testgame.exe: Making the Adventure

Yoooo listen up, here's a story, about a little girl who... made an adventure game... except not really because she had no idea what she was doing, and well, yeah. The end. This month's edition of Tes

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Yoooo listen up, here’s a story, about a little girl who… made an adventure game… except not really because she had no idea what she was doing, and well, yeah. The end.

This month’s edition of TestGame.exe: Making the Adventure adds some stunning new aspects to the game you’ve watched grow from a tiny seedling to a… slightly larger seedling. Yes ladies and gentlemen, we’ve got action, we’ve got suspense, we’ve got giant colorless monsters, we’ve got death and destruction, and most of all, we’ve got sunglasses.

Some of you may remember the new section of this article introduced last month. Well, apparently I didn’t do a thorough enough job, because some people (*cough* GC’s Eric Regan. Jeez, who hires these people?) still couldn’t seem to solve the only puzzle in the game thus far. So here we have the new and improved:


OFFICIAL TESTGAME.EXE WALKTHROUGH

**Warning!!! Spoilers! Spoilers!**

  1. Paul encounters a locked door. To unlock the door, open the left hand drawer in the desk in the room, and pick up all the items until you find a key.
  2. Use the key to unlock the door. By which I mean the following: Pick up the key. Select the key in your inventory (using the little arrow cursor). Click on the door while your cursor still looks like a key. Open the door.
  3. Be happy.

**You may now begin reading again if you were avoiding spoilers, which you weren’t, because you’re smart readers who can open doors.**


Enough silliness. Here’s the game!

TestGame v.4

testgame

(no extra programs needed to run this file)

Things to do/new features of note:

  • Walk to the left side of the third screen. Yep, there’s a room there! A new one! Enter and be amazed!
  • And speaking of new things… New character! Not voiced yet, or animated, or even drawn really… but he’s there, I promise!
  • And a new item! Wooo!
  • Dialogue! Lizo learned how to make dialogue! 🙂 (And it’s LucasArts style; hope you’re all happy.)
  • A revamped second screen. No more strangely zoomed in Paul (although there’s still nothing to do there…).
  • Three words: Paul can die. There’s only one place where this can happen now, and bonus points to whoever can find it. So you may want to start saving, or else you’ll lose all the progress you’ve made in this massive and complex game so far! 

Upcoming tasks for Lizo:

  • Stupid plot, stupid map, stupid narration. We hates them all!
  • Some more stuff, mostly having to do with drawing characters and backgrounds, etc. Same stuff as usual!

The author of this article would like to extend an apology to GameCola higher-ups Matt Gardner and Eric Regan. 

Shes sure they arent as slow as she has made them out to be. 

Please dont fire her.

All the graphics, design, and dialogue are by Lizo. Paul is voiced (appropriately) by Paul Franzen. Overly Dramatic and Poorly British Girl is voiced by Lizo. Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/   

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About the Contributor


From 2005 to 2013

Elizabeth Medina-Gray (a.k.a. Lizo) is the creator of the game-in-progress tentatively titled “testgame” and the author of “testgame.exe: Making the Adventure.” She thinks videogames are cool.

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