Hey, remember waaaay back, like, a month ago or two ago, when testgame.exe: Making the Adventure and the updated game that went along with it had actual new things in it? Like, new things with interest value? Man, those were the days.
Out of curiosity, can anyone guess why this month’s update of testgame has so few new things in it? Anyone? That’s right, it’s because Lizo is back in the veritable time-consuming black hole more commonly known as “college.” Yes, I know, excuses, excuses, but what can you do? (Maybe put in some more commas?,,,,,,,,,)
*Puts herself on display for the main stoning event.*
All right. Now that that’s over, let’s get down to business shall we?
There really have been some advancements in the world of testgame this month, the most significant of which being some new background music. The problems that kept popping up with the background music sounding fuzzy and the like have also magically disappeared (all credit for this goes to Mr. Paul Franzen and his new computer). (Before I continue, can I just say how insanely proud I am of myself for actually sitting down and writing this music? OK, so we’re not talking about masterpieces here (at all), but seriously, it doesn’t completely kill my ears, and it wasn’t even for a grade in class! That is all.)
Now, this new non-fuzzy sound recording technology that I have at my fingertips presents some new conundrums. I’m sure you have all noticed a certain…lacking in clarity with a great deal of the voice acting sounds—I’ve had complaints of buzzing and such, so I know at least one person in the world has paid attention to this.
So the problem is this: Given the fact that half of me really loves the voice acting that’s in testgame, and half of me isn’t completely happy with it in general, and also given the fact that if more voice acting lines are recorded they will be of a quality significantly higher than the sounds already in the game… should there be voice acting in testgame?
This has been weighing on my mind for a while now, and so here’s your chance to make a significant impact on the future of testgame! You decide and we both drink—I mean, well, just the deciding part.
[This poll ended on October 30th.]
Keep in mind that for any new voice acting to be added to the game in the future, I will not be able to live with myself unless we go back and rerecord every single frickin’ line in the game so that it doesn’t sound bad in some parts and good in others.
So there’s the rant. And here’s the game.
(Listen to the music especially and let me know what you think.)
(no extra programs needed to run this file)
Things to do/new features of note:
- New music! The first real conversation between Lily and Paul now has background music added (entitled, conveniently enough, “Lily’s Theme”). Also, the background music from before has been re-recorded and is a much higher quality now. Happy Lizo. 🙂
- Updated backgrounds: vine screen, Paul’s room.
- More bonus dialogue from the little vine in response to things Paul says.
- For prettiness purposes, Paul is now animated when he opens both drawers in his room (as opposed to just one).
All the graphics and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. Paul is voiced (appropriately) by Paul Franzen. Lily is voiced by Lizo. Thurston and the vine are voiced by Matt Gardner. Artie is voiced by Matt Keels. Omar is voiced by Jenny. “Lets’s Go Skateboard” is written and performed by The Word Problems. Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/