testgame.exe: Making the Adventure

Once upon a time, in a land far, far away, there lived a young reader (or was it an old reader?), named...I forget his name. Let's just call him Reader. Well, Reader lived by himself in a log cabin in

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Once upon a time, in a land far, far away, there lived a young reader (or was it an old reader?), named…I forget his name. Let’s just call him Reader.

Well, Reader lived by himself in a log cabin in the middle of the woods. He spent his days wandering through the forest and chopping lumber for money, and he spent his nights reading webazines on his computer. But although Reader kept himself very busy, he was very, very lonely.

Late one rainy night, while Reader was nodding off in front of his computer, he heard a strange scratching sound at his door. Curious as to what the sound could be and not wanting to be rude (assuming whatever was making the sound could take offense), Reader walked to the door and opened it. There on his doorstep, looking up at him with large, watery eyes, was a little baby Testgame.

Well, Reader had never seen a Testgame before, but it looked so cute and helpless that he instantly scooped it up in his arms and cuddled it. And then it ate him.

The end.

tega1

And the moral of the story is, “Don’t read about Testgame, or else it might eat you.” Or maybe it’s, “If you’re going to spend your time playing adventure games, be sure to do it when it’s not raining out.” Er, actually, it’s probably something like, “Beware of log cabins.”

In any case. And you thought I was actually going somewhere with that, didn’t you. 🙂 Mwahahaha…. (It’s far too late at night for Lizos….)

So I suppose I should say something about Testgame while I’m at it. Have you ever noticed how even after all this time, I still can’t make up my mind about how to write “Testgame”? (TestGame? testgame? Whatever.) That’s OK, it’ll have a different name—a real name—eventually. Oooo hey, I just had an idea. What if when Testgame’s finished/close to being finished, we have a contest to choose a final name for it! Of course, that would only happen if I can’t come up with a name on my own. It sounds like fun, though.

So yeah. There’s some new stuff in the game this month. There’s a new room (with nothing to do in it), a new character (who you can’t interact with yet), and, of course, the usual random work on backgrounds. But look! It’s getting somewhere! Slowly but surely. It also looks like I’m averaging one new room per month, which is pretty awesome.

As a side note, everyone reading this article should play “The Longest Journey.” I swear, it’s one completely awesome adventure game, and it only came out a few years ago! It even has 3D graphics, yet is still your basic point-and-click adventure (except reeeally long, and involved, and fun). It’s also the first rated-M game I’ve ever played. (Still wondering why the new things list for Testgame is so short?) Maybe I’ll write a special article someday about really good adventure games and then try to get people to make more of them. Wait. I am making more of them. Plus or minus the “really good.” Oh sigh.

NO MORE RAMBLING! PLAY GAME!


TestGame v. 22

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(no extra programs needed to run this file)


 

Things to do/new features of note:

  • New character! Walk around the castle courtyard and you’ll see him. (Apparently I’m having trouble making him look like a guy. But he is, really.)
  • New room! Paul can now walk up the stairs in the castle.
  • Background work: vine screen (This screen is FINISHED. But I still reserve the right to change it later.), castle foyer, castle courtyard.

All the graphics and design are by Lizo.  The dialogue was written by Lizo, with significant input by Paul.  The background music is by Lizo.  “Let’s Go Skateboard” is written and performed by The Word Problems.  Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/

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About the Contributor


From 2005 to 2013

Elizabeth Medina-Gray (a.k.a. Lizo) is the creator of the game-in-progress tentatively titled “testgame” and the author of “testgame.exe: Making the Adventure.” She thinks videogames are cool.

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