Archive for Author: Shawn Sackenheim
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Cyborg Justice (SG)
Reviews by Shawn Sackenheim on When I was a kid, my ambition was to one day be a robot.
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Great Moments in Gaming #11
Columns by Shawn Sackenheim on Over the years a lot of games have scared me; I won't lie. I screamed while playing Resident Evil. I never finished Silent Hill and refuse to attempt its sequels. I about wet myself trying to play Fat
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Great Moments in Gaming #10
Columns by Shawn Sackenheim on It's a random Friday night in 1992, and I am once again dropped off at the "fancy" mall with a handful of allowance money and a few hours to kill. I check out Kay-Bee Toys and fondle the latest action
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Tomb Raider: Legend (MXB)
Reviews by Shawn Sackenheim on Through its meteoric rise into global pop culture over the past decade, the Tomb Raider series and its *ahem* titular heroine have traveled from the lofty Himalayas to the depths of the ocean. Looking
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DT Racer (PS2)
Reviews by Shawn Sackenheim on Inspired by Travis and Joel's column from January, I too took a chance on a budget title this past month. There's a reason they call ‘em budget titles, and there's a reason no one ever buys them. Ho
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Great Moments in Gaming #9
Columns by Shawn Sackenheim on I never played more than a demo of Michel Ancel's original Rayman, but even its limited stages thwarted what little platforming skill I thought I had. Despite my shortcomings, I found the game gorgeou
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BLACK (MXB)
Reviews by Shawn Sackenheim on It was sometime between Call of Duty and Brothers in Arms that I swore off World War II shooters for good. I'm so tired of traipsing through bombed-out cities, dodging gunfire in eastern European fore
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Great Moments in Gaming #8
Columns by Shawn Sackenheim on Some games you can pick up and play, some you give a good week's rental to, and some dig their sharp caveman incisors into your head and just won't let go! We're back in 1998 now, on the sixth floor o
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WarioWare: Mega Micro Reviews
Blog Posts by Shawn Sackenheim on Ask a developer to create a game and they'd be more than happy to dig out design documents, market research reports and little notecards summarizing their pitch to potential publishers. Ask them to de
