GC Podcast #88: When this Podcast Hits 88 Miles Per Hour

Where we're going, we don't need...topics.

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…you’re going to see some serious stuff. Actually, never mind. I’m pretty sure the GameCola Podcast hasn’t contained anything serious in 1.21 giga-years. In any case, this month join Anna Bryniarski, Diana Gray, Nathaniel Hoover, Alex Jedraszczak, Shannon Hoover, and Joseph Martin as we take our own trip back to the year 2009 and look through the GameCola Topic Pile. Our adventures include such subjects as:

  • What even is the GameCola Topic Pile?
  • Achievements: Have they made gaming more rewarding, or are they a hassle?
  • Nathaniel has been bringing the older GameCola Podcasts back to the future on our YouTube channel.
  • Jeddy tries to impress his girlfriend with his GameCola-approved Ace Attorney knowledge.
  • What makes a game genuinely scary?
  • How much backward compatibility should a console have?
  • What about forward compatibility?
  • Why haven’t Jeddy and Shannon joined The Backloggery yet?
  • Have you ever caught them all?
  • We’ve had some saved game mishaps.
  • We try (and fail) to end the podcast a few times.

The time-travel theme actually works pretty well for this one, huh? Strap in, hold onto your seats, and click play below to get your blast from the present! You can also check us out across other parts of time and space, namely Facebook, Twitter, and YouTube! You can even subscribe to the podcast on iTunes!

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About the Contributor


Since 2013

Joseph Martin is the Podcast Commander of the monthly GameCola Podcast, and appears in many of the other podcasts of the site. He's also known to write a review or two, or news pieces about the latest Mega Man knock-off.

2 Comments

  1. Well you guys made me actually decide to list some of my games on my Backloggery: A.K.A. actually DO SOMETHING with the account I made who knows how long ago. So that happened.

  2. It sounds like nobody has played Achievement Unlocked (Armor Games) or RetroAchievements!

    I wonder where people stand on collect-a-thons like in VVVVVV, Ocarina of Time, or even Mario RPG (and Paper Mario)…

    As for scary games, I never liked the underwater parts of Sonic. On the other hand, games without safe areas (like Asteroids or Kaizo Mario World) don’t seem scary because danger is omnipresent.

    Regarding backward compatibility, I find it silly that on Wii U I can play Luigi Bros, but not The Original Mario Bros. I wonder if some strange licensing rules are at play…

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