testgame.exe: Making the Adventure

Hello everyone, and welcome back for another installment of testgame.exe: Making the Adventure! I gotta say, there's...really not that much to talk about this month. Go ahead and take a look at the l

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Hello everyone, and welcome back for another installment of testgame.exe: Making the Adventure! I gotta say, there’s…really not that much to talk about this month.

Go ahead and take a look at the list of new things.  There are a bunch of exciting things having to do with plot advancement.  Well, not a bunch, but really, when is the last time you can remember being able to go into a new room in this game?  Yeah, it’s been a while.

Speaking of new rooms, this one still has a lot of work that needs to be done (and what room in testgame doesn’t?), but I’m generally pretty happy with how it’s coming along.  For next month’s update, I will be tweaking some things like Paul’s size in this room, and I think the fireplace should be a bit bigger as well, but for this month at least, you get the basic idea.  Oh boy, so exciting.  As an extra bonus question (because hopefully this will be answered in next month’s update), can you guys guess what’s going to be in that mysterious brown square hanging out on the wall of the stairway?  I know what it is, and I think it’s interesting!

Other new things this month include some new animation.  I’ve finally finished drawing all the frames for Lily’s walking animation, although there are still some things about her side walking view that bother me….  Oh well, I’ll just add that to my list of things that may be altered at some point in the distant future but are far from necessary.

Soooooo yeah, what else should I talk about?

Well, it does seem that my premonition from last month came true—my testgame output has definitely suffered in the onset of silly things like grad school work.  But what is one to do?

In any case, progress continues, and who knows, maybe by next month we’ll see some more plot advancement (or at least hints of plot advancement).  And you know, there’s really not much keeping us in this new room….  Perhaps someday soon we’ll be able to advance into the next room, which, I can tell you right now (SPOILER ALERT) is the oft-mentioned-but-never-yet-encountered Herkimer’s study.  (Oh, excitement!)  And oh yeah, I still need to finish making the inventory screen pretty.  You guys can deal with it for now, right?  I hope so.

So go ahead and check out this month’s update.  Yaaaay, testgame!


TestGame v. 41

tega

(no extra programs needed to run this file)


Things to do/new features of note:

  • New room!  Paul automatically walks there at the end of the most recent cutscene.  OMG exciting!

  • A tiny bit of action/monologue when Paul enters the new screen.

  • New inventory item!  (Hint:  It’s the one Paul “picked up” in last month’s update.)

  • Some animation filled in during the latest cutscene.  (It’s really just a recycling of old animation, but it’s there.)

  • Finished Lily’s walking animation.  Finally.


All the graphics and design are by Lizo.  The story and dialogue were written by Lizo, with significant input by Paul.  The background music is by Lizo.  “Let’s Go Skateboard” is written and performed by The Word Problems.  Adventure Game Studio (the program used to create this game) can be downloaded at http://www.adventuregamestudio.co.uk/.

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About the Contributor


From 2005 to 2013

Elizabeth Medina-Gray (a.k.a. Lizo) is the creator of the game-in-progress tentatively titled "testgame" and the author of "testgame.exe: Making the Adventure." She thinks videogames are cool.

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