Jessica’s “beauty radiates throughout the city and gives the citizens the power to survive. But now a villain attempts to have this beacon of light to himself.” This is how Mighty Final Fight begins. Now it’s up to Cody, Guy, and Haggar to rescue poor Jessica, because apparently the people of the city are such sad fucks that they are unable to continue living when a pretty girl gets kidnapped. Cody, who were we are told is “good with knives” is also Jessica’s boyfriend, so naturally he’s on board to save her. The game doesn’t really explain who Guy is, nor does it say why he cares enough to help Cody and Haggar, but the game does assure us that Guy has “descended from ninja.” Last but not least is Haggar. Not only is Haggar Jessica’s father, but he is also the mayor, as well as a former pro-wrestler, making him almost as cool as former governor/pro-wrestler Jesse Ventura.
Although there are three different heroes in the game, you can only choose to fight the Mad Gear Gang one hero at a time. This is because to cooperate would be a little too much like Communism for my tastes, and this is America, goddammit! If you want teamwork, go play Ivan Redski and the Bread Line Adventure. In the meantime, I’ll be back here with Mighty Final Fight using one hero at a time to punch some freedom into these thugs.
The first thing one notices when playing Mighty Final Fight is that, unlike Final Fight for the SNES, this one is full of midgets. Or dwarves; I can’t seem to remember which is which. Either way, every person in Mighty Final Fight is freakishly short, but with larger-than-average heads. I just thought you should know that.
Since the game is essentially a port of a 16-bit game, it is lacking in a few areas. The levels are extremely repetitive, even for a beat-’em-up game. There are only about four or five different characters that you fight in the entire game, if you don’t count bosses. It’s also a short game. There are only five different levels to play through. The only parts that should give you any difficulty at all are the later bosses that are fucking cheap.
As for the look and sound of the game, it’s about what one can expect from a Capcom game, which is not that bad. Capcom also manages to allow you to perform a number of different fighting moves with only a direction pad and an A and B button.
Final boss is some jerk-off who is half-robot, half-irritating. Most of the fight is him shooting his endless supply of rocket-propelled fists at you, then running away. There’s really nothing fulfilling about finishing this game. Normally this would be the point where I say something about the ending of the game being a disappointment, then completely ruining it for you, so that you no longer have any reason to play the game. In this case I’ve totally forgotten what happens. It could end up being a really cool ending, but somehow I doubt it.