• HOGwild #1: Hidden Folks

    The first installment of a new column featuring innovative and boundary-pushing hidden object games (HOGs).

  • Where’s Waldo? (NES)

    It's hard to imagine that this game was developed by Bethesda Softworks, the people who brought us Fallout 3 and Skyrim.

  • Where’s Waldo?: The Fantastic Journey (iPad)

    GameCola finds Waldo on the iPad.

  • GameCola’s Top 50 Worst Games Ever Made (Part 2)

    The top 25 worst games of all time. May we learn from these failures, as gamers, as developers, and as people sharing this planet we call home.

  • Your Top 10 Favorite Games: Matt Wright

    Dragon's Lair (SNES): This was one of the first games I bought (with my own damn money!!) for the SNES, and might I say, I was more than disappointed. The main character's controls made me want to tear my hair out soooo many times!!! The graphics are…okay...I guess, which is sad as it's really the game's only strength. The sound doesn't really need a mention, cos it's crap. Now we have the big one... the most annoying section of ANY video game I have ever played, BAR NONE. The save game facility for Dragon's Lair, is the most FUCKED UP thing I've ever had the misfortune to come across. Basically, to load your saved game, you must float around in a bubble underwater, and land in little boxes with a letter on it, to enter out your save game code. Did I mention this also has a time limit??? What the hell were they smoking when they thought that was a good idea??? It's a bastard to control when he's on land!! Never mind when he's floating in a bubble!!!! So combine shit controls, okay graphics, and a COMPLETELY shit save-game section and what do you get? Shit sandwich.

  • Where’s Waldo? (NES)

    Why do people play video games?  I think the answer is a bit more profound then to simply kill some time.  I feel that people play games to escape from reality without resorting to drugs.  You can