• Donkey Kong Barrel Blast (Wii)

    ...plays host to a challenge mode, which consists of races with different objectives, like not finishing last, and breaking X number of barrels. It’s a pointless extra that’s only there...

  • Rayman (PS1)

    ...with five-to-six or so levels in each stage and any number of screens within those levels within those stages. The stages have themes like forest, surreal music, caverns, umm…stationary? and...

  • Snowboard Kids (N64)

    ...part of giving this game a final score, which is difficult for a number of reasons. One, this is GameCola, and their whole FIVE IS EXTREMELY AVERAGE bit is something...

  • Final Fantasy II (SNES)

    ...in execution, most problems of which are due to the era in which it was produced. There’s not a bad track in the game, with a fair number of songs...

  • Source Nintendo (December 2008)

    ...with a good amount of excellent titles. The problem for any budget shopper, of course, is which ones to buy, exactly. Both systems saw a number of good titles released...

  • Fisher-Price: Firehouse Rescue (NES)

    ...number. If you like mazes and can tolerate the back-asswards emergency force of the Little People, then you’ll like this game. I wouldn’t like to live there, though, because I...

  • The Gates of Life: Episode 52 – Beautiful!

    ...number performed by a troupe of extremely talented chipmunks, and a little shop that was giving away free ice-cream sundaes. Rivers: Those were some very happy chipmunks. DNN: Yes, it...

  • Captain Eric’s Psychic Thumb Feature Presentation

    ...by reality I mean the reality of me physically playing this game in the future: This game is truly the number-one button masher OF ALL TIME! It is a true...

  • Submissions (September 2007)

    ...the game utilizes the microphone function and has you repeat quotes from the movie ad nauseum. If that’s how you play then, from what I’ve seen, most of the Internet...

  • Final Fantasy I (GBA)

    ...was completely lost, wandering around the world and fighting random encounters for so long that I’d achieved TWICE the number of levels that I’d ever need for anything in the...