Archive for Tag: Elizabeth Medina-Gray
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
OK, so this month, I've got some good news and I've got some bad news. Oh yeah. Welcome to this month's edition of testgame.exe: Making the Adventure. This month's update has some cool stuff in it, et
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hello everyone, and welcome back for another installment of testgame.exe: Making the Adventure! I gotta say, there's...really not that much to talk about this month. Go ahead and take a look at the l
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hey, look at that. It seems another month has gone by—that must mean it's about time for another edition of testgame.exe: Making the Adventure! There's a bunch of new interesting updates to the
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hello again, and welcome to this month's edition of testgame.exe: Making the Adventure. Yaay, isn't it great how I start every single article in the exact same way? Maybe someday I should try to b
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hello everyone, and welcome back to another fun-filled look at the progress of everyone's (i.e. my) favorite yet-to-be-even-close-to-finished-point-and-click adventure game, in this month's edition of
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
So how about some testgame.exe: Making the Adventure? Well, as it just so happens, it's about that time again—time for me to ramble for a little while about some of the things I've been working on
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
So here we are again. Another day, another testgame.exe: Making the Adventure. Er, I guess that should be "month," but whatever. What's new, you ask? Eh. Same old, same old. It goes. But s
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Doo de doo de doo, testgame. Mmmm...I just ate a banana and it was yummy. Bananas. Making adventure games is fun! Yaaaay! Walking around, picking up things, wearing sunglasses. Hooray! New t
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
So how's everyone doing this month? Good? Great! I bet you're all here to check up on your favorite monthly article about the production of a little point-and-click adventure game we like to call
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Dear Readers: The Best of Submissions/The Death of Submissions
Columns by Paul Franzen on
My Fanzens (or, perhaps, my Franbase...if you have a preference, post!)...this is a sad, sad day in the annals of GameCola history. You might've felt a little blue when we started dividing our issues into multiple pages.