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PICO-8 Still Exists and is Still Amazing
Blog Posts by Alex Jedraszczak on
...pretty good insight into code golf—As the game gets bigger, you start needing to trim down portions of the code. Being a programmer by profession, I always find it fun...
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Folding@home
Blog Posts by Mark Freedman on
...have a computer. I suppose someone could have printed this out and faxed it to you, or transcribed the HTML code into Morse Code for you, but let's assume not....
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What the Crap?: Role-Playing Games
Columns by Mark Freedman on
RPGs rock. Deep stories, great strategy elements, orchestrated music, walking around and fighting the same slime 50 times—they’re fantastic. I remember getting my first RPG for free from Nintendo Power...
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Spam Attack: Wine and Freckles
Columns by Nathaniel Hoover on
I give up. Any other website receives spam comments that shamelessly advertise another site or product before linking to it. We at GameCola receive link-free sage advice, truisms, maxims, and...
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Rocket Knight (PC)
Reviews by Stuart Gipp on
...a platform game featuring copious use of a rocket pack. However, unlike its predecessors, it is almost entirely free of surprise, intrigue, invention, humour, adrenaline or pacing. This is a...
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Carbonated News (November 2003)
News Posts by Paul Franzen on
– Interested in nabbing some free games? Know any good knock-knock jokes? Boy, are you ever in luck! Nintendo is sponsoring a new contest to promote their upcoming GBA title...
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Dear Readers: Appreciation
Columns by Paul Franzen on
...our free-of-charge newsletter once every month (well, almost every month), and you do nothing for us in return, not even so much as give us a lousy top 10 list....
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Nintendo 3DS System Update: What Does it REALLY Do?
Blog Posts by Matt Jonas on
...in glasses-free 3D on the system. Were QR codes not working for you? They’ve also received an improvement, apparently. This is probably for games such as Pushmo that use large...
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
...a half long; rather, it’s to say that the developers repeat the same six or so scenes over and over again; it’s like Source Code, only nothing ever changes, ever....