The Ten GameMandments: Book 2: ExoDOS

THOU SHALT MAKE THY CONTROL SYSTEM LOGICAL AND FLEXIBLE

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PS2 ControllerTHOU SHALT MAKE THY CONTROL SYSTEM LOGICAL AND FLEXIBLE

Firstly, a few ground rules — on every platform game EVER, the jump button should be in the same place. On a PS2, the X button. Placing the jump button ANYWHERE else in a platform intensive game is just plain stupid. Also, if a double jump skill is available it should be activated by two taps of the jump button. Not by pressing X then O. That’s appallingly asinine.

Similar rules apply for console FPS games, too. Anything other than the shoulder buttons to fire is moronic. Anything other than X the “use” button? Foolish. And anything other than the D-Pad for weapon changes? Farcical!

However, some developers STILL manage to ignore these fundamental laws of game design and lumber you with a control system so hideously abstract that it just feels WRONG to play. And then they commit the cardinal sin — no option to redefine the controller layout. WHY? This is a BLOODY EASY THING TO IMPLEMENT. The developers who fail to do this will burn in Hell. Your God has spoken.

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About the Contributor


From 2004 to 2015

Stuart Gipp likes games, but he is not a Gamer.

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