GC Podcast #73 – Part 1: Curse of the Golden R.O.B.

How long can a YouTube personality last before getting worn out? What even was the TurboGrafx-16? Where did they bury E.T. the Extra-Terrestrial? Find out here! Probably!

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Prof-SkmtSometimes, we record for an hour and don’t really say much. Sometimes, we record for four hours and don’t really say much. For this month’s podcast, we recorded for nearly four hours, and nearly the entire recording was on-topic and entertaining.

So, this month! Join Alex Jedraszczak, Matt Jonas, Anna Bryniarski, Joseph Martin, and Jeff Nemeth as they talk about everything from the Neo-Geo to The Sims. Enjoy such exciting topics as…

  • What games we’re playing RIGHT NOW
  • Fanmail!
  • Tomodachi Life sounds like the best game ever
  • Key mapping in emulators
  • What even was the TurboGrafx-16?
  • They finally found the legendary burial site of E.T. the Extra-Terrestrial for Atari!
  • Does the Konami Code include pressing the Start button?
  • The most amazing EarthBound concert you probably didn’t know existed
  • Game naming conventions
  • Nintendo and the Curse of the Golden R.O.B.
  • How many games is too many games?
  • Hold W: The Game
  • The great use of adjectives in Scribblenauts for iOS
  • People who feel like indie games need to cater directly to them personally
  • The tale of Cheetahmen II
  • How long can a YouTube personality last before getting worn out?
  • And, so much more!
  • No, seriously, we really did cut this podcast in half.
  • The second half will be released in a couple weeks.

So, get started now! You should almost be done by the time the second part comes out. Or, you can wait and listen to both BACK TO BACK. Or, you can listen to this one now and then again when the other one comes out! Either way, it’s right here for you to listen to!

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About the Contributor


Since 2007

Alex "Jeddy" Jedraszczak is presiding Editor-in-Chief at GameCola, not only editing content but often writing it as well. On top of all this GameCola work, he also develops indie games.

2 Comments

  1. Nicely played, Matt.

    This is one of the best podcasts we’ve done, I think. Good focus, interesting topics, a bit of humor, lots of participation from everyone, good pacing.

    How is it that you only talk about Mega Man when I’m NOT on the podcast? I found Mega Man: Powered Up to be unpleasantly difficult due to poor level design, and some of the boss fights hardly qualify as fair. As I recall, though, they did switch up enemy quantity and attack patterns on the different difficulty levels.

    I look at my own YouTube work, and it’s really the fans that keep me going. I still have fun playing games and recording commentary, but it’s a lot of time and effort; I definitely would have stopped by now if I hadn’t formed a community of friends. Though all the changes YouTube has undergone in the last couple years has made it progressively more difficult to keep in touch with my fans.

    I agree to a certain extent that playthroughs of plot-heavy or extremely linear games reduce the odds of someone going out to buy the game afterward, but it also depends on how thorough the playthrough is. I’ve watched Michael’s Ace Attorney videos, but I might consider buying the games if I liked the gameplay more; I would go out of my way to try all the amusing and useless things that weren’t covered in the videos I watched.

  2. Two comments for this one:

    – OMG YOU’RE SO YOUNG
    – OMG NERRRRRRRRRRRRDS

    I leave it to you to determine which goes where.

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