• Submissions (January 2003)

    Comments, e-mails, artwork and more from GameCola’s readers.

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    Dear Readers: The Janish.

    Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.

  • ToeJam & Earl (SG)

    Nine long years it took me to beat this game. Nine long years of walkthroughs, FAQs, Game Genie, and secret lemonade stands.

  • The 2002 GameCola Videogame Awards

    The 2002 GameCola Videogame Awards!

  • … of the Month: Star Ocean: The Second Story

    Don't let the name fool you, this game stands on its own, meaning you won't have to have played the first one to understand what is going on (which is convenient, since the first one wasn't released outside of Japan, as far as I know). Star Ocean has a customizable battle mode where you can choose if you want to fight in more of a classic RPG style, or a style which involved a lot more free movement and decision making. You can create various items such as armors, weapons, accessories, and items from raw materials you find using skills you gain on your journey. The story itself develops in different ways depending on the decisions you make (the most important of which being what which main character you will choose to control, Claude or Rena), and what mini-events you choose to participate in.

  • Games for the Casual Gamer: Crazy Taxi

    An amazingly addictive game is Crazy Taxi for Sega Dreamcast. This game was taken from an actual arcade game, however the graphics maintain an arcade game look. The object of Crazy Taxi is to drive ar

  • Gaming Milestones: The Need for Speed

    In October of 1995 Electronic Arts and Pioneer Studios, in collaboration with the car magazine "Road and Track," released The Need for Speed for the 3DO console. Initial reaction was combined delight and confusion; the game was praised, but the seemingly slow-moving, lumbering cars confused gamers. The Need for Speed, in fact, would change the face of racing games forever.

  • Swordquest: AirWorld

    The day Atari was sold was the day that Swordquest died. Its murderer, Atari's new owner Jack Tramiel, killed off Swordquest because the series wasn't earning him enough money. AirWorld was only 20% c

  • Your Top 10 Favorite Games: Geoff Osman

    GameCola fans and writers describe their favorite (and sometimes least favorite) games of all time. Geoff Osman's Top 10 Least-favorite Games 10. Mega Man Legends 2 (PSX): MegaMan Legends 2 was a huge

  • Your Top 10 Favorite Games: Andy Zintl

    Andy Zintl's top 10 favorite videogames.