• Versus Mode: Turtles in Time vs. Hyperstone Heist

    I didn't even know that Teenage Mutant Ninja Turtles: The Hyperstone Heist existed until Matt gave it to me as a birthday present last year. He didn't even know that Teenage Mutant Ninja Turtles: The Hyperstone Heist existed until he saw it for sale at GameStop last year, and decided to give it to me as a birthday present. Teenage Mutant Ninja Turtles IV: Turtles in Time, on the other hand, we had been playing together for years. To me, this bets a couple of questions: How could a Ninja Turtles title for a major console have slipped by the radar of two video game fans who were just as obsessed with TMNT as the next 80's born boy? Could it be because we knew that Nintendo is what Segain't, or could it be that there is something terribly wrong with The Hyperstone Heist? The truth lies somewhere between these two choices.

  • Skitchin’ (SG)

    It is a combination of skatin', hitchin', and bein' purely badass.

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    The Gates of Life: Episode 11 – WTF??

    Random Passerby: It's a tree... why the hell are they having problems deciding which way to go around it?

  • Philly Classic 5 Report

    When was the last time you dusted off your ol' NES for a round of Duck Hunt?  How long has it been since you last partook in some Warlords for the Atari 2600?  Have you ever even played a game for C

  • Sonic Heroes (PS2)

    This game has its moments, but ultimately it's a disappointing and frustrating romp.

  • Mega Man Zero 2 (GBA)

    This game is not for casual gamers. It will not sell well here in the UK.

  • .hack//OUTBREAK: Part 3 (PS2)

    If you want to get into this series, DO NOT start with this game!

  • Jeopardy! (NES)

    Its only fault is that some of the questions now are so dated that they're almost unanswerable.

  • Carbonated News (April 2004)

    - To all those who were looking forward to the new Sam and Max sequel... I hope you have a box of tissues handy.  Like many cool ideas before it, Sam and Max: Freelance Police, has been canceled, and

  • Submissions (April 2004)

    Comments, e-mails, artwork and more from GameCola’s readers.