Plot, plot, plot, plot-ploooottt. Plot.
This month’s super amazing new feature in everyone’s favorite adventure-game-in-the-making (aka, testgame):
OK, so technically there was some plot in the game before this, but boy is it moving along now! It’s amazing actually, how everything’s starting to fall together. In fact, as of right now, there’s only one more really major plot-ish part to be added, and then a few more puzzles, and then the first whole section of the game will be finished!
Well, when I say “finished,” I really mean “completed in a bare bones, outline sort of way.” There will always be more graphics to work on, animations to create, dialogue to record (Speaking of which, is it “dialogue” or “dialog”? Testgame really likes it when I spell it without the “ue,” but that just doesn’t look right to me), etc. Or at least, I don’t really see an end to that sort of thing.
But back to the topic at hand. Starting now, it’d probably be a good idea to explore areas more than once, talk to people at different points in the game, and so on. There aren’t any new puzzles that can be solved just yet, but we’re getting there, and it’s getting to the point where just because you’ve done something already, that doesn’t mean that you’re done with it yet.
So in any case, play that testgame, oh you testgamers!
Oh, and I still need voices! Male voice actors needed for two parts: Thurston (bad guy extraordinaire) and the new one (go see for yourself). If you’re at all interested, just send me an email!
(no extra programs needed to run this file)
**Note**: If you get an error message about resolution when trying to run the testgame.exe file, first open the winsetup.exe file and change the resolution option to 640 x 400.“
Things to do/new features of note:
- New character! And he moves!
- Brand new dialogue, chock full of plot development.
- Fixed a little problem with the sunglasses: now when Paul puts them on, he can actually take them off again.
- More work done on backgrounds: highly increased prettiness in the cave screen, the northern-most screen with the big tree, as well as Paul’s room.
Upcoming tasks for Lizo:
- More dialogue—this is getting ridiculous, and I am the one to blame.
- Before the next two weeks are up: music. Flog me if I don’t at least try to come up with something.
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. Paul is voiced (appropriately) by Paul Franzen. Lily is voiced by Lizo. The giant 7-headed ogre-type monster is voiced by Jenny. Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/