• Project Sylpheed (X360)

    ...ships in this totally black space!” Yeah, there’s a lot to be desired in terms of Project Sheepherd’s mission structure. 95% of the time, you’ll be shooting down X number...

  • WiiWare Review (June 2008)

    ...repetitive and annoying as the limited number of enemy variations, and the boss battles are almost boring. SAVE YOUR POINTS, especially if you are a shooter fan.” June 9th, 2008...

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    Super Smash Bros. Brawl

    ...have a percentage number for each character at the bottom of the screen. What does that mean, just out of curiousity? I thought it represented health/damage, but you can go...

  • Ghoul Patrol (SNES)

    ...cost you a whole life. Now this is where it gets tricky, because the differences are much more numerate in number (God, I’m really sucking this time) and contrast sharply...

  • Zombies Ate My Neighbors (SNES)

    ...number of obstacles so you can save a variety of neighbors who think that barbecuing in a haunted house surrounded by werewolves or taking pictures of a charging Frankenstein is...

  • The Accessibility of Gaming: The Serendipity of Amiibo Tap

    ...a limited number of scenes. Super Metroid had 8, while Super Mario World had 9. You can change scenes with another tap of your amiibo. You’d think this would feel...