Reviews of WiiWare titles released in July 2008.
July 7th, 2008
SPOGS Racing, D2C Games, 1000 points.
“This is an abysmal way to start off the month for WiiWare, with a good concept that fell to pieces in development. Terrible graphics, annoying repetitive music, a lack of real customization options and AI that is just total garbage makes for a terrible racing experience that is as frustrating as it is lackluster. Still, the concept is cool, but it doesn’t come close to saving this game.”
July 14th, 2008
Major League Eating: The Game, Mastiff, 1000 points.
2-Players, Eating Sim.
“Hahahaha–wait, what? You’re serious? Well, actually, it’s not that bad. It involves a lot of frantic Wii-mote manipulation and timed button pressing, which can be really fun head to head with a friend. Less so with the AI, which requires you to use cheap power-ups and luck to win. Lack of gameplay options leaves you wanting more, and although the overall presentation is crude, it’s stylized fairly well. Not a lot of replay options, and, in spite of decent online competition, it still doesn’t extend the replay value, which lasts about a day or two.”
July 21st, 2008
Pirates: The Key of Dreams, Oxygen Games, 1000 points.
“A short and extremely repetitive one-player mode makes this pirate game an epic fail. The locations are all the same, the weapons are useless, there is no strategy involved, and there is no music during the actual gameplay, only sound effects that are annoying and repetitive. Multiplayer mode does little to save this, since there are no Wi-Fi battles. You’re not even a real pirate! Zack and Wiki would be ashamed! Hope the DS sequel is better.”
July 28th, 2008
Frat Party Games: Pong Toss, JV Games, 800 points.
“Utter garbage. Seriously, WTF? This game was originally titled Beer Pong, but someone thought a beer game might be bad for the family-friendly Wii, so the developers scrubbed it down and picked up an E rating. Beer pong is only fun when you’re half drunk with your friends. Add some crappy graphics and a weak real-life-motion-to-videogame translation to an experience you just can’t capture in a videogame, and you’re left with nothing but epic fail.”