Dizzy thinks that’s an eggcellent question.
Normally around this time of year, I’m:
- Asking the GameCola staff to vote in our year-end awards
- Reminding them that the deadline’s approaching, so please vote!
- E-mailing them after the deadline’s passed to let them know I can still squeeze them in
- E-mailing them again a week later to give them one more chance to vote
Until finally:
- Giving up and just making up the awards myself. (You know you’ve always suspected it.)
This year, however, I haven’t even started this grueling process yet. We’ve decided to push things back a bit: Instead of aiming to get the awards article posted in January like we usually do, this year we’re shooting for February, instead.
Why? Because so many games get lost in the shuffle, otherwise.
Some games come out in December (a fact so many other awards ignore). We get games as holiday presents. Many of us have an ever-present backlog to work through. By voting for the best games of the year in December, we inadvertently leave out valid nominees just because they weren’t released at the exact right time, or because we were too busy playing Back to the Future: The Game again and forgot about them. Personally, I’d love to push the awards back even further—I’m thinking mid-July—but by then, I feel like some of the interest might have waned.
So this year, we’re voting in January, and getting the article out in February. Please don’t stop loving us.
(Also, spoiler alert: Portal 2.)