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The Ship (PC)
Reviews by Casey Levine on
...premise of the game is really fresh and intriguing, but unfortunately it still seems a bit shallow at times. For example, in online play I found that strategy was somewhat...
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Captain Eric’s Super Thumb Feature Presentation
Columns by Eric Regan on
...showcases the flaws console FPSs can have. First off, the maps are so huge in this game for a time when online capabilities for consoles weren’t really…well…alive. This makes for...
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The Vana’diel Diaries (July 2006)
Columns by Steve Hamner on
...would I find if I got online…would I make 28th? 29th even? (I did get to see Cars with the wife and daughter, and that was very cute.) World Championship...
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Dear Readers: A Sheep Ate My Dear Readers
Columns by Paul Franzen on
(Editor’s note: This article was originally published in the July 15, 2006 issue of GameCola, back when GameCola was published in a monthly online magazine format.) GameCola Headquarters College Park,...
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Captain Eric’s Super Thumb Feature Presentation
Columns by Eric Regan on
...especially if you connect online with it and have some friends to bring along. Basically, the game is hunting large wyverns for fun and for their goods so you can...
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… of the Month: The Adventure Game Studios Forums
Columns by Elizabeth Medina-Gray on
...put them online for people to play! I’ve even stumbled across games which have been made by actual companies, which just boggles my mind. Also, I got talked into joining...
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Dear Readers: Why People Make Bad Games
Columns by Paul Franzen on
(Editor’s note: This article was originally published in the April 1, 2006 issue of GameCola, back when GameCola was published in a bi-monthly online magazine format.) GameCola Headquarters College Park,...
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Dear Readers: GTA is Boring.
Columns by Paul Franzen on
(Editor’s note: This article was originally published in the June 15, 2006 issue of GameCola, back when GameCola was published in a bi-monthly online magazine format.) GameCola Headquarters College Park,...
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Dear Readers: The Inventor of l33t
Columns by Paul Franzen on
(Editor’s note: This article was originally published in the June 1, 2006 issue of GameCola, back when GameCola was published in a bi-monthly online magazine format.) GameCola Headquarters College Park,...
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Dear Readers: Psychology
Columns by Paul Franzen on
(Editor’s note: This article was originally published in the MONTH YEAR issue of GameCola, back when GameCola was published in a monthly online magazine format.) GameCola Headquarters College Park, MD...