Jon Abbott’s Top 10 Favorite Games
10. Super Metroid (SNES): One of the first side-scrollers that actually held my attention. Trying to explore every single place with the x-ray still gives me nightmares, but it was worth it.
9. Secret of Mana (SNES): The story was pretty good. Plus, its one of the few action rpg’s that is any good. And not only that, they added the option of having two other friends jump in. This is the only reason I bought a multi-tap for that system.
8. Everquest (PC): Aka Evercrack. A lot of criticism about this game, but it must have been good. No other game has kept me interested for over six years, and still going. Only a small break in between.
7. Devil May Cry (PS2): This action game is simply amazing. A lot to unlock, though I was disappointed when I found out Sparda didn’t work with Super Dante. I beat this several times, and it took me forever to finish Dante Must Die mode. Great game.
6. Dynasty Warriors 4 (PS2): Bringing a new twist to the beat em up genre, I simply love this game. Plenty of characters, moves, and enemies to beat up. Many great memories of playing 2p co-op with this game.
5. Frequency (PS2): I had never played a game like this before. The music is great, and it let me do something I’ve always wanted to do: remix songs.
4. Anarchy Online (PC): Another mmorpg that deserves to be on the list. Don’t think I’ve ever had so much fun, specially when I started teaming with Diana.
3. Final Fantasy III (SNES): Amazing story line, great gameplay, characters that stick with you. It also has something almost none of the other Final Fantasies have: an option for two people.
2. Legend of Dragoon (PSX): Surprisingly, not many people liked this game. It was called just another Final Fantasy VII clone, and they look very similar. But what made this one stand out for me was the FMVs. Considering when it was made, there were amazing. Especially the first battle with the winglies.
1. Planescape: Torment (PC): Made in between the Baldur’s Gates, this has a lot in common with them. I love it because it leaves all of the character development to you, and, overtime you can get a character that almost represents you.