Archive for Tag: customization
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First-Person View: Can You Tell Which Way Is Up?
Columns by Daniel Castro on
That's right dear readers, Daniel plays with inverted controls all the time, which deems games like Super Mario 3D All-Stars practically unplayable. Here he shares how it is to live and play on the other side of the Y-axis.
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Initial Thoughts on Monster Hunter 3 Ultimate
Blog Posts by Shannon Hoover on
My initial thoughts on Monster Hunter 3 Ultimate including bagpipes, snuggling pigs, and the biggest monster of all—the camera.
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Q&AmeCola: Favourite Equippable Item
Columns by Shannon Hoover on
From Bunny Hoods to offensive fish, the GameCola staff shares their favorite equippable videogame items.
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LittleBigPlanet Karting [Beta] (PS3)
Reviews by Matt Jonas on
Should Sackboy be given the sack?
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The Ten GameMandments: Book 2: ExoDOS
Columns by Stuart Gipp on
THOU SHALT MAKE THY CONTROL SYSTEM LOGICAL AND FLEXIBLE
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Rush 2: Extreme Racing USA (N64)
Reviews by Brian Vanek on
Rush 2, the sequel to San Francisco Rush, has left the city.