The Ten Reasons: The Legend of Zelda: Twilight Princess (Part Three)

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Hey everyone! Welcome to The Ten Reasons, the article where I discuss ten reasons why I like or dislike a game. This month, I’m going to conclude my three-part series on The Legend of Zelda: Twilight Princess. (Click here for Part One and here for Part Two.)

Thanks to the good folks at Zelda Wiki for providing images for reasons #1, #2, #3, #4, #5, #6, #7, #8, and #9. I got the image for reason #10 all by myself!


What I Like About Twilight Princess


1. The Great Fairy

fairyI want a full-sized poster of this for my wall.

I’m sure most people will remember the great fairies from Ocarina of Time and Majora’s Mask, who were very pretty, and, as some guys say, incredibly hot, especially since each one did a different pose. Well, it turns out that there are equally pretty great fairies in Twilight Princess, although they’re so hard to find that I didn’t know they were in the game until my third time playing through.

What more can I say about the Great Fairy? Fairies are cool. I mean, just look at that picture. She’s an utterly awesome fairy. Much better than, say, Navi.


2. Ocarina of Time Callbacks

temple

Speaking of Navi, I like how there is a part of this game that recalls all my Ocarina of Time memories and beats me over the head with them. Link places the Master Sword in the Pedestal of Time, after gaining magical entrance to it through the Temple of Time? I half expected to see Link turn back into ten-year-old Link and run off to find Saria in the forest.

Either way, I really liked the Ocarina of Time stuff. Not that I want every Zelda game to be dependent on Ocarina of Time, but I’m not complaining about this game’s brief Ocarina of Time callback. It’s cool.


3. Darknut Fights

darknuts

At the end of the game, you go up against four different Darknut fights. Darknuts are really difficult enemies, and I love fighting them and absolutely kicking ass. Good times.


4. Statue Buddy

statueNote: Not a real picture of the statue I’m talking about.

In the Temple of Time dungeon, you have to lead a statue all the way from the top of the dungeon to the bottom. That’s taken straight from the Tower of the Gods in Wind Waker, and I love it. Hanging around with statue buddy is one of the cooler parts of the game, and I was sad that I had to get rid of the statue in order to beat the dungeon.


What I Don’t Like About Twilight Princess


5. Goat Herding

goat

You have to do goat herding at the beginning of the game. It should be a kind of fun minigame, but it’s not. It sucks, it takes forever, and it’s totally unnecessary. Boo.


6. Fishing

fishing

Zelda fans are totally enthusiastic about fishing for some reason. I admit it was kind of fun in Ocarina of Time, but I think people went a little overboard with how great it was.

So, of course, Zelda fans went totally crazy when they heard you could fish in Twilight Princess. I was a little excited about fishing in the game, too. But when I finally got the game and started fishing, I was immensely disappointed.

Fishing in Twilight Princess—let me make this absolutely clear—SUCKS. All you do is press the C-down button to cast a line, and press C-down to pull in a fish. There’s no excitement or involvement anywhere. All you do is push a stupid button, and that’s all there is. Compare that to fishing in Ocarina of Time, where you could push at least three buttons while fishing.

I haven’t played the Wii version of this game, but I’m hoping that fishing is fun on the Wii. GameCola readers, please tell me if this is true.


7. The Oocca

oocca

One of the new species presented in this game are the Oocca, strange chicken things with protuberant nipples. Their inclusion in this game is, well, really freaking weird. I know some people like them, but I don’t. I’m not sure why, but they rub me the wrong way.


8. Spelling Shad’s Word

wordspell

One thing I like about Zelda games is that they’re not just series of dungeons after dungeons, but, instead, you actually have to do something in between finishing one dungeon and starting the next. Sometimes it’s fun adventures, like saving Colin or beating the Gormans in a race, or even—dare I say it?—mini-dungeons.

Naturally, they have in-between dungeon adventures in this game, too, although no mini-dungeons, so points off for that. For the first half of the game, the in-between dungeon stuff is mostly collecting the tears of light, which I talked about as a bad aspect of the game in last month’s article.

Well, in the second half of the game, there’s an equally bad in-between dungeons section, in which Link has to act as a messenger boy and run all the way across Hyrule and back (and back again), just to deliver messages that people are too lazy to use the mail for. I didn’t like that part of the game at all, even though the Hidden Village fight is pretty cool.

But the worst part is that all the running around the world gets topped off with, you guessed it, even more running around the world. Link has to go do Shad’s busy work by finding six letters in an ancient word. At this point, they were really reaching for a way to extend the in-between dungeon adventures, and it shows.


9. Skull Kid

skullkid

Twice in this game, you go on a long chase after the Skull Kid. These chases are totally awful! It’s nearly impossible to know what to do, and it’s not any fun whatsoever. I’m sure most of the people who played the game will agree with me. Right? Right. Stupid Skull Kid.


10. Talo and Monkey are Kidnapped for No Reason

kidnapped

On the third day of the game, a boy named Talo and a monkey are kidnapped and locked in a cage in front of the Forest Temple. A lot gets made out of this, and when I played the game, I wondered about it why this happened. After all, locking a kid and a monkey together in a cage is a really strange thing to do. Who did it, and, more importantly, why?

Sadly, there is no answer to those questions. The game never tells you who goes out of his way to kidnap a child and a monkey and lock the two of them inside a cage outside a temple. That gets thrown away as a loose plot end, just like Midna and Zelda’s first meeting. Ugh. I don’t like loose plot ends, especially really weird ones that practically beg for an explanation.


Thus ends my three-part discussion on Twilight Princess. I’m signing off for this month, and next month I’ll be back with another game to discuss. See you then!

And seriously, I really do want a poster of that Great Fairy. That picture is awesome.

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About the Contributor

Michael Gray is a staff writer for GameCola, who focuses on adventure games, videos and writing videogame walkthroughs.

5 Comments

  1. im sick and tired of locking on with the Z button & attacking with A. this doesn’t feel like zelda should. Mario64 required precise movement. twilight princess felt clunky to me. btw i went through & completed zelda1, link’s awakening, and a link to the past before trying this crap. windwaker was more like the originals than any of the 3D zelda games.

  2. Wind Waker had the perfect balance of new and old in a Zelda game for me. A brand new visual style, an interesting control scheme but still your usual sub-quests, item gathering, dungeons and boss fights that really made it feel homely as a Zelda game.
    I stopped at collecting the Triumph Forks though. Never got to see the ending.

  3. When fishing on the Wii version of Twilight Princess, you have to do a lot more than pressing buttons, once the fish bites the bate, then you have to pull the Wii remote upward, if you don’t, then that fish will swim away. I really love fishing, and if you do play the Wii version, I hope you enjoy the fishing more. And even though I’ve never played the Game Cube version, I have played the Wii version, and trust me, it seems that chasing the Skull Kid was meant to be annoying…he was created to annoy anyone and everyone…

    1. Thanks for the info! That certainly sounds more engaging than “press the same button twice to catch a fish”. I wonder which version of the challenge they programmed first.

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