This classic GameCola article was originally published in April, 2004.
If you are interested in making music and you can’t play an instrument, this is the game for you. You can make songs without much music knowledge. It is also a game for those without friends. Start a band all by yourself.
MTV Music Generator is about music. You make songs from hundreds of instruments and sounds. Piece the tracks together and you get a song. It even has an option to sample from the CDs you own.
This game is fun for anyone who likes music. You can make techno, rock, trance, hip-hop, house, drums & bass, and more. Make any song your heart desires. You can even create videos for the songs. The videos seem more like a waste of time, but if you want to make one, it is there for you.
The audio is great. The music samples are in 11, 22, or 44 MHz. The better the quality, the more blocks on the memory card used. So it is up to you how the audio will sound. 11 MHz sounds as if you are recording the song in a garbage can. 44 MHz sounds like the music is live and very clear.
The controls are fairly simple. Once you learn all of them, you can navigate through the menus quickly. The controls don’t matter much because there is no action in the game.
The graphics are a little bland. Just menus and icons. The video mode has very good graphics. They are very colorful and active. The best animation is the tunnel. The camera speeds through a path of your choice. The colors are also your choice.
The replay value depends on the player. If you like to make music, you will play it frequently. If you hate music, you will never play it again, but why would you hate music?
Overall, this is a great game. Don’t be frightened by the fact that it has “MTV” in its title. There are endless hours of songs to create. One suggestion I make is to buy a multi-memory card. I have a 32-in-1 memory card. The songs can take up to all 15 blocks, so you might run out of space with a card.
I had no idea there were so many MTV games. And by “so many,” I really mean “any.” Thanks, GameCola, for opening my eyes!
Though I did like the more detailed ratings system while we were using it, I’m glad we don’t explicitly give a score for Replay Value anymore. I’m pretty sure it wasn’t until 2009 that anybody on staff attempted to codify what replay value actually is.