Beetle Adventure Racing (64)

Even if you aren't a big fan of racing games, Beetle Adventure Racing is at least worth a test drive.

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  • System: Nintendo 64
  • Also On: Nintendo 64
  • Genre: Racing
  • Max Players: 1-4
  • Age Rating: Everyone
  • US Release: March 1999
  • Developer: Paradigm Entertainment
  • Publisher: Electronic Arts
  • Similar Games: Mario Kart, Action Girlz Racing

You’re driving up a mountain in your Volkswagen Beetle, heading towards your favorite ski resort. As you turn onto an icy bridge, you lose control of your car and ramp off of the broken section of the bridge, narrowly missing a helicopter as you fly through the air. Somehow you land on an icy ledge of the cliff face, and your bug is miraculously still in one piece. With nowhere to go but forward, you drive into a cave you landed in front of when SWEET LAHRUD JEEEBUS THERE’S A DANG-BLASTED FLYIN’ SAUCER!!!


Welcome, my friends, to Beetle Adventure Racing.

Beetle Adventure Racing was one of my all-time favorite games as a kid. While I lacked the hand-eye coordination for N64 classics like Super Mario 64 and Ocarina of Time, the simple controls of Beetle Adventure Racing made it easy for me to play and enjoy. (Of course, I only did two-player mode and never one of the Championship races, soooo…)

Like the name suggests, Beetle Adventure Racing (wow, this is getting to be a mouthful) is a game in which you race through various stages in/as a Volkswagen Beetle. You start with three cars which are practically identical, save for differing stats on speed, acceleration, and handling. After you beat the Novice Championship Mode, you unlock three more cars, which have decorations and better stats. Beating the Novice Mode also unlocks the Advanced Championship Mode, which you have to beat to get three even better cars. While the best car in the game is the maxed out Police Beetle (complete with nifty siren), my personal favorite is the slightly less maxed out Alien Beetle. Unfortunately, I’ve never actually gotten this awesome car, because I suck at this game it’s a pain to unlock.

To unlock anything in Beetle Adventure Racing, you need to complete the Championship Modes, which is fun…at first. I mean, the stages are pretty awesome, and they really drive home the “Adventure” bit. However, there are only six total racing courses, and you only start with two. In order to unlock the better cars and other four stages, you have to race through every single unlocked stage every single Championship. And after a while, even the T-Rex in Inferno Isle starts to get old. As I mentioned before, beating the Novice Championship unlocks three cars and the stage Inferno Isle. Beating the Advanced Championship unlocks three better cars and the stage Sunset Sands (my childhood favorite). Beating the Professional Championship unlocks the Alien Beetle and the stage Metro Madness. And finally, beating the Bonus Championship unlocks the Police Beetle and the stage Wicked Woods. This means that, in order to unlock all the cars and stages, you have play through Coventry Cove and Mayhem Mountain four times, which doesn’t seem tooooo bad, until you realize the stages are ridiculously long and you have to be somewhere in the top 3 (sometimes you have to be #1) to advance to the next stage. And if you lose? Well, it’s back to the beginning for you! Muahahaha!

Even though replaying all the stages can get super annoying, they really aren’t that bad. In fact, they’re freakin’ awesome! There are SO MANY different routes you can take on the stages, and the environment/scenery changes throughout each course. For example, Inferno Isle takes you along the beach, into a jungle, through town, and into an active volcano! Other stages include an Egyptian temple, a hidden castle, a secret ski jump, and so much more! Beetle Adventure Racing really encourages you to explore the area in search of bonus boxes and shortcuts. And even if your “shortcut” is more of a “longcut” or even a “I-was-in-first-now-I’m-in-last-curse-this-dumb-game-and-all-of-its-descendants-cut”, the areas are still fun to see and explore.

Coventry Cove, Sunset Sands, and Inferno Island—each stage features a different environment with lots to explore.

However, all good things must come to an end, and even though the stages really make the game, they are just SOOO LONG! The stages can get boring even with the faster cars, and having to replay them over and over and over and over and over again to unlock everything doesn’t help. It wouldn’t be so bad if there were some super-catchy, awesome tunes, but alas…the music is disappointing. From the beginning, it doesn’t sound so bad—the funky drums and bass get you psyched up for an awesome beat, but it just never comes. It’s like the beginning of a sweet jam session, but you never get the jam. I mean, the music does vary from stage to stage, but it just doesn’t have the same energy or overall goodness that defines the Mario Kart soundtrack.

And while we’re on the topic of Mario Kart, here’s another thing Beetle Adventure Racing is missing: good controls. Little turns are fine, but if you try to make a big turn, man oh man, it’s like you’re driving on ice. More often than not, I would turn by not turning, crashing into the side of something, and letting the recoil point me in the new direction. Which works great…unless of course you hit something at the wrong speed/angle. Then you throw physics to the wind and go flying across the stage. Or start driving up a cliff face…or driving sideways across a cliff face…


A+ driving right there…

I always found this hilarious, honestly, and it was one of the reasons I loved this game as a kid. Except, when you’re trying to win the race—then it’s not as funny. Unless, of course, you accidentally find a shortcut doing this, because I swear, they are literally everywhere. But then again, you’re still off the main track (and the map), and this game is very fond of making you jump back to the main course, and these cars are realistic enough that they don’t handle being airborne really well. (On a side note, they can take an unrealistic beating…except if they flip. Then you literally just fall apart.)


Except, in the game, it’s less detailed, and more upside-down…

Overall, this game gives you everything it promises—Beetles, Adventure, and Racing. Even though the music is boring, the stages are long, the gameplay is repetitive, and the controls are somewhat unresponsive, there is just so much good packed into the game. The myriad alternative routes make the stages replayable, the poor controls can lead to some hilarious moments, and there’s even some fun multiplayer modes, such as two-player racing or the four-player “Beetle Battle” mode. While there isn’t much variety in cars, the whole idea of playing solely as Beetles is creative (even if it is one giant product placement), and after playing it, I really do want to go on adventures in an alien Bug.


But not this type of alien bug…

  • GameCola Rates This Game: 7 - Good
2 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 102 votes, average: 8.50 out of 10 (You need to be a registered member to rate this post.)

About the Contributor

From 2016 to 2018

Lord of Darkness. Definitely not a deranged college student. Good at hermiting, bad at adulting.


  1. Oh dear god why would anyone play this game when you can play Diddy Kong Racing instead? It’s as if EA saw Rare’s 1997 release and decided they wanted to copy the idea and release a game without sufficient testing.

  2. Good review!

    Pro-tip: When turning, tap the handbrake (C down), following by a tap on Shift down (Z).
    This way, your car will be able to turn much better. In fact, mastering this technique (not as hard as it sounds) is the key to beating this game.


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