The Ten GameMandments: Book 1: Sega Genesis

Too many times I have played a game in which the save system is disgustingly flawed. Earthworm Jim 2 -- collect three stupidly well-hidden "Pieces of the password" to save. And the save will randomly not work 80% of the time. CRAP. Tomb Raider 3 -- find a Save Crystal. Save it up and use it when the time comes. EH!? And don't even get me started on typewriters and ink ribbons.

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THOU SHALT SORT OUT YOUR SAVE SYSTEM

EWJ2Too many times I have played a game in which the save system is disgustingly flawed. Earthworm Jim 2 — collect three stupidly well-hidden “Pieces of the password” to save. And the save will randomly not work 80% of the time. CRAP. Tomb Raider 3 — find a Save Crystal. Save it up and use it when the time comes. EH!? And don’t even get me started on typewriters and ink ribbons.

The time has come to implement an autosave in every game ever. Any games without an autosave feature should just die. I personally cannot think of a single game in which an autosave would be a minus (Excepting games that do not need a save system, obviously). Save points? ALWAYS badly placed and ALWAYS frustrating. Getting killed within feet of a save point is always irritating; disguising this with a silent autosave would solve many a problem.

And any game with only one save slot? What the hell is the deal with that? It can’t be that hard to just program three slots—how easy is it to accidentally save over your own file with only one option? ALL TOO EASY!

Practise this commandant, developers, and the bounty of profit shall bless your humble studio.

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About the Contributor


From 2004 to 2015

Stuart Gipp likes games, but he is not a Gamer.

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