• Day of the Tentacle (PC)

    ...trying to unravel a plot to take over the world. This time, however, you’re working with the Edisons. The SCUMM engine had come far in the six years between the...

  • Ceville (PC)

    ...remarks, “Should I call you Mrs. Freeman?” I don’t know if that’s a bad localization (the game was developed in Germany) or what, but it’s discombobulating because there’s no way...

  • Super Magnetic Neo (DC)

    ...hidden item found within each of the 20 levels. Hunting and sniffing out these sweet pieces of love yields—what else?—furniture for your house! See, your house is located in a...

  • Phantom Fighter (NES)

    ...a lot stronger than you do. And all those moves you get? Only a couple are actually useful. You only get one useful punch and one useful kick, and the...

  • No More Heroes (Wii)

    Sunday, Feb. 10th, 2008 at 5:20 p.m. Dear LiveJournal, Today was the first day I went out on the town dressed as a cross between Johnny Knoxville and an anime...

  • Final Fantasy II (SNES)

    ...think that this game kept a very standard button layout. Too many games, today as well as back then, use different buttons for on the field, in a battle, in...

  • Boom Blox (Wii)

    ...you, although some things need to be unlocked through single-player mode. The editor is simple and easy to use, allowing you to jump back and forth between editing and testing...

  • testgame.exe: Making the Adventure

    ...a pain to program! Ability to use the petition on the woman. Ability to use the shoes on Paul and the shoe salesman (multiple times each), as well as something...

  • The Blackwell Legacy (PC)

    ...gameplay is spent manipulating “notes.” There are items, sure, but they don’t get used very often—and when you do use them, they’re used automatically whenever you click on that which...

  • Call of Duty 2 (X360)

    ...even though there is no way to justify a novelty score of better than 7. Novelty is part of the formula we use to score the games we review, but...