• Snowboard Kids (N64)

    ...part of giving this game a final score, which is difficult for a number of reasons. One, this is GameCola, and their whole FIVE IS EXTREMELY AVERAGE bit is something...

  • Rayman (PS1)

    ...with five-to-six or so levels in each stage and any number of screens within those levels within those stages. The stages have themes like forest, surreal music, caverns, umm…stationary? and...

  • Super Mario Galaxy (Wii)

    ...legacy once again. Super Mario Galaxy shares its premise with all the other 3D Mario games. In order to save the princess, you need to travel to a number of...

  • Gamer Girlfriend: I Am the Shock Rat

    ...but somehow, it always seemed to balance itself out with the number of othercharacters I had taken with me. I ended up coming in second or third place for most...

  • Inside the Guide: Pajama Sam: Life is Rough When You Lose Your Stuff!

    ...you, totally free, provided you are stupid enough to fall for this scam. So please send me your name, address, social security number, pet goldfish, and that new Spongebob DVD,...

  • Zombies Ate My Neighbors (SNES)

    ...prayer? A self-contained phonetic enigma in which the question IS the answer and the answer is a question? What IS Zombies Ate My Neighbors? Well, we’ve known for 14 years...

  • Gamer Girlfriend: Gamer Boyfriend

    ...violating this rule a number of times, so trust me when I say the consequences can be…unpleasant. 7. Openness is a Two-Way Street. If your girl is going to try...

  • Ghoul Patrol (SNES)

    ...than that. What is it about sequels out of the Lucas production that disappoint and infuriate beyond a rational capacity? Go look at the GameFAQs review section for this game...

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    Super Smash Bros. Brawl

    ...have a percentage number for each character at the bottom of the screen. What does that mean, just out of curiousity? I thought it represented health/damage, but you can go...

  • Project Sylpheed (X360)

    ...ships in this totally black space!” Yeah, there’s a lot to be desired in terms of Project Sheepherd’s mission structure. 95% of the time, you’ll be shooting down X number...