• Cyborg Justice (SG)

    When I was a kid, my ambition was to one day be a robot.

  • Great Moments in Gaming #11

    Over the years a lot of games have scared me; I won't lie. I screamed while playing Resident Evil. I never finished Silent Hill and refuse to attempt its sequels. I about wet myself trying to play Fat

  • Great Moments in Gaming #10

    It's a random Friday night in 1992, and I am once again dropped off at the "fancy" mall with a handful of allowance money and a few hours to kill. I check out Kay-Bee Toys and fondle the latest action

  • Tomb Raider: Legend (MXB)

    Through its meteoric rise into global pop culture over the past decade, the Tomb Raider series and its *ahem* titular heroine have traveled from the lofty Himalayas to the depths of the ocean. Looking

  • DT Racer (PS2)

    Inspired by Travis and Joel's column from January, I too took a chance on a budget title this past month. There's a reason they call ‘em budget titles, and there's a reason no one ever buys them. Ho

  • Great Moments in Gaming #9

    I never played more than a demo of Michel Ancel's original Rayman, but even its limited stages thwarted what little platforming skill I thought I had. Despite my shortcomings, I found the game gorgeou

  • BLACK (MXB)

    It was sometime between Call of Duty and Brothers in Arms that I swore off World War II shooters for good. I'm so tired of traipsing through bombed-out cities, dodging gunfire in eastern European fore

  • Great Moments in Gaming #8

    Some games you can pick up and play, some you give a good week's rental to, and some dig their sharp caveman incisors into your head and just won't let go! We're back in 1998 now, on the sixth floor o

  • Bonanza Bros. (SG)

    Bonanza Bros. sticks closely to the early '90s game design bible, which states, “Thou shalt not burden thine audience with a story.”

  • WarioWare: Mega Micro Reviews

    Ask a developer to create a game and they'd be more than happy to dig out design documents, market research reports and little notecards summarizing their pitch to potential publishers. Ask them to de