.

What else am I supposed to talk about? I can’t remember because I’ve reached the point where I no longer can tell the difference between any of the Mega Man games. See, I played this game as part of a Monster Mega Man Marathon, and after fifteen hours of Blue Bomber action, you’d be on Mega Man overload, too.

In Meteo’s review of Mega Man 6, he says “we try to decipher whether the series bottomed out the bell curve with Mega Man 5 or 6.” True, or not? Check out the deaths total from my Monster Mega Man Marathon:

Mega Man 1: 73 Deaths
Mega Man 2: 69 Deaths
Mega Man 3: 121 Deaths
Mega Man 4: 139 Deaths
Mega Man 5: 92 Deaths
Mega Man 6: 93 Deaths

Either I got extremely good at playing Mega Man games after ten hours, or Mega Man 5 is distinctly shorter and easier than Mega Man 4. Um…yeah. Is that a good thing, or a bad thing? I leave the choice up to you, because quite honestly, I forget.


1. You know the real reason that Severus Snape is a double agent? Because he can’t make friends with anyone on either side.2

2. Speaking of Snape, here’s a nice Snape Valentine3 that Astoria Greengrass gave me last month:

snape

3. Snape Valentines are good and all that, but I haven’t seen any Mega Man Valentines. A Google search revealed only one:

mega

Which is kind of a disturbing Valentine to receive, if you think about it. I sure hope Paul didn’t give that one to Lizo.4

4. Speaking of Paul and Lizo,5 how long have they been going out? Four years? You know, my dad proposed to my mom after they had been going out for four years. Hint, hint, Paul. Hint, hint.

5. Speaking of GameCola romances, I understand that Sprite Monkey has started a bid with ten-to-one odds that Michael Ridgaway marries Vangie Rich6 this November.

6. The odds that Vangie Rich will break up with Michael Ridgaway and instead marry Zach Rich7 just so she doesn’t have to change her last name are forty-to-one.

7. The odds that Zach Rich will get married8 this year are surprisingly good. Two-to-one, I’m told.

8. Of course, Sprite Monkey9 assures me that the odds of Zach marrying something that’s actually alive are 5,000 to 1. Good old Sprite Monkey.

9. Where is Sprite Monkey, anyway? I haven’t seen him so far this year. Sprite Monkey, come back! We10 still like you!

10. Well, Zach doesn’t like you. Probably because you set up betting pools on his love life.11

11. By the way, Astoria, if you’re reading this, the odds of me going out with you are zero-to-zero.12

12. And you can’t divide by zero.13

13. Fun mathematical fact: Zero can’t be used in division. It can be used in expansion, however. That’s what the Mega Man series did! Expanded with Zero!14

14. Hey, that reminds me of another joke. Why was Mega Man 5 released by Nintendo? Because if he was released by another company, he’d be a Sega Man.15

15. OK, one more, one more. When is the Rush Marine not a Rush Marine? When it’s afloat.16

16. I think I’ve reached the point where I have more footnotes than actual article. I’ll stop here.

  • GameCola Rates This Game: 4 - Below Average
  • Score Breakdown

  • Fun Score: 5
  • Novelty Score: 2
  • Audio Score: 5
  • Visuals Score: 6
  • Controls Score: 6
  • Replay Value: 5
4 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 10 (You need to be a registered member to rate this post.)
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About the Contributor


From 2007 to 2016

Michael Gray is a staff writer for GameCola, who focuses on adventure games, videos and writing videogame walkthroughs.

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