Where’s Waldo?: The Fantastic Journey (iPad)

GameCola finds Waldo on the iPad.

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  • System: Apple iPad
  • Also On: Wii, DS, PC, iPhone
  • Genre: Hidden object
  • Max Players: 1-2
  • US Release: 2011
  • Developer: Ludia
  • Similar Games: Where's Waldo in Hollywood?


Last year, GameCola decided that Where’s Waldo? (NES) was the third-worst game ever. So when I heard that they made a Where’s Waldo? game for the iPad, my thoughts went something like this:

  1. WHY??????
  2. Well, it can’t be worse than the NES version…
  3. OK, I’m buying it.

Apparently, I am a total sheep who will buy any game, as long as it has a recognizable name in the title. This is why I own copies of Super Smash Brothers Tea Party and Sonic the Hedgehog Goes Bowling. That is also why I own the game based off Where’s Waldo?: The Fantastic Journey, better known by Waldo connoisseurs as “the yellow book.”


Actually, hold on a second. I own this game, not because I’m a sheep, but because it’s good. It might not be as fantastic as the name makes it out to be, but it’s definitely a good buy for three dollars. That’s twenty-seven dollars cheaper than the original Wii version of the game.

Here’s how the gameplay works. You are given a large screen, which is basically a scene from the book, scanned in at a high resolution. Scroll around the screen until you find what you’re looking for, then tap on it. It’s your basic hidden objects game, and you can visit each screen multiple times to get a new set of objects to find. First among the objects to find, of course, are Waldo, Wenda and Wizard Whitebeard.

The game has voice acting and minor animation of the main characters telling the player what to do. I thought that was a nice touch. The game also comes with a multiplayer mode, which I never tried out. I presume it involves finding ten items, then handing the iPad to someone else so they can attempt to find ten items faster than you did.


Now for the downsides to the game. It clocks in at 565 MB, which is way too much for a game that only has twelve screens. I mean, seriously, it takes up more memory than four Monkey Island iPad games put together. There must be some way to improve this game’s memory usage.

The other main downside to the game is that…well, it’s a hidden objects game. I played it for about fifteen minutes, then I got bored. No offense, Waldo.  If you get lost in a future, buy a GPS; don’t call me to find you.

  • GameCola Rates This Game: 5 - Average
4 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 104 votes, average: 7.50 out of 10 (You need to be a registered member to rate this post.)

About the Contributor

From 2007 to 2016

Michael Gray is a staff writer for GameCola, who focuses on adventure games, videos and writing videogame walkthroughs.


  1. That’s why I love this new portable games scene. The prices are so low, you can even buy games you know are going to be fun only for a short while.

    Filesize is ridiculous though, did they store these pictures as 3000dpi TIFFs?

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