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Source Nintendo (December 2008)
Columns by Joseph Catalanotto on
...with a good amount of excellent titles. The problem for any budget shopper, of course, is which ones to buy, exactly. Both systems saw a number of good titles released...
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Inside the Guide: The Legend of Zelda: Twilight Princess
Columns by Michael Gray on
...have the TV, and I can write some more of the guide. Dum dee doo…. Hey, it turns out I’m rather accurate! Not too many mistakes! Cool. Anyway, I continued...
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Final Fantasy II (SNES)
Reviews by Alex Jedraszczak on
...in execution, most problems of which are due to the era in which it was produced. There’s not a bad track in the game, with a fair number of songs...
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Snowboard Kids (N64)
Reviews by Zach Rich on
...part of giving this game a final score, which is difficult for a number of reasons. One, this is GameCola, and their whole FIVE IS EXTREMELY AVERAGE bit is something...
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Rayman (PS1)
Reviews by Meteo Xavier on
...with five-to-six or so levels in each stage and any number of screens within those levels within those stages. The stages have themes like forest, surreal music, caverns, umm…stationary? and...
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Super Mario Galaxy (Wii)
Reviews by Richo Rosai on
...legacy once again. Super Mario Galaxy shares its premise with all the other 3D Mario games. In order to save the princess, you need to travel to a number of...
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Burnout Paradise (PS3)
Reviews by Andy Patterson on
...repeat over and over until frustration sets in. Now, players have to accept their mistakes and race on regardless. Even completely failing an event doesn’t sting so badly, as Paradise...
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Metroid II: Return of Samus (GB)
Reviews by Alex Jedraszczak on
...so rightly deserved. With the soldiers back at home having little to do, we saw an increase in the number of children being born. Post-war America saw a vast expansion...
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Fisher-Price: Firehouse Rescue (NES)
Reviews by Rick L on
...number. If you like mazes and can tolerate the back-asswards emergency force of the Little People, then you’ll like this game. I wouldn’t like to live there, though, because I...