You may remember my review of Cloudy with a Chance of Meatballs, published last December. I reviewed the game without having played one of the core components: the drop-in drop-out co-operative mode. I have written this supplemental slice to talk about that feature in full.
I played through the whole of Cloudy with a Chance of Meatballs in co-operative mode over the space of an evening and a morning. My brother and I tore through the game with little resistance or trouble, and once again my mind was blown by how fun and accessible this game can be and how it completely breaks from the dreaded curse faced by movie tie-in games.
Since I had already played the game, we blistered through most of it because I remembered where to go. I already had every one of the Achievements. I do not know if the Achievements unlock for both players; I would assume that they do not. Because of my previous playthrough, my brother took control of Flint Lockwood, the lovable madcap scientist. I was stuck in the role of Steve, Flint’s pet monkey who can speak.
This is when I discovered that the game is even better in co-op. Some of the puzzles I slaved over when I played the game in single player were now much easier, as one player can devote themselves to one task while the other player compliments their decision by taking up another task.
Cleaning up the collection of Hydronic Foodpods is much easier in co-operative. For starters, Steve the Monkey can jump slightly higher and clip platforms, allowing some of the Foodpods to be collected easily through exploitable glitches.
Co-op also means that the game’s workload can effectively be halved: for example, where a battle has Flint Lockwood taking on two spiraling spaghetti tornadoes, the number of enemies does not increase in co-op, meaning that Steve can take on one tornado while Flint takes on the other.
If you haven’t played this game yet (and that means you don’t trust me when I give a game an “almost perfect” score), then consider grabbing Cloudy with a Chance of Meatballs for the co-operative play. Jump into single player, press Start on the second controller, and trust me—it’ll be hours before you realize where you are.
This short game, six months on from the last time I played it, is still relevant, fun and a damn good laugh. Playing as Steve has revealed to me that there is much more to the game than I originally thought. It’s practically being given away now, so pick it up cheap on one of the consoles and have some fun.