• Captain Eric’s Psychic Thumb Feature Presentation

    ...by reality I mean the reality of me physically playing this game in the future: This game is truly the number-one button masher OF ALL TIME! It is a true...

  • Project Sylpheed (X360)

    ...ships in this totally black space!” Yeah, there’s a lot to be desired in terms of Project Sheepherd’s mission structure. 95% of the time, you’ll be shooting down X number...

  • Source Nintendo (December 2008)

    ...with a good amount of excellent titles. The problem for any budget shopper, of course, is which ones to buy, exactly. Both systems saw a number of good titles released...

  • Inside the Guide: The Legend of Zelda: Twilight Princess

    ...I’m finished doing and one with the stuff I need to finish. That cut down on the number of errors, so my computer doesn’t overheat. I wrote instructions for the...

  • Final Fantasy II (SNES)

    ...in execution, most problems of which are due to the era in which it was produced. There’s not a bad track in the game, with a fair number of songs...

  • Snowboard Kids (N64)

    ...part of giving this game a final score, which is difficult for a number of reasons. One, this is GameCola, and their whole FIVE IS EXTREMELY AVERAGE bit is something...

  • Rayman (PS1)

    ...with five-to-six or so levels in each stage and any number of screens within those levels within those stages. The stages have themes like forest, surreal music, caverns, umm…stationary? and...

  • Super Mario Galaxy (Wii)

    ...legacy once again. Super Mario Galaxy shares its premise with all the other 3D Mario games. In order to save the princess, you need to travel to a number of...

  • Burnout Paradise (PS3)

    ...highest number of cars crashed, will be mourned by every fan, but the scale of what remains softens the blow. To be honest, the only thing about the game that...

  • Fisher-Price: Firehouse Rescue (NES)

    ...number. If you like mazes and can tolerate the back-asswards emergency force of the Little People, then you’ll like this game. I wouldn’t like to live there, though, because I...