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    The Gates of Life: Chapter 12 – Everyone!

    Columns Columns by Matt Gardner on June 1, 2004

    Render: Well, it sure did take a long time for the smoke to clear from that explosion.

  • Your Top 10 Favorite Games: Travis Combs

    Columns Columns by Travis Combs on June 1, 2004

    Travis Combs's top 10 favorite videogames.

  • True Crime: Streets of LA (PS2)

    Reviews Reviews by Matt Harris on June 1, 2004

    It is not only criminals that can steal cars, but cops can join in on the action, too. God bless America.

  • Dr. Seuss: Green Eggs and Ham (GBA)

    Reviews Reviews by Matt Gardner on June 1, 2004

    Seriously...this game really doesn't do the book justice.

  • SimCity (SNES)

    Reviews Reviews by Paul Franzen on June 1, 2004

    See where your computer gaming champion got its start.

  • Jim Henson’s Muppet Adventure: Chaos at the Carnival (NES)

    Reviews Reviews by Paul Franzen on June 1, 2004Comments1

    The purest example of an absolutely repulsive game which the publishers hoped would sell on its license alone.

  • Carbonated News (June 2004)

    News Posts News Posts by Paul Franzen on June 1, 2004

    - Have Matt, Eric, and I been the only people who both read GameCola and have played Champions of Norrath: Realms of Everquest?  I ask because there's a sequel of that game said to be coming out at t

  • Submissions (June 2004)

    Fan Submissions Fan Submissions by GameCola on June 1, 2004

    Comments, e-mails, artwork and more from GameCola’s readers.

  • You Learn Something New Every Play: Intelligent Qube

    Columns Columns by Brian Vanek on June 1, 2004

    One of the most important things we learn from video games is how to think better.  Gamers are put into situations that the average person will never encounter in life.  Games give the brain exercis

  • Preserving the Plastic: Modern Rarities

    Columns Columns by Allec Johnson on June 1, 2004

    As a collector, it is normally within your best interest to collect things that will eventually go up in value.  It's usually hard to tell when something will be valuable a few years after a game's i

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