• Mortal Kombat: Deadly Alliance (GCN)

    ...eight basic missions that basically teach you how to perform such complex actions as walking and…walking backwards, the total number of Konquest missions rounds out at 218. Besides the little...

  • [NSFW] Red Faction (PS2)

    ...lead flawlessly to the player’s spatial disorientation. With the vast number of model first-person shooters that predate Red Faction, there is absolutely no excuse for such a horrid control system....

  • Philly Classic 5 Report

    ...almost a minute. Fighting games were never my forte, and neither were games that I’ve only played once (and a really long time ago, at that). Such is life, I...

  • Chrono Cross (PS1)

    ...he does have follow—up to forty-five of them. This would be one point where the replay value kicks in, for in order to collect all forty-five of the characters, you...

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    Nintendo 64: Change the System

    ...magic. Through the staticy quality of this video cassette I can just barely make out what is happening in the introduction. It tells me of the vast number of Nintendo...

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    … of the Month: Lufia

    ...Lufia series so far, the only downfall would have to be the random encounters of “Lufia and the Fortress of Doom,” a.k.a. Lufia 1. They were quite frequent and many...

  • MTV Remote Control (NES)

    ...one-digit number, ranging from 1 to 9, with no other label to tell you what these numbers stand for. They’re useless to anybody curious as to the categories of questions...

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    The Top 5 Games of 1994

    ...more than the original Clay Fighter with spiffier graphics and smoother gameplay, it has earned its spot as the number three video game of 1994. It’s still Clay Fighter. It’s...

  • You Can’t Go Home Again

    ...available in Korean at the time and required the Korean equivalent of a social security number to get an account. My time with the leopard-print Archers and giant Baphomets was...

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    Dear Readers: My Game Collection

    ...number of games these days which feature colonated titles instead of numbers to denote sequels? The idea is to avoid letting the customer know that the game is indeed a...