Search Results for: philippines cheap airline ticket phone number 1-800-299-7264
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That’s So Cliché: Howditgetthar? Edition
Columns by The Ominous Voice on
...of any classic RPG, and recall the vast number of chests that somehow nestled their way into the scenery, just waiting for you to open them and take the treasures...
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Q&AmeCola: Worst Playthrough
Columns by GameCola Staff on
...number of reasons—bad gameplay, vapid storyline, horrid controls, etc—then, for the love of all that is holy, stop playing. Unfortunately, we don’t always heed that advice either, so today we...
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101010, Chapter 9: Leaders and Followers
Blog Posts by Diana Gray on
...of six continued forward. They arrived at the opposite end of the room where three doors waited for them. The doors all bore a large, red number two and the...
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Hi Hi Puffy AmiYumi: Kaznapped! (GBA)
Reviews by Matt Jonas on
...manager, who has been kidnapped by their number one fan. The manager’s name is Kaz, he has been kidnapped, ta-dah—Kaznapped. The name sucks, people! In this game, you switch between...
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Knights in the Nightmare (DS)
Reviews by David Donovan on
...the number of attacks you can make that round. Hitting monsters with basic attacks does little damage but releases gems that can be collected with a swish of the stylus...
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Cruis’n USA (N64)
Reviews by Paul Franzen on
...which is something I don’t often find. The musical score ranges from rock to bluegrass to a Beach Boysian number; there are only seven or eight songs in total, but...
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The Gates of Life: Chapter 26 – Fight! Fight! Fight!
Columns by Matt Gardner on
...Enrique was getting a little steamed, so he brought back his super powers that haven’t been mentioned for a good number of installments. There was a flash of pink light,...
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Castlevania (NES)
Reviews by Bradley Keene on
...knives, and a stopwatch that stops time for a few seconds. Each sub-weapon uses a certain number of hearts, which are collected by killing enemies, smashing walls, and breaking floating...
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What the Crap?: Role-Playing Games
Columns by Mark Freedman on
...in your mind as to what the hell the programmers were thinking. Speaking of beds, did you ever notice how there are never enough beds for the number of people...