Archive for Tag: Paul Franzen
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Wall Street Kid (NES)
Reviews by Paul Franzen on
You'll have a great time playing Wall Street Kid. I'm as shocked as you are.
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Carbonated News (December 2003)
News Posts by Paul Franzen on
- Fans of the Dragon Warrior series of video games have something to look forward too... possibly. Square Enix is currently working on an updated version of Dragon Warrior V, to be released exclusiv
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Adventures in the Magic Kingdom (NES)
Reviews by Paul Franzen on
You know what? I don't care what any of you cynical angsty youngsters think.
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Carbonated News (November 2003)
News Posts by Paul Franzen on
- Interested in nabbing some free games? Know any good knock-knock jokes? Boy, are you ever in luck! Nintendo is sponsoring a new contest to promote their upcoming GBA title "Mario Luigi -- Sup
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Dear Readers: Please Send Me Stuff for the Janish!
Columns by Paul Franzen on
So you wanna write for GameCola? Here's your chance to shine! We're looking to pump up our Second Annual New Year's Awards Special with numerous guest reviews. If you've got the interest, the talent, and the testicular fortitude to bare your soul in the best goshdarn gaming newsletter that the Internet has to offer, drop me a line and I'll fill you in with more details.
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Comix Zone (SG)
Reviews by Paul Franzen on
I was warned about saying too many negative things in this review. Specifically, GameCola's own Allec Johnson (i.e., the guy who reviewed Bomberman right above this) explicitly stated that he would do
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Carbonated News (October 2003)
News Posts by Paul Franzen on
- Much like Sonic the Hedgehog before him, Mega Man is about to have released a vast collection of his elderly titles. This compilation, which is being released to honor the blue guy's fifteenth ann
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Dear Readers: Atrophy
Columns by Paul Franzen on
Along with fellow Team GameCola member Brian Wolf, I've been playing a lot of Secret of Mana (SNES) this month. We totally rock at it (though, let it be known that I'm the only one of us to have ever cleanly completed the game). Occasionally, somebody else from our dormitory here at Rutgers University will join up with us; but as a general rule of thumb, they don't know their rabites from their cups of wishes. It's sad, really -- all these kids who claim to have played SoM in their youth are now totally out of touch with the game. It's gotten to the point where we'd prefer to have the characters be powered by AI than by an actual human being. Anyone familiar with Secret of Mana should immediately see that this is a sad state of affairs.
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The Mystery of Monkey Island
Blog Posts by Paul Franzen on
All right, so there wasn't really much to the plot. Something bad happens to your girlfriend/fiancé/governor upon whom you have this huge crush, and you have to defeat some pirate/skeleton/zombies in order to save her. Nothing we haven't seen before in countless other outlets of entertainment. So what makes the computer series known as "Monkey Island" so special? Why are the games so enthralling? And, perhaps most important of all, why was the last installment so danged terrible?