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    What the Crap?: Difficulty Settings and Modes

    Why, cruel videogame industry, are we forced to play Goldilocks when sitting down to play our games? Games all have their own ideas of what Easy and Hard mean, have different rewards (and sometime none at all) for choosing a more difficult setting, and really produce a schism in groups of people who say they've beaten a game. I really don't care if you've beaten the game on "Super Easy," you shmuck!